Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets
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Abstract (arXiv)
We present a learning method for predicting animation skeletons for input 3D models of articulated characters. In contrast to previous approaches that fit pre-defined skeleton templates or predict fixed sets of joints, our method produces an animation skeleton tailored for the structure and geometry of the input 3D model. Our architecture is based on a stack of hourglass modules trained on a large dataset of 3D rigged characters mined from the web. It operates on the volumetric representation of the input 3D shapes augmented with geometric shape features that provide additional cues for joint and bone locations. Our method also enables intuitive user control of the level-of-detail for the output skeleton. Our evaluation demonstrates that our approach predicts animation skeletons that are much more similar to the ones created by humans compared to several alternatives and baselines.
Key facts. Cited by 39 papers in the map (data through 7 Oct 2026). First posted on arXiv 22 Aug 2019.
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Citing papers per year: 2021: 1; 2022: 5; 2023: 4; 2024: 7; 2025: 9; 2026: 13.
39 papers.
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- 2023TextDeformer: Geometry Manipulation using Text Guidancecited by 94
- 2025MagicArticulate: Make Your 3D Models Articulation-Readycited by 43
- 2025Puppeteer: Rig and Animate Your 3D Modelscited by 41
- 2022Skeleton-free Pose Transfer for Stylized 3D Characterscited by 29
- 2022Neural Jacobian Fields: Learning Intrinsic Mappings of Arbitrary Meshescited by 28
- 2025Anymate: A Dataset and Baselines for Learning 3D Object Riggingcited by 27
- 2024DRiVE: Diffusion-based Rigging Empowers Generation of Versatile and Expressive Characterscited by 24
- 2024Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characterscited by 23
- 2022Morig: Motion-aware rigging of character meshes from point cloudscited by 20
- 2023TapMo: Shape-aware Motion Generation of Skeleton-free Characterscited by 15
- 2025RigGS: Rigging of 3D Gaussians for Modeling Articulated Objects in Videoscited by 14
- 2023Zero-shot Pose Transfer for Unrigged Stylized 3D Characterscited by 12
27 more
- 2024GEM3D: GEnerative Medial Abstractions for 3D Shape Synthesiscited by 12
- 2024Coverage Axis++: Efficient Inner Point Selection for 3D Shape Skeletonizationcited by 10
- 2023SPEAL: Skeletal Prior Embedded Attention Learning for Cross-Source Point Cloud Registrationcited by 9
- 2021Object Wake-up: 3D Object Rigging from a Single Imagecited by 8
- 2025Category-Agnostic Neural Object Riggingcited by 8
- 2025PDT: Point Distribution Transformation with Diffusion Modelscited by 8
- 2025Auto-Connect: Connectivity-Preserving RigFormer with Direct Preference Optimizationcited by 7
- 2024Temporal Residual Jacobians For Rig-free Motion Transfercited by 6
- 2025PoissonNet: A Local-Global Approach for Learning on Surfacescited by 6
- 2024Towards High-Quality 3D Motion Transfer with Realistic Apparel Animationcited by 5
- 2022Representation-Agnostic Shape Fieldscited by 4
- 2024TutteNet: Injective 3D Deformations by Composition of 2D Mesh Deformationscited by 3
- 2026AniGen: Unified S3 Fields for Animatable 3D Asset Generationcited by 3
- 2022Neural Marionette: Unsupervised Learning of Motion Skeleton and Latent Dynamics from Volumetric Videocited by 2
- 2026Stroke3D: Lifting 2D strokes into rigged 3D model via latent diffusion modelscited by 2
- 2025MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfercited by 1
- 2026SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequencescited by 1
- 2026ViP-Rig: Visual-Prompted Controllable Riggingcited by 1
- 2026SkeletonGaussian: Editable 4D Generation through Gaussian Skeletonizationcited by 0
- 2026UNICA: A Unified Neural Framework for Controllable 3D Avatarscited by 0
- 2026Medial Axis Aware Learning of Signed Distance Functionscited by 0
- 2026A Few-Step Generative Model on Cumulative Flow Mapscited by 0
- 2026Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generationcited by 0
- 2026Intrinsic and Triangulation-Agnostic Attention: A Simple and Powerful Approach for Learning on Meshescited by 0
- 2026G-Skin: Learning to Bind 3D Gaussians with Generative Visual Priorscited by 0
- 2026BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitivescited by 0
- 2026Branch-Centric Tokenization and Test-Time Augmentation for Skeleton Generationcited by 0
- 2026Branch-Centric Tokenization and Test-Time Augmentation for Skeleton Generation5 Sep 2026
- 2026BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitives31 Aug 2026
- 2026G-Skin: Learning to Bind 3D Gaussians with Generative Visual Priors3 Aug 2026
- 2026ViP-Rig: Visual-Prompted Controllable Rigging30 Jul 2026
- 2026Intrinsic and Triangulation-Agnostic Attention: A Simple and Powerful Approach for Learning on Meshes27 Jul 2026
- 2026Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generation13 May 2026
- 2026A Few-Step Generative Model on Cumulative Flow Maps5 May 2026
- 2026Medial Axis Aware Learning of Signed Distance Functions15 Apr 2026
- 2026AniGen: Unified S3 Fields for Animatable 3D Asset Generation9 Apr 2026
- 2026UNICA: A Unified Neural Framework for Controllable 3D Avatars3 Apr 2026
- 2026SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequences13 Feb 2026
- 2026Stroke3D: Lifting 2D strokes into rigged 3D model via latent diffusion models10 Feb 2026
27 more
- 2026SkeletonGaussian: Editable 4D Generation through Gaussian Skeletonization4 Feb 2026
- 2025MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfer23 Nov 2025
- 2025PoissonNet: A Local-Global Approach for Learning on Surfaces15 Oct 2025
- 2025Puppeteer: Rig and Animate Your 3D Models14 Aug 2025
- 2025PDT: Point Distribution Transformation with Diffusion Models25 Jul 2025
- 2025Auto-Connect: Connectivity-Preserving RigFormer with Direct Preference Optimization13 Jun 2025
- 2025Category-Agnostic Neural Object Rigging26 May 2025
- 2025Anymate: A Dataset and Baselines for Learning 3D Object Rigging9 May 2025
- 2025RigGS: Rigging of 3D Gaussians for Modeling Articulated Objects in Videos21 Mar 2025
- 2025MagicArticulate: Make Your 3D Models Articulation-Ready17 Feb 2025
- 2024Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters27 Nov 2024
- 2024DRiVE: Diffusion-based Rigging Empowers Generation of Versatile and Expressive Characters26 Nov 2024
- 2024Temporal Residual Jacobians For Rig-free Motion Transfer20 Jul 2024
- 2024Towards High-Quality 3D Motion Transfer with Realistic Apparel Animation15 Jul 2024
- 2024TutteNet: Injective 3D Deformations by Composition of 2D Mesh Deformations17 Jun 2024
- 2024GEM3D: GEnerative Medial Abstractions for 3D Shape Synthesis26 Feb 2024
- 2024Coverage Axis++: Efficient Inner Point Selection for 3D Shape Skeletonization23 Jan 2024
- 2023SPEAL: Skeletal Prior Embedded Attention Learning for Cross-Source Point Cloud Registration14 Dec 2023
- 2023TapMo: Shape-aware Motion Generation of Skeleton-free Characters19 Oct 2023
- 2023Zero-shot Pose Transfer for Unrigged Stylized 3D Characters31 May 2023
- 2023TextDeformer: Geometry Manipulation using Text Guidance26 Apr 2023
- 2022Morig: Motion-aware rigging of character meshes from point clouds17 Oct 2022
- 2022Skeleton-free Pose Transfer for Stylized 3D Characters28 Jul 2022
- 2022Neural Jacobian Fields: Learning Intrinsic Mappings of Arbitrary Meshes5 May 2022
- 2022Representation-Agnostic Shape Fields19 Mar 2022
- 2022Neural Marionette: Unsupervised Learning of Motion Skeleton and Latent Dynamics from Volumetric Video17 Feb 2022
- 2021Object Wake-up: 3D Object Rigging from a Single Image5 Aug 2021
- 2023TextDeformer: Geometry Manipulation using Text Guidancecited by 94
- 2025MagicArticulate: Make Your 3D Models Articulation-Readycited by 43
- 2025Puppeteer: Rig and Animate Your 3D Modelscited by 41
- 2022Skeleton-free Pose Transfer for Stylized 3D Characterscited by 29
- 2022Neural Jacobian Fields: Learning Intrinsic Mappings of Arbitrary Meshescited by 28
- 2025Anymate: A Dataset and Baselines for Learning 3D Object Riggingcited by 27
- 2024DRiVE: Diffusion-based Rigging Empowers Generation of Versatile and Expressive Characterscited by 24
- 2024Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characterscited by 23
- 2022Morig: Motion-aware rigging of character meshes from point cloudscited by 20
- 2023TapMo: Shape-aware Motion Generation of Skeleton-free Characterscited by 15
- 2025RigGS: Rigging of 3D Gaussians for Modeling Articulated Objects in Videoscited by 14
- 2023Zero-shot Pose Transfer for Unrigged Stylized 3D Characterscited by 12
12 most cited of 37 All 37 (JSON)
- 2026Branch-Centric Tokenization and Test-Time Augmentation for Skeleton Generation5 Sep 2026
- 2026BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitives31 Aug 2026
- 2026G-Skin: Learning to Bind 3D Gaussians with Generative Visual Priors3 Aug 2026
- 2026ViP-Rig: Visual-Prompted Controllable Rigging30 Jul 2026
- 2026Intrinsic and Triangulation-Agnostic Attention: A Simple and Powerful Approach for Learning on Meshes27 Jul 2026
- 2026Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generation13 May 2026
- 2026A Few-Step Generative Model on Cumulative Flow Maps5 May 2026
- 2026Medial Axis Aware Learning of Signed Distance Functions15 Apr 2026
- 2026AniGen: Unified S3 Fields for Animatable 3D Asset Generation9 Apr 2026
- 2026UNICA: A Unified Neural Framework for Controllable 3D Avatars3 Apr 2026
- 2026SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequences13 Feb 2026
- 2026SkeletonGaussian: Editable 4D Generation through Gaussian Skeletonization4 Feb 2026
12 newest of 37 All 37 (JSON)