mlsanityData to 7 Oct 2026

Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets

arXiv 1908.08506 ↗First posted 22 Aug 2019cs.CV cs.GRcited by 39

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Abstract (arXiv)

We present a learning method for predicting animation skeletons for input 3D models of articulated characters. In contrast to previous approaches that fit pre-defined skeleton templates or predict fixed sets of joints, our method produces an animation skeleton tailored for the structure and geometry of the input 3D model. Our architecture is based on a stack of hourglass modules trained on a large dataset of 3D rigged characters mined from the web. It operates on the volumetric representation of the input 3D shapes augmented with geometric shape features that provide additional cues for joint and bone locations. Our method also enables intuitive user control of the level-of-detail for the output skeleton. Our evaluation demonstrates that our approach predicts animation skeletons that are much more similar to the ones created by humans compared to several alternatives and baselines.

Key facts. Cited by 39 papers in the map (data through 7 Oct 2026). First posted on arXiv 22 Aug 2019.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 1; 2022: 5; 2023: 4; 2024: 7; 2025: 9; 2026: 13.

39 papers.

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  1. 2023TextDeformer: Geometry Manipulation using Text Guidancecited by 94
  2. 2025MagicArticulate: Make Your 3D Models Articulation-Readycited by 43
  3. 2025Puppeteer: Rig and Animate Your 3D Modelscited by 41
  4. 2022Skeleton-free Pose Transfer for Stylized 3D Characterscited by 29
  5. 2022Neural Jacobian Fields: Learning Intrinsic Mappings of Arbitrary Meshescited by 28
  6. 2025Anymate: A Dataset and Baselines for Learning 3D Object Riggingcited by 27
  7. 2024DRiVE: Diffusion-based Rigging Empowers Generation of Versatile and Expressive Characterscited by 24
  8. 2024Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characterscited by 23
  9. 2022Morig: Motion-aware rigging of character meshes from point cloudscited by 20
  10. 2023TapMo: Shape-aware Motion Generation of Skeleton-free Characterscited by 15
  11. 2025RigGS: Rigging of 3D Gaussians for Modeling Articulated Objects in Videoscited by 14
  12. 2023Zero-shot Pose Transfer for Unrigged Stylized 3D Characterscited by 12
27 more
  1. 2024GEM3D: GEnerative Medial Abstractions for 3D Shape Synthesiscited by 12
  2. 2024Coverage Axis++: Efficient Inner Point Selection for 3D Shape Skeletonizationcited by 10
  3. 2023SPEAL: Skeletal Prior Embedded Attention Learning for Cross-Source Point Cloud Registrationcited by 9
  4. 2021Object Wake-up: 3D Object Rigging from a Single Imagecited by 8
  5. 2025Category-Agnostic Neural Object Riggingcited by 8
  6. 2025PDT: Point Distribution Transformation with Diffusion Modelscited by 8
  7. 2025Auto-Connect: Connectivity-Preserving RigFormer with Direct Preference Optimizationcited by 7
  8. 2024Temporal Residual Jacobians For Rig-free Motion Transfercited by 6
  9. 2025PoissonNet: A Local-Global Approach for Learning on Surfacescited by 6
  10. 2024Towards High-Quality 3D Motion Transfer with Realistic Apparel Animationcited by 5
  11. 2022Representation-Agnostic Shape Fieldscited by 4
  12. 2024TutteNet: Injective 3D Deformations by Composition of 2D Mesh Deformationscited by 3
  13. 2026AniGen: Unified S3 Fields for Animatable 3D Asset Generationcited by 3
  14. 2022Neural Marionette: Unsupervised Learning of Motion Skeleton and Latent Dynamics from Volumetric Videocited by 2
  15. 2026Stroke3D: Lifting 2D strokes into rigged 3D model via latent diffusion modelscited by 2
  16. 2025MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfercited by 1
  17. 2026SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequencescited by 1
  18. 2026ViP-Rig: Visual-Prompted Controllable Riggingcited by 1
  19. 2026SkeletonGaussian: Editable 4D Generation through Gaussian Skeletonizationcited by 0
  20. 2026UNICA: A Unified Neural Framework for Controllable 3D Avatarscited by 0
  21. 2026Medial Axis Aware Learning of Signed Distance Functionscited by 0
  22. 2026A Few-Step Generative Model on Cumulative Flow Mapscited by 0
  23. 2026Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generationcited by 0
  24. 2026Intrinsic and Triangulation-Agnostic Attention: A Simple and Powerful Approach for Learning on Meshescited by 0
  25. 2026G-Skin: Learning to Bind 3D Gaussians with Generative Visual Priorscited by 0
  26. 2026BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitivescited by 0
  27. 2026Branch-Centric Tokenization and Test-Time Augmentation for Skeleton Generationcited by 0