Skin Tokens: A Learned Compact Representation for Unified Autoregressive Rigging
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Abstract (arXiv)
The rapid proliferation of generative 3D models has created a critical bottleneck in animation pipelines: rigging. Existing automated methods are fundamentally limited by their approach to skinning, treating it as an ill-posed, high-dimensional regression task that is inefficient to optimize and is typically decoupled from skeleton generation. We posit this is a representation problem and introduce SkinTokens: a learned, compact, and discrete representation for skinning weights. By leveraging an FSQ-CVAE to capture the intrinsic sparsity of skinning, we reframe the task from continuous regression to a more tractable token sequence prediction problem. This representation enables TokenRig, a unified autoregressive framework that models the entire rig as a single sequence of skeletal parameters and SkinTokens, learning the complicated dependencies between skeletons and skin deformations. The unified model is then amenable to a reinforcement learning stage, where tailored geometric and semantic rewards improve generalization to complex, out-of-distribution assets. Quantitatively, the SkinTokens representation leads to a 98%-133% percents improvement in skinning accuracy over state-of-the-art methods, while the full TokenRig framework, refined with RL, enhances bone prediction by 17%-22%. Our work presents a unified, generative approach to rigging that yields higher fidelity and robustness, offering a scalable solution to a long-standing challenge in 3D content creation.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 27 of its 56 references that are in the map. First posted on arXiv 4 Feb 2026.
Builds on
27 of 56 references.
References · 27
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15 more
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- 2021Learning Skeletal Articulations with Neural Blend Shapescited by 52
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Built on by
Citing papers per year: 2026: 5.
5 papers.
- 2026SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequencescited by 1
- 2026Sketch2Motion: Text-driven 2D Sketch to 3D Animation via Diffusion-guided Skeleton Optimizationcited by 1
- 2026PlantRig - From Bones to Branches: Adaptation of Autoregressive Rigging Models for Plant Skeletal Reconstructioncited by 0
- 2026G-Skin: Learning to Bind 3D Gaussians with Generative Visual Priorscited by 0
- 2026Branch-Centric Tokenization and Test-Time Augmentation for Skeleton Generationcited by 0
- 2026Branch-Centric Tokenization and Test-Time Augmentation for Skeleton Generation5 Sep 2026
- 2026G-Skin: Learning to Bind 3D Gaussians with Generative Visual Priors3 Aug 2026
- 2026PlantRig - From Bones to Branches: Adaptation of Autoregressive Rigging Models for Plant Skeletal Reconstruction2 Aug 2026
- 2026Sketch2Motion: Text-driven 2D Sketch to 3D Animation via Diffusion-guided Skeleton Optimization27 May 2026
- 2026SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequences13 Feb 2026