mlsanityData to 7 Oct 2026

Skin Tokens: A Learned Compact Representation for Unified Autoregressive Rigging

arXiv 2602.04805 ↗First posted 4 Feb 2026cs.GR cs.AIcited by 5

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Abstract (arXiv)

The rapid proliferation of generative 3D models has created a critical bottleneck in animation pipelines: rigging. Existing automated methods are fundamentally limited by their approach to skinning, treating it as an ill-posed, high-dimensional regression task that is inefficient to optimize and is typically decoupled from skeleton generation. We posit this is a representation problem and introduce SkinTokens: a learned, compact, and discrete representation for skinning weights. By leveraging an FSQ-CVAE to capture the intrinsic sparsity of skinning, we reframe the task from continuous regression to a more tractable token sequence prediction problem. This representation enables TokenRig, a unified autoregressive framework that models the entire rig as a single sequence of skeletal parameters and SkinTokens, learning the complicated dependencies between skeletons and skin deformations. The unified model is then amenable to a reinforcement learning stage, where tailored geometric and semantic rewards improve generalization to complex, out-of-distribution assets. Quantitatively, the SkinTokens representation leads to a 98%-133% percents improvement in skinning accuracy over state-of-the-art methods, while the full TokenRig framework, refined with RL, enhances bone prediction by 17%-22%. Our work presents a unified, generative approach to rigging that yields higher fidelity and robustness, offering a scalable solution to a long-standing challenge in 3D content creation.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 27 of its 56 references that are in the map. First posted on arXiv 4 Feb 2026.

Builds on

27 of 56 references.

References · 27

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15 more
  1. 2023Finite Scalar Quantization: VQ-VAE Made Simplecited by 425
  2. 2021Learning Skeletal Articulations with Neural Blend Shapescited by 52
  3. 2025RigAnything: Template-Free Autoregressive Rigging for Diverse 3D Assetscited by 47
  4. 2025One Model to Rig Them All: Diverse Skeleton Rigging with UniRigcited by 44
  5. 2025MagicArticulate: Make Your 3D Models Articulation-Readycited by 43
  6. 2025Puppeteer: Rig and Animate Your 3D Modelscited by 41
  7. 2025Anymate: A Dataset and Baselines for Learning 3D Object Riggingcited by 27
  8. 2025Bee: A High-Quality Corpus and Full-Stack Suite to Unlock Advanced Fully Open MLLMscited by 27
  9. 2024DRiVE: Diffusion-based Rigging Empowers Generation of Versatile and Expressive Characterscited by 24
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  12. 2023TransFusion: Generating Long, High Fidelity Time Series using Diffusion Models with Transformerscited by 13
  13. 2024A Survey On Text-to-3D Contents Generation In The Wildcited by 13
  14. 2024HumanRig: Learning Automatic Rigging for Humanoid Character in a Large Scale Datasetcited by 12
  15. 2025SkinCells: Sparse Skinning using Voronoi Cellscited by 2

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 5.

5 papers.