mlsanityData to 7 Oct 2026

ADC-GS: Anchor-Driven Deformable and Compressed Gaussian Splatting for Dynamic Scene Reconstruction

arXiv 2505.08196 ↗First posted 13 May 2025cs.CVcited by 7

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Abstract (arXiv)

Existing 4D Gaussian Splatting methods rely on per-Gaussian deformation from a canonical space to target frames, which overlooks redundancy among adjacent Gaussian primitives and results in suboptimal performance. To address this limitation, we propose Anchor-Driven Deformable and Compressed Gaussian Splatting (ADC-GS), a compact and efficient representation for dynamic scene reconstruction. Specifically, ADC-GS organizes Gaussian primitives into an anchor-based structure within the canonical space, enhanced by a temporal significance-based anchor refinement strategy. To reduce deformation redundancy, ADC-GS introduces a hierarchical coarse-to-fine pipeline that captures motions at varying granularities. Moreover, a rate-distortion optimization is adopted to achieve an optimal balance between bitrate consumption and representation fidelity. Experimental results demonstrate that ADC-GS outperforms the per-Gaussian deformation approaches in rendering speed by 300%-800% while achieving state-of-the-art storage efficiency without compromising rendering quality. The code is released at https://github.com/H-Huang774/ADC-GS.git.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 33 of its 40 references that are in the map. First posted on arXiv 13 May 2025.

Builds on

33 of 40 references.

References · 33

  1. 2017Attention Is All You Needcited by 59,932
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  4. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  5. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  6. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  7. 2018Variational image compression with a scale hyperpriorcited by 910
  8. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  9. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
  10. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
  11. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
  12. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
21 more
  1. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
  2. 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 344
  3. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
  4. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 232
  5. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 202
  6. 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Samplingcited by 173
  7. 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 156
  8. 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 151
  9. 2022Mixed Neural Voxels for Fast Multi-view Video Synthesiscited by 126
  10. 2024Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splattingcited by 104
  11. 2024CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splattingcited by 80
  12. 2024Fast Feedforward 3D Gaussian Splatting Compressioncited by 49
  13. 2024MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenescited by 45
  14. 20244D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenescited by 37
  15. 2024DN-4DGS: Denoised Deformable Network with Temporal-Spatial Aggregation for Dynamic Scene Renderingcited by 28
  16. 2024GaussianPrediction: Dynamic 3D Gaussian Prediction for Motion Extrapolation and Free View Synthesiscited by 25
  17. 2024FastScene: Text-Driven Fast 3D Indoor Scene Generation via Panoramic Gaussian Splattingcited by 24
  18. 2024MECD: Unlocking Multi-Event Causal Discovery in Video Reasoningcited by 23
  19. 2022D-DPCC: Deep Dynamic Point Cloud Compression via 3D Motion Predictioncited by 18
  20. 2024A Benchmark for Gaussian Splatting Compression and Quality Assessment Studycited by 16
  21. 2024A Hierarchical Compression Technique for 3D Gaussian Splatting Compressioncited by 14

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 4; 2026: 3.

7 papers.