Controllable Texture Tiling with Transformed RoPE-Enhanced Diffusion Models
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
Realistic integration of user-specified textures into scene images is a fundamental task in computer graphics and image editing. While existing material transfer and reference-guided inpainting methods can edit surface appearances, they often fail to address the specific requirements of texture tiling. This task necessitates precisely repeating a reference pattern according to user-defined parameters such as frequency, orientation, and scale. Furthermore, current generative approaches often struggle to maintain the structural fidelity of the reference texture, limited by either destructive pixel-level resampling or the lack of fine-grained spatial information in semantic image encoders, and they frequently fail to preserve the coherent lighting and geometry of the original scene. In this paper, we propose a novel framework for controllable and high-fidelity texture tiling based on Diffusion Transformers. Our approach introduces two key technical innovations to decouple spatial manipulation from content generation. First, we propose a Coordinate-Transformed Rotary Embedding mechanism. By applying 2D affine transformations directly to the relative positional embeddings between the target latent and the image condition, we achieve precise control over tiling patterns without explicit pixel warping, thereby utilizing the full information of the reference condition without degradation. Second, a Disjoint Attention Mask is employed to shield reference features from semantic leakage. This preserves structural integrity while seamlessly blending the synthesized texture with the scene's original lighting and geometry. Extensive experiments demonstrate that our method outperforms state-of-the-art baselines in both control accuracy and texture fidelity.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 12 of its 37 references that are in the map. First posted on arXiv 22 Jun 2026.
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12 of 37 references.
Closest ancestors · 3
Same direction, newest first
- 2024RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion models1 May
- 2024Improving Diffusion Models for Authentic Virtual Try-on in the Wild8 Mar
- 2023Alchemist: Parametric Control of Material Properties with Diffusion Models5 Dec
Other references · 9
- 2021RoFormer: Enhanced Transformer with Rotary Position Embeddingcited by 4,581
- 2022InstructPix2Pix: Learning to Follow Image Editing Instructionscited by 2,591
- 2023IP-Adapter: Text Compatible Image Prompt Adapter for Text-to-Image Diffusion Modelscited by 1,439
- 2023MagicBrush: A Manually Annotated Dataset for Instruction-Guided Image Editingcited by 615
- 2023Materialistic: Selecting Similar Materials in Imagescited by 26
- 2024ZeST: Zero-Shot Material Transfer from a Single Imagecited by 24
- 2025IntrinsicEdit: Precise generative image manipulation in intrinsic spacecited by 17
- 2025MatSwap: Light-aware material transfers in imagescited by 6
- 2025A Controllable Appearance Representation for Flexible Transfer and Editingcited by 2
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Close in wording, no citation either way
- 2024Tiled Diffusion
- 2024Content-aware Tile Generation using Exterior Boundary Inpainting
- 2024TexSliders: Diffusion-Based Texture Editing in CLIP Space
- 2023TEXTure: Text-Guided Texturing of 3D Shapes
- 2024Structured Pattern Expansion with Diffusion Models
- 2024Move Anything with Layered Scene Diffusion
- 2023MatFuse: Controllable Material Generation with Diffusion Models
- 2025Textured 3D Regenerative Morphing with 3D Diffusion Prior