mlsanityData to 13 Oct 2026

Boosting 3D Object Generation through PBR Materials

arXiv 2411.16080 ↗First posted 25 Nov 2024cs.CV cs.AI cs.GRcited by 10

On the map: Diffusion models → 3D, point cloud and scene generation

Abstract (arXiv)

Automatic 3D content creation has gained increasing attention recently, due to its potential in various applications such as video games, film industry, and AR/VR. Recent advancements in diffusion models and multimodal models have notably improved the quality and efficiency of 3D object generation given a single RGB image. However, 3D objects generated even by state-of-the-art methods are still unsatisfactory compared to human-created assets. Considering only textures instead of materials makes these methods encounter challenges in photo-realistic rendering, relighting, and flexible appearance editing. And they also suffer from severe misalignment between geometry and high-frequency texture details. In this work, we propose a novel approach to boost the quality of generated 3D objects from the perspective of Physics-Based Rendering (PBR) materials. By analyzing the components of PBR materials, we choose to consider albedo, roughness, metalness, and bump maps. For albedo and bump maps, we leverage Stable Diffusion fine-tuned on synthetic data to extract these values, with novel usages of these fine-tuned models to obtain 3D consistent albedo UV and bump UV for generated objects. In terms of roughness and metalness maps, we adopt a semi-automatic process to provide room for interactive adjustment, which we believe is more practical. Extensive experiments demonstrate that our model is generally beneficial for various state-of-the-art generation methods, significantly boosting the quality and realism of their generated 3D objects, with natural relighting effects and substantially improved geometry.

Key facts. Cited by 10 papers in the map (data through 13 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 45 of its 60 references that are in the map. First posted on arXiv 25 Nov 2024.

Builds on

45 of 60 references.

Closest ancestors · 20

Same direction, newest first

  1. 2024RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion models1 May
  2. 2024MatFusion: A Generative Diffusion Model for SVBRDF Capture24 Apr
  3. 2024LightIt: Illumination Modeling and Control for Diffusion Models15 Mar
  4. 2023UniDream: Unifying Diffusion Priors for Relightable Text-to-3D Generation14 Dec
  5. 2023RichDreamer: A Generalizable Normal-Depth Diffusion Model for Detail Richness in Text-to-3D28 Nov
  6. 2023Instant3D: Fast Text-to-3D with Sparse-View Generation and Large Reconstruction Model10 Nov
  7. 2023DreamCraft3D: Hierarchical 3D Generation with Bootstrapped Diffusion Prior25 Oct
  8. 2023Wonder3D: Single Image to 3D using Cross-Domain Diffusion23 Oct
  9. 2023SweetDreamer: Aligning Geometric Priors in 2D Diffusion for Consistent Text-to-3D4 Oct
  10. 2023Consistent123: One Image to Highly Consistent 3D Asset Using Case-Aware Diffusion Priors29 Sep
  11. 2023SyncDreamer: Generating Multiview-consistent Images from a Single-view Image7 Sep
  12. 2023ControlMat: A Controlled Generative Approach to Material Capture4 Sep
8 more
  1. 2023IT3D: Improved Text-to-3D Generation with Explicit View Synthesis22 Aug
  2. 2023MATLABER: Material-Aware Text-to-3D via LAtent BRDF auto-EncodeR18 Aug
  3. 2023Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priors30 Jun
  4. 2023ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation25 May
  5. 2023Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation24 Mar
  6. 2023Zero-1-to-3: Zero-shot One Image to 3D Object20 Mar
  7. 2022DiffRF: Rendering-Guided 3D Radiance Field Diffusion2 Dec
  8. 2022DreamFusion: Text-to-3D using 2D Diffusion29 Sep

Other references · 25

  1. 2020Denoising Diffusion Probabilistic Modelscited by 20,952
  2. 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,656
  3. 2023GPT-4 Technical Reportcited by 18,278
  4. 2023Segment Anythingcited by 8,195
  5. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,706
  6. 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 839
  7. 2023Objaverse-XL: A Universe of 10M+ 3D Objectscited by 771
  8. 2023Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animationcited by 685
  9. 2020Hypersim: A Photorealistic Synthetic Dataset for Holistic Indoor Scene Understandingcited by 594
  10. 2024InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Modelscited by 424
  11. 2023LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matchingcited by 290
  12. 2022SDFusion: Multimodal 3D Shape Completion, Reconstruction, and Generationcited by 288
13 more
  1. 2024CRM: Single Image to 3D Textured Mesh with Convolutional Reconstruction Modelcited by 214
  2. 2024Diffusion Model-Based Image Editing: A Surveycited by 212
  3. 2023MeshDiffusion: Score-based Generative 3D Mesh Modelingcited by 199
  4. 2023PF-LRM: Pose-Free Large Reconstruction Model for Joint Pose and Shape Predictioncited by 165
  5. 2018Single-Image SVBRDF Capture with a Rendering-Aware Deep Networkcited by 116
  6. 2023PC2: Projection-Conditioned Point Cloud Diffusion for Single-Image 3D Reconstructioncited by 84
  7. 2023Paint-it: Text-to-Texture Synthesis via Deep Convolutional Texture Map Optimization and Physically-Based Renderingcited by 84
  8. 2022TANGO: Text-driven Photorealistic and Robust 3D Stylization via Lighting Decompositioncited by 83
  9. 2023Intrinsic Image Diffusion for Indoor Single-view Material Estimationcited by 73
  10. 2020MaterialGAN: Reflectance Capture using a Generative SVBRDF Modelcited by 33
  11. 2023Material Palette: Extraction of Materials from a Single Imagecited by 28
  12. 2024Collaborative Control for Geometry-Conditioned PBR Image Generationcited by 22
  13. 2020Intrinsic Image Decomposition using Paradigmscited by 17

Built on by

Cited by year (2026 to 13 Oct)

Citing papers per year: 2024: 1; 2025: 7; 2026: 2.

10 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025PBR3DGen: A VLM-guided Mesh Generation with High-quality PBR Texture
  2. 2024MCMat: Multiview-Consistent and Physically Accurate PBR Material Generation
  3. 2024TexGaussian: Generating High-quality PBR Material via Octree-based 3D Gaussian Splatting
  4. 2024DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models
  5. 2024Material Anything: Generating Materials for Any 3D Object via Diffusion
  6. 20243DTopia-XL: Scaling High-quality 3D Asset Generation via Primitive Diffusion
  7. 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generation
  8. 2025MatPedia: A Universal Generative Foundation for High-Fidelity Material Synthesis