Boosting 3D Object Generation through PBR Materials
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
Automatic 3D content creation has gained increasing attention recently, due to its potential in various applications such as video games, film industry, and AR/VR. Recent advancements in diffusion models and multimodal models have notably improved the quality and efficiency of 3D object generation given a single RGB image. However, 3D objects generated even by state-of-the-art methods are still unsatisfactory compared to human-created assets. Considering only textures instead of materials makes these methods encounter challenges in photo-realistic rendering, relighting, and flexible appearance editing. And they also suffer from severe misalignment between geometry and high-frequency texture details. In this work, we propose a novel approach to boost the quality of generated 3D objects from the perspective of Physics-Based Rendering (PBR) materials. By analyzing the components of PBR materials, we choose to consider albedo, roughness, metalness, and bump maps. For albedo and bump maps, we leverage Stable Diffusion fine-tuned on synthetic data to extract these values, with novel usages of these fine-tuned models to obtain 3D consistent albedo UV and bump UV for generated objects. In terms of roughness and metalness maps, we adopt a semi-automatic process to provide room for interactive adjustment, which we believe is more practical. Extensive experiments demonstrate that our model is generally beneficial for various state-of-the-art generation methods, significantly boosting the quality and realism of their generated 3D objects, with natural relighting effects and substantially improved geometry.
Key facts. Cited by 10 papers in the map (data through 13 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 45 of its 60 references that are in the map. First posted on arXiv 25 Nov 2024.
Builds on
45 of 60 references.
Closest ancestors · 20
Same direction, newest first
- 2024RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion models1 May
- 2024MatFusion: A Generative Diffusion Model for SVBRDF Capture24 Apr
- 2024LightIt: Illumination Modeling and Control for Diffusion Models15 Mar
- 2023UniDream: Unifying Diffusion Priors for Relightable Text-to-3D Generation14 Dec
- 2023RichDreamer: A Generalizable Normal-Depth Diffusion Model for Detail Richness in Text-to-3D28 Nov
- 2023Instant3D: Fast Text-to-3D with Sparse-View Generation and Large Reconstruction Model10 Nov
- 2023DreamCraft3D: Hierarchical 3D Generation with Bootstrapped Diffusion Prior25 Oct
- 2023Wonder3D: Single Image to 3D using Cross-Domain Diffusion23 Oct
- 2023SweetDreamer: Aligning Geometric Priors in 2D Diffusion for Consistent Text-to-3D4 Oct
- 2023Consistent123: One Image to Highly Consistent 3D Asset Using Case-Aware Diffusion Priors29 Sep
- 2023SyncDreamer: Generating Multiview-consistent Images from a Single-view Image7 Sep
- 2023ControlMat: A Controlled Generative Approach to Material Capture4 Sep
8 more
- 2023IT3D: Improved Text-to-3D Generation with Explicit View Synthesis22 Aug
- 2023MATLABER: Material-Aware Text-to-3D via LAtent BRDF auto-EncodeR18 Aug
- 2023Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priors30 Jun
- 2023ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation25 May
- 2023Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation24 Mar
- 2023Zero-1-to-3: Zero-shot One Image to 3D Object20 Mar
- 2022DiffRF: Rendering-Guided 3D Radiance Field Diffusion2 Dec
- 2022DreamFusion: Text-to-3D using 2D Diffusion29 Sep
Other references · 25
- 2020Denoising Diffusion Probabilistic Modelscited by 20,952
- 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,656
- 2023GPT-4 Technical Reportcited by 18,278
- 2023Segment Anythingcited by 8,195
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,706
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 839
- 2023Objaverse-XL: A Universe of 10M+ 3D Objectscited by 771
- 2023Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animationcited by 685
- 2020Hypersim: A Photorealistic Synthetic Dataset for Holistic Indoor Scene Understandingcited by 594
- 2024InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Modelscited by 424
- 2023LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matchingcited by 290
- 2022SDFusion: Multimodal 3D Shape Completion, Reconstruction, and Generationcited by 288
13 more
- 2024CRM: Single Image to 3D Textured Mesh with Convolutional Reconstruction Modelcited by 214
- 2024Diffusion Model-Based Image Editing: A Surveycited by 212
- 2023MeshDiffusion: Score-based Generative 3D Mesh Modelingcited by 199
- 2023PF-LRM: Pose-Free Large Reconstruction Model for Joint Pose and Shape Predictioncited by 165
- 2018Single-Image SVBRDF Capture with a Rendering-Aware Deep Networkcited by 116
- 2023PC2: Projection-Conditioned Point Cloud Diffusion for Single-Image 3D Reconstructioncited by 84
- 2023Paint-it: Text-to-Texture Synthesis via Deep Convolutional Texture Map Optimization and Physically-Based Renderingcited by 84
- 2022TANGO: Text-driven Photorealistic and Robust 3D Stylization via Lighting Decompositioncited by 83
- 2023Intrinsic Image Diffusion for Indoor Single-view Material Estimationcited by 73
- 2020MaterialGAN: Reflectance Capture using a Generative SVBRDF Modelcited by 33
- 2023Material Palette: Extraction of Materials from a Single Imagecited by 28
- 2024Collaborative Control for Geometry-Conditioned PBR Image Generationcited by 22
- 2020Intrinsic Image Decomposition using Paradigmscited by 17
Built on by
Citing papers per year: 2024: 1; 2025: 7; 2026: 2.
10 papers.
- 2024SuperMat: Physically Consistent PBR Material Estimation at Interactive Ratescited by 9
- 2025MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Agentic Post-Processingcited by 8
- 2025ePBR: Extended PBR Materials in Image Synthesiscited by 3
- 2025SuperCarver: Texture-Consistent 3D Geometry Super-Resolution for High-Fidelity Surface Detail Generationcited by 2
- 2025Large Material Gaussian Model for Relightable 3D Generationcited by 2
- 2025LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Contextcited by 2
- 2025MatLat: Material Latent Space for PBR Texture Generationcited by 1
- 2025An evaluation of SVBRDF Prediction from Generative Image Models for Appearance Modeling of 3D Scenescited by 0
- 2026PhysEditBench: A Protocol-Conditioned Benchmark for Dense Physical-Map Prediction with Image Editorscited by 0
- 2026PLSR: Progressive and Localized Super-Resolution of 3D Objects via Localized Latent Voxel Diffusioncited by 0
- 2026PLSR: Progressive and Localized Super-Resolution of 3D Objects via Localized Latent Voxel Diffusion6 Sep 2026
- 2026PhysEditBench: A Protocol-Conditioned Benchmark for Dense Physical-Map Prediction with Image Editors13 May 2026
- 2025MatLat: Material Latent Space for PBR Texture Generation19 Dec 2025
- 2025An evaluation of SVBRDF Prediction from Generative Image Models for Appearance Modeling of 3D Scenes15 Dec 2025
- 2025LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context24 Nov 2025
- 2025Large Material Gaussian Model for Relightable 3D Generation26 Sep 2025
- 2025ePBR: Extended PBR Materials in Image Synthesis23 Apr 2025
- 2025MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Agentic Post-Processing24 Mar 2025
- 2025SuperCarver: Texture-Consistent 3D Geometry Super-Resolution for High-Fidelity Surface Detail Generation12 Mar 2025
- 2024SuperMat: Physically Consistent PBR Material Estimation at Interactive Rates26 Nov 2024
Similar, not cited
Close in wording, no citation either way
- 2025PBR3DGen: A VLM-guided Mesh Generation with High-quality PBR Texture
- 2024MCMat: Multiview-Consistent and Physically Accurate PBR Material Generation
- 2024TexGaussian: Generating High-quality PBR Material via Octree-based 3D Gaussian Splatting
- 2024DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models
- 2024Material Anything: Generating Materials for Any 3D Object via Diffusion
- 20243DTopia-XL: Scaling High-quality 3D Asset Generation via Primitive Diffusion
- 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generation
- 2025MatPedia: A Universal Generative Foundation for High-Fidelity Material Synthesis