Physically Controllable Relighting of Photographs
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Abstract (arXiv)
We present a self-supervised approach to in-the-wild image relighting that enables fully controllable, physically based illumination editing. We achieve this by combining the physical accuracy of traditional rendering with the photorealistic appearance made possible by neural rendering. Our pipeline works by inferring a colored mesh representation of a given scene using monocular estimates of geometry and intrinsic components. This representation allows users to define their desired illumination configuration in 3D. The scene under the new lighting can then be rendered using a path-tracing engine. We send this approximate rendering of the scene through a feed-forward neural renderer to predict the final photorealistic relighting result. We develop a differentiable rendering process to reconstruct in-the-wild scene illumination, enabling self-supervised training of our neural renderer on raw image collections. Our method represents a significant step in bringing the explicit physical control over lights available in typical 3D computer graphics tools, such as Blender, to in-the-wild relighting.
Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). Builds on 25 of its 44 references that are in the map. First posted on arXiv 7 Aug 2025.
Builds on
25 of 44 references.
References · 25
- 2014Adam: A Method for Stochastic Optimizationcited by 37,240
- 2019Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfercited by 1,495
- 2019Making Convolutional Networks Shift-Invariant Againcited by 391
- 2019Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Imagecited by 203
- 2024RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion modelscited by 161
- 2019Neural Inverse Rendering of an Indoor Scene from a Single Imagecited by 101
- 2024DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generationcited by 93
- 2024Neural Gaffer: Relighting Any Object via Diffusioncited by 91
- 2022Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracingcited by 78
- 2022Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptationcited by 67
- 2022IRISformer: Dense Vision Transformers for Single-Image Inverse Rendering in Indoor Scenescited by 62
- 2021PPR10K: A Large-Scale Portrait Photo Retouching Dataset with Human-Region Mask and Group-Level Consistencycited by 59
13 more
- 2023Relightful Harmonization: Lighting-aware Portrait Background Replacementcited by 57
- 2023Intrinsic Image Decomposition via Ordinal Shadingcited by 53
- 2021Free-viewpoint Indoor Neural Relighting from Multi-view Stereocited by 50
- 2021Self-supervised Outdoor Scene Relightingcited by 48
- 2024Colorful Diffuse Intrinsic Image Decomposition in the Wildcited by 44
- 2024LumiNet: Latent Intrinsics Meets Diffusion Models for Indoor Scene Relightingcited by 38
- 2024A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesiscited by 37
- 2022OutCast: Outdoor Single-image Relighting with Cast Shadowscited by 30
- 2024ScribbleLight: Single Image Indoor Relighting with Scribblescited by 24
- 2024GenLit: Reformulating Single-Image Relighting as Video Generationcited by 20
- 2021Outdoor inverse rendering from a single image using multiview self-supervisioncited by 18
- 2024Latent Intrinsics Emerge from Training to Relightcited by 17
- 2023Intrinsic Harmonization for Illumination-Aware Compositingcited by 11
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Citing papers per year: 2025: 1; 2026: 13.
14 papers.
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- 2026Generative World Renderercited by 10
- 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenescited by 9
- 2026GR3EN: Generative Relighting for 3D Environmentscited by 5
- 2025MVID: Feed-Forward Multi-View Intrinsic Image Decompositioncited by 1
- 2026Relit-LiVE: Relight Video by Jointly Learning Environment Videocited by 1
- 2026Decoupled Illumination Priors for Spatially Controllable Multi-View Indoor Scene Relightingcited by 1
- 2026SyncLight: Single-Edit Multi-View Relightingcited by 0
- 2026LightMover: Generative Light Movement with Color and Intensity Controlscited by 0
- 2026PIXLRelight: Controllable Relighting via Intrinsic Conditioningcited by 0
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructionscited by 0
- 2026Lighting-Consistent Object Transfer Across Radiance Fieldscited by 0
- 2026LightCrafter: PBR-Conditioned Video Diffusion Refinement for Controllable and Consistent Relightingcited by 0
2 more
- 2026Physically Based Rendering in the Latent Spacecited by 0
- 2026RoomLight: A 2.5D Illumination Prior for Indoor Environmentscited by 0
- 2026RoomLight: A 2.5D Illumination Prior for Indoor Environments23 Sep 2026
- 2026Physically Based Rendering in the Latent Space17 Sep 2026
- 2026Decoupled Illumination Priors for Spatially Controllable Multi-View Indoor Scene Relighting9 Jul 2026
- 2026LightCrafter: PBR-Conditioned Video Diffusion Refinement for Controllable and Consistent Relighting9 Jul 2026
- 2026Lighting-Consistent Object Transfer Across Radiance Fields21 Jun 2026
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions9 Jun 2026
- 2026PIXLRelight: Controllable Relighting via Intrinsic Conditioning18 May 2026
- 2026Relit-LiVE: Relight Video by Jointly Learning Environment Video7 May 2026
- 2026Generative World Renderer2 Apr 2026
- 2026LightMover: Generative Light Movement with Color and Intensity Controls28 Mar 2026
- 2026SyncLight: Single-Edit Multi-View Relighting23 Jan 2026
- 2026GR3EN: Generative Relighting for 3D Environments22 Jan 2026
2 more
- 2026GR3EN: Generative Relighting for 3D Environmentscited by 5
- 2026Relit-LiVE: Relight Video by Jointly Learning Environment Videocited by 1
- 2026Decoupled Illumination Priors for Spatially Controllable Multi-View Indoor Scene Relightingcited by 1
- 2026LightMover: Generative Light Movement with Color and Intensity Controlscited by 0
- 2026Lighting-Consistent Object Transfer Across Radiance Fieldscited by 0
- 2026LightCrafter: PBR-Conditioned Video Diffusion Refinement for Controllable and Consistent Relightingcited by 0
- 2026Physically Based Rendering in the Latent Spacecited by 0
- 2026Physically Based Rendering in the Latent Space17 Sep 2026
- 2026Decoupled Illumination Priors for Spatially Controllable Multi-View Indoor Scene Relighting9 Jul 2026
- 2026LightCrafter: PBR-Conditioned Video Diffusion Refinement for Controllable and Consistent Relighting9 Jul 2026
- 2026Lighting-Consistent Object Transfer Across Radiance Fields21 Jun 2026
- 2026Relit-LiVE: Relight Video by Jointly Learning Environment Video7 May 2026
- 2026LightMover: Generative Light Movement with Color and Intensity Controls28 Mar 2026
- 2026GR3EN: Generative Relighting for 3D Environments22 Jan 2026
- 2026Generative World Renderercited by 10
- 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenescited by 9
- 2025MVID: Feed-Forward Multi-View Intrinsic Image Decompositioncited by 1
- 2026SyncLight: Single-Edit Multi-View Relightingcited by 0
- 2026PIXLRelight: Controllable Relighting via Intrinsic Conditioningcited by 0
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructionscited by 0
- 2026RoomLight: A 2.5D Illumination Prior for Indoor Environmentscited by 0
- 2026RoomLight: A 2.5D Illumination Prior for Indoor Environments23 Sep 2026
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions9 Jun 2026
- 2026PIXLRelight: Controllable Relighting via Intrinsic Conditioning18 May 2026
- 2026Generative World Renderer2 Apr 2026
- 2026SyncLight: Single-Edit Multi-View Relighting23 Jan 2026
- 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenes21 Jan 2026
- 2025MVID: Feed-Forward Multi-View Intrinsic Image Decomposition29 Dec 2025