mlsanityData to 14 Oct 2026

IntrinsiX: High-Quality PBR Generation using Image Priors

arXiv 2504.01008 ↗First posted 1 Apr 2025cs.CV cs.AIcited by 19

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Abstract (arXiv)

We introduce IntrinsiX, a novel method that generates high-quality intrinsic images from text description. In contrast to existing text-to-image models whose outputs contain baked-in scene lighting, our approach predicts physically-based rendering (PBR) maps. This enables the generated outputs to be used for content creation scenarios in core graphics applications that facilitate re-lighting, editing, and texture generation tasks. In order to train our generator, we exploit strong image priors, and pre-train separate models for each PBR material component (albedo, roughness, metallic, normals). We then align these models with a new cross-intrinsic attention formulation that concatenates key and value features in a consistent fashion. This allows us to exchange information between each output modality and to obtain semantically coherent PBR predictions. To ground each intrinsic component, we propose a rendering loss which provides image-space signals to constrain the model, thus facilitating sharp details also in the output BRDF properties. Our results demonstrate detailed intrinsic generation with strong generalization capabilities that outperforms existing intrinsic image decomposition methods used with generated images by a significant margin. Finally, we show a series of applications, including re-lighting, editing, and text-conditioned room-scale PBR texture generation.

Key facts. Cited by 19 papers in the map (data through 14 Oct 2026). Builds on 60 of its 79 references that are in the map. First posted on arXiv 1 Apr 2025.

Builds on

60 of 79 references.

References · 60

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38 more
  1. 2022DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generationcited by 3,300
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 11; 2026: 8.

19 papers.

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  1. 2025UniRelight: Learning Joint Decomposition and Synthesis for Video Relightingcited by 40
  2. 2025WorldExplorer: Towards Generating Fully Navigable 3D Scenescited by 26
  3. 2025Seed3D 1.0: From Images to High-Fidelity Simulation-Ready 3D Assetscited by 20
  4. 2025VideoMat: Extracting PBR Materials from Video Diffusion Modelscited by 10
  5. 2026Generative World Renderercited by 10
  6. 2025OmniX: From Unified Panoramic Generation and Perception to Graphics-Ready 3D Scenescited by 4
  7. 2025LaFiTe: A Generative Latent Field for 3D Native Texturingcited by 4
  8. 2025MatPedia: A Universal Generative Foundation for High-Fidelity Material Synthesiscited by 3
  9. 2026UniVidX: A Unified Multimodal Framework for Versatile Video Generation via Diffusion Priorscited by 3
  10. 2025Generative Perception of Shape and Material from Differential Motioncited by 1
  11. 2025MVID: Feed-Forward Multi-View Intrinsic Image Decompositioncited by 1
  12. 2026Relit-LiVE: Relight Video by Jointly Learning Environment Videocited by 1
7 more
  1. 2025LumiX: Structured and Coherent Text-to-Intrinsic Generationcited by 0
  2. 2025DiffusionBrowser: Interactive Diffusion Previews via Multi-Branch Decoderscited by 0
  3. 2026PIXLRelight: Controllable Relighting via Intrinsic Conditioningcited by 0
  4. 2026GeoStereo: A Unified Stereo Geometry Estimation Framework for Disparity and Surface Normalcited by 0
  5. 2026Physically Based Rendering in the Latent Spacecited by 0
  6. 2026Texture Space Material Diffusioncited by 0
  7. 2026MatLoom: Layered Text-to-Material Generation in a Compact Program Spacecited by 0