IntrinsiX: High-Quality PBR Generation using Image Priors
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Abstract (arXiv)
We introduce IntrinsiX, a novel method that generates high-quality intrinsic images from text description. In contrast to existing text-to-image models whose outputs contain baked-in scene lighting, our approach predicts physically-based rendering (PBR) maps. This enables the generated outputs to be used for content creation scenarios in core graphics applications that facilitate re-lighting, editing, and texture generation tasks. In order to train our generator, we exploit strong image priors, and pre-train separate models for each PBR material component (albedo, roughness, metallic, normals). We then align these models with a new cross-intrinsic attention formulation that concatenates key and value features in a consistent fashion. This allows us to exchange information between each output modality and to obtain semantically coherent PBR predictions. To ground each intrinsic component, we propose a rendering loss which provides image-space signals to constrain the model, thus facilitating sharp details also in the output BRDF properties. Our results demonstrate detailed intrinsic generation with strong generalization capabilities that outperforms existing intrinsic image decomposition methods used with generated images by a significant margin. Finally, we show a series of applications, including re-lighting, editing, and text-conditioned room-scale PBR texture generation.
Key facts. Cited by 19 papers in the map (data through 14 Oct 2026). Builds on 60 of its 79 references that are in the map. First posted on arXiv 1 Apr 2025.
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60 of 79 references.
References · 60
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38 more
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Citing papers per year: 2025: 11; 2026: 8.
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- 2025UniRelight: Learning Joint Decomposition and Synthesis for Video Relightingcited by 40
- 2025WorldExplorer: Towards Generating Fully Navigable 3D Scenescited by 26
- 2025Seed3D 1.0: From Images to High-Fidelity Simulation-Ready 3D Assetscited by 20
- 2025VideoMat: Extracting PBR Materials from Video Diffusion Modelscited by 10
- 2026Generative World Renderercited by 10
- 2025OmniX: From Unified Panoramic Generation and Perception to Graphics-Ready 3D Scenescited by 4
- 2025LaFiTe: A Generative Latent Field for 3D Native Texturingcited by 4
- 2025MatPedia: A Universal Generative Foundation for High-Fidelity Material Synthesiscited by 3
- 2026UniVidX: A Unified Multimodal Framework for Versatile Video Generation via Diffusion Priorscited by 3
- 2025Generative Perception of Shape and Material from Differential Motioncited by 1
- 2025MVID: Feed-Forward Multi-View Intrinsic Image Decompositioncited by 1
- 2026Relit-LiVE: Relight Video by Jointly Learning Environment Videocited by 1
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- 2025LumiX: Structured and Coherent Text-to-Intrinsic Generationcited by 0
- 2025DiffusionBrowser: Interactive Diffusion Previews via Multi-Branch Decoderscited by 0
- 2026PIXLRelight: Controllable Relighting via Intrinsic Conditioningcited by 0
- 2026GeoStereo: A Unified Stereo Geometry Estimation Framework for Disparity and Surface Normalcited by 0
- 2026Physically Based Rendering in the Latent Spacecited by 0
- 2026Texture Space Material Diffusioncited by 0
- 2026MatLoom: Layered Text-to-Material Generation in a Compact Program Spacecited by 0
- 2026MatLoom: Layered Text-to-Material Generation in a Compact Program Space30 Sep 2026
- 2026Texture Space Material Diffusion29 Sep 2026
- 2026Physically Based Rendering in the Latent Space17 Sep 2026
- 2026GeoStereo: A Unified Stereo Geometry Estimation Framework for Disparity and Surface Normal27 Jul 2026
- 2026PIXLRelight: Controllable Relighting via Intrinsic Conditioning18 May 2026
- 2026Relit-LiVE: Relight Video by Jointly Learning Environment Video7 May 2026
- 2026UniVidX: A Unified Multimodal Framework for Versatile Video Generation via Diffusion Priors1 May 2026
- 2026Generative World Renderer2 Apr 2026
- 2025MVID: Feed-Forward Multi-View Intrinsic Image Decomposition29 Dec 2025
- 2025DiffusionBrowser: Interactive Diffusion Previews via Multi-Branch Decoders15 Dec 2025
- 2025LaFiTe: A Generative Latent Field for 3D Native Texturing4 Dec 2025
- 2025LumiX: Structured and Coherent Text-to-Intrinsic Generation2 Dec 2025
7 more
- 2025MatPedia: A Universal Generative Foundation for High-Fidelity Material Synthesis21 Nov 2025
- 2025OmniX: From Unified Panoramic Generation and Perception to Graphics-Ready 3D Scenes30 Oct 2025
- 2025Seed3D 1.0: From Images to High-Fidelity Simulation-Ready 3D Assets22 Oct 2025
- 2025UniRelight: Learning Joint Decomposition and Synthesis for Video Relighting18 Jun 2025
- 2025VideoMat: Extracting PBR Materials from Video Diffusion Models11 Jun 2025
- 2025Generative Perception of Shape and Material from Differential Motion3 Jun 2025
- 2025WorldExplorer: Towards Generating Fully Navigable 3D Scenes2 Jun 2025
- 2025VideoMat: Extracting PBR Materials from Video Diffusion Modelscited by 10
- 2026UniVidX: A Unified Multimodal Framework for Versatile Video Generation via Diffusion Priorscited by 3
- 2026Relit-LiVE: Relight Video by Jointly Learning Environment Videocited by 1
- 2025DiffusionBrowser: Interactive Diffusion Previews via Multi-Branch Decoderscited by 0
- 2026Physically Based Rendering in the Latent Spacecited by 0
- 2026Texture Space Material Diffusioncited by 0
- 2026Texture Space Material Diffusion29 Sep 2026
- 2026Physically Based Rendering in the Latent Space17 Sep 2026
- 2026Relit-LiVE: Relight Video by Jointly Learning Environment Video7 May 2026
- 2026UniVidX: A Unified Multimodal Framework for Versatile Video Generation via Diffusion Priors1 May 2026
- 2025DiffusionBrowser: Interactive Diffusion Previews via Multi-Branch Decoders15 Dec 2025
- 2025VideoMat: Extracting PBR Materials from Video Diffusion Models11 Jun 2025
- 2025UniRelight: Learning Joint Decomposition and Synthesis for Video Relightingcited by 40
- 2025WorldExplorer: Towards Generating Fully Navigable 3D Scenescited by 26
- 2025Seed3D 1.0: From Images to High-Fidelity Simulation-Ready 3D Assetscited by 20
- 2026Generative World Renderercited by 10
- 2025OmniX: From Unified Panoramic Generation and Perception to Graphics-Ready 3D Scenescited by 4
- 2025LaFiTe: A Generative Latent Field for 3D Native Texturingcited by 4
- 2025MatPedia: A Universal Generative Foundation for High-Fidelity Material Synthesiscited by 3
- 2025Generative Perception of Shape and Material from Differential Motioncited by 1
- 2025MVID: Feed-Forward Multi-View Intrinsic Image Decompositioncited by 1
- 2025LumiX: Structured and Coherent Text-to-Intrinsic Generationcited by 0
- 2026PIXLRelight: Controllable Relighting via Intrinsic Conditioningcited by 0
- 2026GeoStereo: A Unified Stereo Geometry Estimation Framework for Disparity and Surface Normalcited by 0
12 most cited of 13 All 13 (JSON)
- 2026MatLoom: Layered Text-to-Material Generation in a Compact Program Space30 Sep 2026
- 2026GeoStereo: A Unified Stereo Geometry Estimation Framework for Disparity and Surface Normal27 Jul 2026
- 2026PIXLRelight: Controllable Relighting via Intrinsic Conditioning18 May 2026
- 2026Generative World Renderer2 Apr 2026
- 2025MVID: Feed-Forward Multi-View Intrinsic Image Decomposition29 Dec 2025
- 2025LaFiTe: A Generative Latent Field for 3D Native Texturing4 Dec 2025
- 2025LumiX: Structured and Coherent Text-to-Intrinsic Generation2 Dec 2025
- 2025MatPedia: A Universal Generative Foundation for High-Fidelity Material Synthesis21 Nov 2025
- 2025OmniX: From Unified Panoramic Generation and Perception to Graphics-Ready 3D Scenes30 Oct 2025
- 2025Seed3D 1.0: From Images to High-Fidelity Simulation-Ready 3D Assets22 Oct 2025
- 2025UniRelight: Learning Joint Decomposition and Synthesis for Video Relighting18 Jun 2025
- 2025Generative Perception of Shape and Material from Differential Motion3 Jun 2025
12 newest of 13 All 13 (JSON)