Unsupervised Representation Learning for 3D Mesh Parameterization with Semantic and Visibility Objectives
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Abstract (arXiv)
Recent 3D generative models produce high-quality textures for 3D mesh objects. However, they commonly rely on the heavy assumption that input 3D meshes are accompanied by manual mesh parameterization (UV mapping), a manual task that requires both technical precision and artistic judgment. Industry surveys show that this process often accounts for a significant share of asset creation, creating a major bottleneck for 3D content creators. Moreover, existing automatic methods often ignore two perceptually important criteria: (1) semantic awareness (UV charts should align semantically similar 3D parts across shapes) and (2) visibility awareness (cutting seams should lie in regions unlikely to be seen). To overcome these shortcomings and to automate the mesh parameterization process, we present an unsupervised differentiable framework that augments standard geometry-preserving UV learning with semantic- and visibility-aware objectives. For semantic-awareness, our pipeline (i) segments the mesh into semantic 3D parts, (ii) applies an unsupervised learned per-part UV-parameterization backbone, and (iii) aggregates per-part charts into a unified UV atlas. For visibility-awareness, we use ambient occlusion (AO) as an exposure proxy and back-propagate a soft differentiable AO-weighted seam objective to steer cutting seams toward occluded regions. By conducting qualitative and quantitative evaluations against state-of-the-art methods, we show that the proposed method produces UV atlases that better support texture generation and reduce perceptible seam artifacts compared to recent baselines. Our implementation code is publicly available at: https://github.com/AHHHZ975/Semantic-Visibility-UV-Param.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 15 of its 48 references that are in the map. First posted on arXiv 29 Sep 2025.
Builds on
15 of 48 references.
References · 15
- 2019Texture Fields: Learning Texture Representations in Function Spacecited by 210
- 2021NeuTex: Neural Texture Mapping for Volumetric Neural Renderingcited by 98
- 2025PARTFIELD: Learning 3D Feature Fields for Part Segmentation and Beyondcited by 95
- 2024Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editingcited by 47
- 2022AUV-Net: Learning Aligned UV Maps for Texture Transfer and Synthesiscited by 39
- 2023Nuvo: Neural UV Mapping for Unruly 3D Representationscited by 29
- 2024Flatten Anything: Unsupervised Neural Surface Parameterizationcited by 16
- 2020GraphSeam: Supervised Graph Learning Framework for Semantic UV Mappingcited by 4
- 2023Parameterization-driven Neural Surface Reconstruction for Object-oriented Editing in Neural Renderingcited by 4
- 2025FlexPara: Flexible Neural Surface Parameterizationcited by 4
- 2022Learning Neural Implicit Representations with Surface Signal Parameterizationscited by 2
- 2024ParaPoint: Learning Global Free-Boundary Surface Parameterization of 3D Point Cloudscited by 2
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Citing papers per year: 2026: 1.
1 paper.