SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing
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Abstract (arXiv)
Creating high-fidelity and editable head avatars is a pivotal challenge in computer vision and graphics, boosting many AR/VR applications. While recent advancements have achieved photorealistic renderings and plausible animation, head editing, especially real-time appearance editing, remains challenging due to the implicit representation and entangled modeling of the geometry and global appearance. To address this, we propose Surface-Volumetric Gaussian Head Avatar (SVG-Head), a novel hybrid representation that explicitly models the geometry with 3D Gaussians bound on a FLAME mesh and leverages disentangled texture images to capture the global appearance. Technically, it contains two types of Gaussians, in which surface Gaussians explicitly model the appearance of head avatars using learnable texture images, facilitating real-time texture editing, while volumetric Gaussians enhance the reconstruction quality of non-Lambertian regions (e.g., lips and hair). To model the correspondence between 3D world and texture space, we provide a mesh-aware Gaussian UV mapping method, which leverages UV coordinates given by the FLAME mesh to obtain sharp texture images and real-time rendering speed. A hierarchical optimization strategy is further designed to pursue the optimal performance in both reconstruction quality and editing flexibility. Experiments on the NeRSemble dataset show that SVG-Head not only generates high-fidelity rendering results, but also is the first method to obtain explicit texture images for Gaussian head avatars and support real-time appearance editing.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 20 of its 41 references that are in the map. First posted on arXiv 13 Aug 2025.
Builds on
20 of 41 references.
References · 20
- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,863
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022InstructPix2Pix: Learning to Follow Image Editing Instructionscited by 2,611
- 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 467
- 2021I M Avatar: Implicit Morphable Head Avatars from Videoscited by 231
- 2021Neural Head Avatars from Monocular RGB Videoscited by 213
- 2023NeRSemble: Multi-view Radiance Field Reconstruction of Human Headscited by 194
- 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 184
- 2018Deep Appearance Models for Face Renderingcited by 164
- 2024Recent Advances in 3D Gaussian Splattingcited by 131
- 2022Reconstructing Personalized Semantic Facial NeRF Models From Monocular Videocited by 128
- 2021NeuTex: Neural Texture Mapping for Volumetric Neural Renderingcited by 98
8 more
- 2020High-Fidelity 3D Digital Human Head Creation from RGB-D Selfiescited by 47
- 2024Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editingcited by 47
- 2024MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editingcited by 38
- 2024HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Priorcited by 31
- 2023ProteusNeRF: Fast Lightweight NeRF Editing using 3D-Aware Image Contextcited by 17
- 2023Neural Point-based Volumetric Avatar: Surface-guided Neural Points for Efficient and Photorealistic Volumetric Head Avatarcited by 14
- 2023General Neural Gauge Fieldscited by 12
- 2025GaussianAvatar-Editor: Photorealistic Animatable Gaussian Head Avatar Editorcited by 5
Built on by
Citing papers per year: 2025: 2; 2026: 2.
4 papers.
- 2025AvatarBack: Back-Head Generation for Complete 3D Avatars from Front-View Imagescited by 1
- 2025Using Gaussian Splats to Create High-Fidelity Facial Geometry and Texturecited by 0
- 2026MGAvatar: Mesh-Bound Gaussians for Head Avatar Geometry and Appearance Modelingcited by 0
- 2026Learning Semantic Inpainting for Animatable Gaussian Head Avatarscited by 0
- 2026Learning Semantic Inpainting for Animatable Gaussian Head Avatars29 Sep 2026
- 2026MGAvatar: Mesh-Bound Gaussians for Head Avatar Geometry and Appearance Modeling11 Sep 2026
- 2025Using Gaussian Splats to Create High-Fidelity Facial Geometry and Texture18 Dec 2025
- 2025AvatarBack: Back-Head Generation for Complete 3D Avatars from Front-View Images28 Aug 2025