Body-Hand Modality Expertized Networks with Cross-attention for Fine-grained Skeleton Action Recognition
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Abstract (arXiv)
Skeleton-based Human Action Recognition (HAR) is a vital technology in robotics and human-robot interaction. However, most existing methods concentrate primarily on full-body movements and often overlook subtle hand motions that are critical for distinguishing fine-grained actions. Recent work leverages a unified graph representation that combines body, hand, and foot keypoints to capture detailed body dynamics. Yet, these models often blur fine hand details due to the disparity between body and hand action characteristics and the loss of subtle features during the spatial-pooling. In this paper, we propose BHaRNet (Body-Hand action Recognition Network), a novel framework that augments a typical body-expert model with a hand-expert model. Our model jointly trains both streams with an ensemble loss that fosters cooperative specialization, functioning in a manner reminiscent of a Mixture-of-Experts (MoE). Moreover, cross-attention is employed via an expertized branch method and a pooling-attention module to enable feature-level interactions and selectively fuse complementary information. Inspired by MMNet, we also demonstrate the applicability of our approach to multi-modal tasks by leveraging RGB information, where body features guide RGB learning to capture richer contextual cues. Experiments on large-scale benchmarks (NTU RGB+D 60, NTU RGB+D 120, PKU-MMD, and Northwestern-UCLA) demonstrate that BHaRNet achieves SOTA accuracies -- improving from 86.4% to 93.0% in hand-intensive actions -- while maintaining fewer GFLOPs and parameters than the relevant unified methods.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 22 of its 34 references that are in the map. First posted on arXiv 19 Mar 2025.
Builds on
22 of 34 references.
References · 22
- 2020Rethinking Attention with Performerscited by 1,584
- 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
- 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
- 2019MediaPipe: A Framework for Building Perception Pipelinescited by 572
- 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
- 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 317
- 2021Revisiting Skeleton-based Action Recognitioncited by 256
- 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 251
- 2014Cross-view Action Modeling, Learning and Recognitioncited by 134
- 2022Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 85
- 2025Uni-Sign: Toward Unified Sign Language Understanding at Scalecited by 55
- 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 46
10 more
- 20233Mformer: Multi-order Multi-mode Transformer for Skeletal Action Recognitioncited by 40
- 2022IGFormer: Interaction Graph Transformer for Skeleton-based Human Interaction Recognitioncited by 31
- 2023Im2Hands: Learning Attentive Implicit Representation of Interacting Two-Hand Shapescited by 26
- 2023Interactive Spatiotemporal Token Attention Network for Skeleton-based General Interactive Action Recognitioncited by 23
- 2024On the Utility of 3D Hand Poses for Action Recognitioncited by 17
- 2024BiTT: Bi-directional Texture Reconstruction of Interacting Two Hands from a Single Imagecited by 8
- 2024Skeleton-Based Human Action Recognition with Noisy Labelscited by 8
- 2024Expressive Keypoints for Skeleton-based Action Recognition via Skeleton Transformationcited by 6
- 2023Expressive Forecasting of 3D Whole-body Human Motionscited by 5
- 2024Hand-object reconstruction via interaction-aware graph attention mechanismcited by 2
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Citing papers per year: 2026: 3.
3 papers.
- 2026iPay: Integrated Payment Action Recognition via Multimodal Networks and Adaptive Spatial Prior Learningcited by 1
- 2026BHaRNet: Reliability-Aware Body-Hand Modality Expertized Networks for Fine-grained Skeleton Action Recognitioncited by 0
- 2026SocioGesture: Real-Time and Adaptive Social Gesture Perception for Human-Robot Interactioncited by 0
- 2026SocioGesture: Real-Time and Adaptive Social Gesture Perception for Human-Robot Interaction3 Sep 2026
- 2026iPay: Integrated Payment Action Recognition via Multimodal Networks and Adaptive Spatial Prior Learning11 May 2026
- 2026BHaRNet: Reliability-Aware Body-Hand Modality Expertized Networks for Fine-grained Skeleton Action Recognition1 Jan 2026
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- 2026LLM Enhanced Action Recognition via Hierarchical Global-Local Skeleton-Language Model
- 2024Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognition
- 20253D Skeleton-Based Action Recognition: A Review
- 2026Fine-Grained Action Recognition with Cross-Attentive Latent Sparse Experts
- 2026Cross-Modal Action Recognition in Egocentric Video Using Mamba: Integrating RGB and Hand Skeleton Streams via CLS Token Fusion Strategies
- 2024Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learning
- 2026T-MOR: Learning Motion-Aware Skeleton Representations for Human Action Recognition
- 2024Neuron: Learning Context-Aware Evolving Representations for Zero-Shot Skeleton Action Recognition