mlsanityData to 14 Oct 2026

LSTC-MDA: A Unified Framework for Long-Short Term Temporal Convolution and Mixed Data Augmentation in Skeleton-Based Action Recognition

arXiv 2509.14619 ↗First posted 18 Sep 2025cs.CV cs.AIcited by 1

Not on the map. Why?

Abstract (arXiv)

Skeleton-based action recognition faces two longstanding challenges: the scarcity of labeled training samples and difficulty modeling short- and long-range temporal dependencies. To address these issues, we propose a unified framework, LSTC-MDA, which simultaneously improves temporal modeling and data diversity. We introduce a novel Long-Short Term Temporal Convolution (LSTC) module with parallel short- and long-term branches, these two feature branches are then aligned and fused adaptively using learned similarity weights to preserve critical long-range cues lost by conventional stride-2 temporal convolutions. We also extend Joint Mixing Data Augmentation (JMDA) with an Additive Mixup at the input level, diversifying training samples and restricting mixup operations to the same camera view to avoid distribution shifts. Ablation studies confirm each component contributes. LSTC-MDA achieves state-of-the-art results: 94.1% and 97.5% on NTU 60 (X-Sub and X-View), 90.4% and 92.0% on NTU 120 (X-Sub and X-Set),97.2% on NW-UCLA. Code: https://github.com/xiaobaoxia/LSTC-MDA.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 13 of its 17 references that are in the map. First posted on arXiv 18 Sep 2025.

Builds on

13 of 17 references.

References · 13

  1. 2017Attention Is All You Needcited by 60,361
  2. 2016Semi-Supervised Classification with Graph Convolutional Networkscited by 11,361
  3. 2017mixup: Beyond Empirical Risk Minimizationcited by 5,183
  4. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209
  5. 2014Two-Stream Convolutional Networks for Action Recognition in Videoscited by 1,068
  6. 2017PWC-Net: CNNs for Optical Flow Using Pyramid, Warping, and Cost Volumecited by 968
  7. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 533
  8. 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 322
  9. 2014Cross-view Action Modeling, Learning and Recognitioncited by 134
  10. 2022Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 85
  11. 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 47
  12. 2024Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognitioncited by 29
1 more
  1. 2023Language Knowledge-Assisted Representation Learning for Skeleton-Based Action Recognitioncited by 27

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.