mlsanityData to 7 Oct 2026

Muscles in Time: Learning to Understand Human Motion by Simulating Muscle Activations

arXiv 2411.00128 ↗First posted 31 Oct 2024cs.CVcited by 3

Not on the map. Why?

Abstract (arXiv)

Exploring the intricate dynamics between muscular and skeletal structures is pivotal for understanding human motion. This domain presents substantial challenges, primarily attributed to the intensive resources required for acquiring ground truth muscle activation data, resulting in a scarcity of datasets. In this work, we address this issue by establishing Muscles in Time (MinT), a large-scale synthetic muscle activation dataset. For the creation of MinT, we enriched existing motion capture datasets by incorporating muscle activation simulations derived from biomechanical human body models using the OpenSim platform, a common approach in biomechanics and human motion research. Starting from simple pose sequences, our pipeline enables us to extract detailed information about the timing of muscle activations within the human musculoskeletal system. Muscles in Time contains over nine hours of simulation data covering 227 subjects and 402 simulated muscle strands. We demonstrate the utility of this dataset by presenting results on neural network-based muscle activation estimation from human pose sequences with two different sequence-to-sequence architectures. Data and code are provided under https://simplexsigil.github.io/mint.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 42 of its 82 references that are in the map. First posted on arXiv 31 Oct 2024.

Builds on

42 of 82 references.

References · 42

  1. 2017Attention Is All You Needcited by 59,932
  2. 2016Semi-Supervised Classification with Graph Convolutional Networkscited by 11,282
  3. 2024Transformers are SSMs: Generalized Models and Efficient Algorithms Through Structured State Space Dualitycited by 1,283
  4. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
  5. 2019Compressive Transformers for Long-Range Sequence Modellingcited by 699
  6. 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 615
  7. 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 577
  8. 2017Convolutional Sequence to Sequence Learningcited by 550
  9. 2023Resurrecting Recurrent Neural Networks for Long Sequencescited by 397
  10. 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 317
  11. 2021BABEL: Bodies, Action and Behavior with English Labelscited by 261
  12. 2021Revisiting Skeleton-based Action Recognitioncited by 256
30 more
  1. 2017State-of-the-art Speech Recognition With Sequence-to-Sequence Modelscited by 196
  2. 2017A New Representation of Skeleton Sequences for 3D Action Recognitioncited by 125
  3. 2018Convolutional Sequence to Sequence Model for Human Dynamicscited by 115
  4. 2019Efficient Parameter-free Clustering Using First Neighbor Relationscited by 96
  5. 2018SeqSleepNet: End-to-End Hierarchical Recurrent Neural Network for Sequence-to-Sequence Automatic Sleep Stagingcited by 90
  6. 2022Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 85
  7. 2020Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action Recognitioncited by 82
  8. 2022MyoSuite -- A contact-rich simulation suite for musculoskeletal motor controlcited by 80
  9. 2020Spatial Temporal Transformer Network for Skeleton-based Action Recognitioncited by 76
  10. 2020Imputer: Sequence Modelling via Imputation and Dynamic Programmingcited by 65
  11. 2019Correction of Automatic Speech Recognition with Transformer Sequence-to-sequence Modelcited by 52
  12. 2017Generating High-Quality and Informative Conversation Responses with Sequence-to-Sequence Modelscited by 42
  13. 2022Anticipative Feature Fusion Transformer for Multi-Modal Action Anticipationcited by 41
  14. 2023SkeletonMAE: Graph-based Masked Autoencoder for Skeleton Sequence Pre-trainingcited by 41
  15. 2018Deep Reinforcement Learning For Sequence to Sequence Modelscited by 39
  16. 2022Hypergraph Transformer for Skeleton-based Action Recognitioncited by 36
  17. 2020Guiding attention in Sequence-to-sequence models for Dialogue Act predictioncited by 26
  18. 2017Neural Machine Translation and Sequence-to-sequence Models: A Tutorialcited by 25
  19. 2019Synthesis of Biologically Realistic Human Motion Using Joint Torque Actuationcited by 23
  20. 2023Navigating Open Set Scenarios for Skeleton-based Action Recognitioncited by 17
  21. 2023Self Model for Embodied Intelligence: Modeling Full-Body Human Musculoskeletal System and Locomotion Control with Hierarchical Low-Dimensional Representationcited by 16
  22. 2022Hierarchical Nearest Neighbor Graph Embedding for Efficient Dimensionality Reductioncited by 14
  23. 2022Delving Deep into One-Shot Skeleton-based Action Recognition with Diverse Occlusionscited by 13
  24. 2023MuscleVAE: Model-Based Controllers of Muscle-Actuated Characterscited by 13
  25. 2024DynSyn: Dynamical Synergistic Representation for Efficient Learning and Control in Overactuated Embodied Systemscited by 12
  26. 2023HyperFormer: Learning Expressive Sparse Feature Representations via Hypergraph Transformercited by 8
  27. 2024Skeleton-Based Human Action Recognition with Noisy Labelscited by 8
  28. 2022Evaluating Muscle Synergies with EMG Data and Physics Simulation in the Neurorobotics Platformcited by 2
  29. 2022Multimodal Generation of Novel Action Appearances for Synthetic-to-Real Recognition of Activities of Daily Livingcited by 2
  30. 2023Elevating Skeleton-Based Action Recognition with Efficient Multi-Modality Self-Supervisioncited by 1

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 0; 2026: 2.

3 papers.