mlsanityData to 14 Oct 2026

OMG-Bench: A New Challenging Benchmark for Skeleton-based Online Micro Hand Gesture Recognition

arXiv 2512.16727 ↗First posted 18 Dec 2025cs.CV cs.HCcited by 0

Not on the map. Why?

Abstract (arXiv)

Online micro gesture recognition from hand skeletons is critical for VR/AR interaction but faces challenges due to limited public datasets and task-specific algorithms. Micro gestures involve subtle motion patterns, which make constructing datasets with precise skeletons and frame-level annotations difficult. To this end, we develop a multi-view self-supervised pipeline to automatically generate skeleton data, complemented by heuristic rules and expert refinement for semi-automatic annotation. Based on this pipeline, we introduce OMG-Bench, the first large-scale public benchmark for skeleton-based online micro gesture recognition. It features 40 fine-grained gesture classes with 13,948 instances across 1,272 sequences, characterized by subtle motions, rapid dynamics, and continuous execution. To tackle these challenges, we propose Hierarchical Memory-Augmented Transformer (HMATr), an end-to-end framework that unifies gesture detection and classification by leveraging hierarchical memory banks which store frame-level details and window-level semantics to preserve historical context. In addition, it employs learnable position-aware queries initialized from the memory to implicitly encode gesture positions and semantics. Experiments show that HMATr outperforms state-of-the-art methods by 7.6% in detection rate, establishing a strong baseline for online micro gesture recognition. Project page: https://omg-bench.github.io/

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 21 of its 51 references that are in the map. First posted on arXiv 18 Dec 2025.

Builds on

21 of 51 references.

References · 21

  1. 2020End-to-End Object Detection with Transformerscited by 7,414
  2. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209
  3. 2022DAB-DETR: Dynamic Anchor Boxes are Better Queries for DETRcited by 573
  4. 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 343
  5. 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 322
  6. 2023Reconstructing Hands in 3D with Transformerscited by 306
  7. 2024MA-LMM: Memory-Augmented Large Multimodal Model for Long-Term Video Understandingcited by 229
  8. 2024WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wildcited by 124
  9. 2022Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 85
  10. 2023Learning Discriminative Representations for Skeleton Based Action Recognitioncited by 62
  11. 2022UmeTrack: Unified multi-view end-to-end hand tracking for VRcited by 50
  12. 20163D Hand Pose Tracking and Estimation Using Stereo Matchingcited by 35
9 more
  1. 2019Real-time Hand Gesture Detection and Classification Using Convolutional Neural Networkscited by 30
  2. 2022Pose Forecasting in Industrial Human-Robot Collaborationcited by 25
  3. 2019Construct Dynamic Graphs for Hand Gesture Recognition via Spatial-Temporal Attentioncited by 22
  4. 2019Make Skeleton-based Action Recognition Model Smaller, Faster and Bettercited by 22
  5. 2022PSUMNet: Unified Modality Part Streams are All You Need for Efficient Pose-based Action Recognitioncited by 14
  6. 2018Skeleton-based Gesture Recognition Using Several Fully Connected Layers with Path Signature Features and Temporal Transformer Modulecited by 13
  7. 2024Wavelet-Decoupling Contrastive Enhancement Network for Fine-Grained Skeleton-Based Action Recognitioncited by 5
  8. 2023OO-dMVMT: A Deep Multi-view Multi-task Classification Framework for Real-time 3D Hand Gesture Classification and Segmentationcited by 3
  9. 2022SHREC 2022 Track on Online Detection of Heterogeneous Gesturescited by 2

Built on by

Not cited yet.