mlsanityData to 7 Oct 2026

Expressive Keypoints for Skeleton-based Action Recognition via Skeleton Transformation

arXiv 2406.18011 ↗First posted 26 Jun 2024cs.CVcited by 6

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Abstract (arXiv)

In the realm of skeleton-based action recognition, the traditional methods which rely on coarse body keypoints fall short of capturing subtle human actions. In this work, we propose Expressive Keypoints that incorporates hand and foot details to form a fine-grained skeletal representation, improving the discriminative ability for existing models in discerning intricate actions. To efficiently model Expressive Keypoints, the Skeleton Transformation strategy is presented to gradually downsample the keypoints and prioritize prominent joints by allocating the importance weights. Additionally, a plug-and-play Instance Pooling module is exploited to extend our approach to multi-person scenarios without surging computation costs. Extensive experimental results over seven datasets present the superiority of our method compared to the state-of-the-art for skeleton-based human action recognition. Code is available at https://github.com/YijieYang23/SkeleT-GCN.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 36 of its 52 references that are in the map. First posted on arXiv 26 Jun 2024.

Builds on

36 of 52 references.

References · 36

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24 more
  1. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 5; 2026: 1.

6 papers.