A Two-stream Hybrid CNN-Transformer Network for Skeleton-based Human Interaction Recognition
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Abstract (arXiv)
Human Interaction Recognition is the process of identifying interactive actions between multiple participants in a specific situation. The aim is to recognise the action interactions between multiple entities and their meaning. Many single Convolutional Neural Network has issues, such as the inability to capture global instance interaction features or difficulty in training, leading to ambiguity in action semantics. In addition, the computational complexity of the Transformer cannot be ignored, and its ability to capture local information and motion features in the image is poor. In this work, we propose a Two-stream Hybrid CNN-Transformer Network (THCT-Net), which exploits the local specificity of CNN and models global dependencies through the Transformer. CNN and Transformer simultaneously model the entity, time and space relationships between interactive entities respectively. Specifically, Transformer-based stream integrates 3D convolutions with multi-head self-attention to learn inter-token correlations; We propose a new multi-branch CNN framework for CNN-based streams that automatically learns joint spatio-temporal features from skeleton sequences. The convolutional layer independently learns the local features of each joint neighborhood and aggregates the features of all joints. And the raw skeleton coordinates as well as their temporal difference are integrated with a dual-branch paradigm to fuse the motion features of the skeleton. Besides, a residual structure is added to speed up training convergence. Finally, the recognition results of the two branches are fused using parallel splicing. Experimental results on diverse and challenging datasets, demonstrate that the proposed method can better comprehend and infer the meaning and context of various actions, outperforming state-of-the-art methods.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 25 of its 41 references that are in the map. First posted on arXiv 31 Dec 2023.
Builds on
25 of 41 references.
References · 25
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13 more
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- 2022Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 85
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Citing papers per year: 2024: 3.
3 papers.
- 2024RNNs, CNNs and Transformers in Human Action Recognition: A Survey and a Hybrid Modelcited by 5
- 2024Real-Time Hand Gesture Recognition: Integrating Skeleton-Based Data Fusion and Multi-Stream CNNcited by 2
- 2024OV-HHIR: Open Vocabulary Human Interaction Recognition Using Cross-modal Integration of Large Language Modelscited by 0
- 2024OV-HHIR: Open Vocabulary Human Interaction Recognition Using Cross-modal Integration of Large Language Models31 Dec 2024
- 2024Real-Time Hand Gesture Recognition: Integrating Skeleton-Based Data Fusion and Multi-Stream CNN21 Jun 2024
- 2024RNNs, CNNs and Transformers in Human Action Recognition: A Survey and a Hybrid Model2 Jun 2024