mlsanityData to 7 Oct 2026

BST: Badminton Stroke-type Transformer for Skeleton-based Action Recognition in Racket Sports

arXiv 2502.21085 ↗First posted 28 Feb 2025cs.CVcited by 2

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Abstract (arXiv)

Badminton, known for having the fastest ball speeds among all sports, presents significant challenges to the field of computer vision, including player identification, court line detection, shuttlecock trajectory tracking, and player stroke-type classification. In this paper, we introduce a novel video clipping strategy to extract frames of each player's racket swing in a badminton broadcast match. These clipped frames are then processed by three existing models: one for Human Pose Estimation to obtain human skeletal joints, another for shuttlecock trajectory tracking, and the other for court line detection to determine player positions on the court. Leveraging these data as inputs, we propose Badminton Stroke-type Transformer (BST) to classify player stroke-types in singles. To the best of our knowledge, experimental results demonstrate that our method outperforms the previous state-of-the-art on the largest publicly available badminton video dataset (ShuttleSet), another badminton dataset (BadmintonDB), and a tennis dataset (TenniSet). These results suggest that effectively leveraging ball trajectory is a promising direction for action recognition in racket sports.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 20 of its 39 references that are in the map. First posted on arXiv 28 Feb 2025.

Builds on

20 of 39 references.

References · 20

  1. 2017Attention Is All You Needcited by 59,932
  2. 2016Semi-Supervised Classification with Graph Convolutional Networkscited by 11,282
  3. 2018An Empirical Evaluation of Generic Convolutional and Recurrent Networks for Sequence Modelingcited by 1,447
  4. 2019Deep High-Resolution Representation Learning for Human Pose Estimationcited by 1,339
  5. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
  6. 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,161
  7. 2016Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,061
  8. 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 188
  9. 2023RTMPose: Real-Time Multi-Person Pose Estimation based on MMPosecited by 170
  10. 2022Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 85
  11. 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 46
  12. 2019TrackNet: A Deep Learning Network for Tracking High-speed and Tiny Objects in Sports Applicationscited by 33
8 more
  1. 2024Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognitioncited by 29
  2. 2016Deep Multimodal Feature Analysis for Action Recognition in RGB+D Videoscited by 26
  3. 2022DG-STGCN: Dynamic Spatial-Temporal Modeling for Skeleton-based Action Recognitioncited by 26
  4. 2022MonoTrack: Shuttle trajectory reconstruction from monocular badminton videocited by 24
  5. 2022Focal and Global Spatial-Temporal Transformer for Skeleton-based Action Recognitioncited by 18
  6. 2020SoccerMap: A Deep Learning Architecture for Visually-Interpretable Analysis in Soccercited by 17
  7. 2017Towards Structured Analysis of Broadcast Badminton Videoscited by 15
  8. 2023ShuttleSet: A Human-Annotated Stroke-Level Singles Dataset for Badminton Tactical Analysiscited by 13

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Citing papers per year: 2026: 2.

2 papers.