Parts-Mamba: Augmenting Joint Context with Part-Level Scanning for Occluded Human Skeleton
On the map: State-space sequence models (S4, Mamba) → Video, motion and generative Mamba models
Abstract (arXiv)
Skeleton action recognition involves recognizing human action from human skeletons. The use of graph convolutional networks (GCNs) has driven major advances in this recognition task. In real-world scenarios, the captured skeletons are not always perfect or complete because of occlusions of parts of the human body or poor communication quality, leading to missing parts in skeletons or videos with missing frames. In the presence of such non-idealities, existing GCN models perform poorly due to missing local context. To address this limitation, we propose Parts-Mamba, a hybrid GCN-Mamba model designed to enhance the ability to capture and maintain contextual information from distant joints. The proposed Parts-Mamba model effectively captures part-specific information through its parts-specific scanning feature and preserves non-neighboring joint context via a parts-body fusion module. Our proposed model is evaluated on the NTU RGB+D 60 and NTU RGB+D 120 datasets under different occlusion settings, achieving up to 12.9% improvement in accuracy.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Video, motion and generative Mamba models, one of 10 directions in State-space sequence models (S4, Mamba). Builds on 10 of its 14 references that are in the map. First posted on arXiv 21 Nov 2025.
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- 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 30,186
- 2021MLP-Mixer: An all-MLP Architecture for Visioncited by 1,446
- 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209
- 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 686
- 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 533
- 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 322
- 2024LocalMamba: Visual State Space Model with Windowed Selective Scancited by 236
- 2022Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 85
- 2019Richly Activated Graph Convolutional Network for Action Recognition with Incomplete Skeletonscited by 12
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- 2024Simba: Mamba augmented U-ShiftGCN for Skeletal Action Recognition in Videos
- 2025TSkel-Mamba: Temporal Dynamic Modeling via State Space Model for Human Skeleton-based Action Recognition
- 2024Enhancing Action Recognition from Low-Quality Skeleton Data via Part-Level Knowledge Distillation
- 2024Estimating Human Poses Across Datasets: A Unified Skeleton and Multi-Teacher Distillation Approach
- 20253D Skeleton-Based Action Recognition: A Review
- 2025Mamba-Driven Topology Fusion for Monocular 3D Human Pose Estimation
- 2026LLM Enhanced Action Recognition via Hierarchical Global-Local Skeleton-Language Model
- 2024GUNet: A Graph Convolutional Network United Diffusion Model for Stable and Diversity Pose Generation