mlsanityData to 14 Oct 2026

Neural Mesh-Based Graphics

arXiv 2208.05785 ↗First posted 10 Aug 2022cs.CVcited by 12

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Abstract (arXiv)

We revisit NPBG, the popular approach to novel view synthesis that introduced the ubiquitous point feature neural rendering paradigm. We are interested in particular in data-efficient learning with fast view synthesis. We achieve this through a view-dependent mesh-based denser point descriptor rasterization, in addition to a foreground/background scene rendering split, and an improved loss. By training solely on a single scene, we outperform NPBG, which has been trained on ScanNet and then scene finetuned. We also perform competitively with respect to the state-of-the-art method SVS, which has been trained on the full dataset (DTU and Tanks and Temples) and then scene finetuned, in spite of their deeper neural renderer.

Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Builds on 44 of its 69 references that are in the map. First posted on arXiv 10 Aug 2022.

Builds on

44 of 69 references.

References · 44

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32 more
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Citing papers per year: 2023: 4; 2024: 5; 2025: 3.

12 papers.