High-Quality Animatable Dynamic Garment Reconstruction from Monocular Videos
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Abstract (arXiv)
Much progress has been made in reconstructing garments from an image or a video. However, none of existing works meet the expectations of digitizing high-quality animatable dynamic garments that can be adjusted to various unseen poses. In this paper, we propose the first method to recover high-quality animatable dynamic garments from monocular videos without depending on scanned data. To generate reasonable deformations for various unseen poses, we propose a learnable garment deformation network that formulates the garment reconstruction task as a pose-driven deformation problem. To alleviate the ambiguity estimating 3D garments from monocular videos, we design a multi-hypothesis deformation module that learns spatial representations of multiple plausible deformations. Experimental results on several public datasets demonstrate that our method can reconstruct high-quality dynamic garments with coherent surface details, which can be easily animated under unseen poses. The code will be provided for research purposes.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 54 of its 79 references that are in the map. First posted on arXiv 2 Nov 2023.
Builds on
54 of 79 references.
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38 more
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Citing papers per year: 2023: 1; 2024: 1; 2025: 2; 2026: 1.
5 papers.
- 2024UV Gaussians: Joint Learning of Mesh Deformation and Gaussian Textures for Human Avatar Modelingcited by 17
- 2025Point2Quad: Generating Quad Meshes from Point Clouds via Face Predictioncited by 5
- 2023SpeechAct: Towards Generating Whole-body Motion from Speechcited by 4
- 2025NGD: Neural Gradient Based Deformation for Monocular Garment Reconstructioncited by 2
- 2026Spatio-Temporal Garment Reconstruction Using Diffusion Mapping via Pattern Coordinatescited by 0
- 2026Spatio-Temporal Garment Reconstruction Using Diffusion Mapping via Pattern Coordinates27 Feb 2026
- 2025NGD: Neural Gradient Based Deformation for Monocular Garment Reconstruction25 Aug 2025
- 2025Point2Quad: Generating Quad Meshes from Point Clouds via Face Prediction28 Apr 2025
- 2024UV Gaussians: Joint Learning of Mesh Deformation and Gaussian Textures for Human Avatar Modeling18 Mar 2024
- 2023SpeechAct: Towards Generating Whole-body Motion from Speech29 Nov 2023