mlsanityData to 14 Oct 2026

CVTHead: One-shot Controllable Head Avatar with Vertex-feature Transformer

arXiv 2311.06443 ↗First posted 11 Nov 2023cs.CVcited by 24

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Abstract (arXiv)

Reconstructing personalized animatable head avatars has significant implications in the fields of AR/VR. Existing methods for achieving explicit face control of 3D Morphable Models (3DMM) typically rely on multi-view images or videos of a single subject, making the reconstruction process complex. Additionally, the traditional rendering pipeline is time-consuming, limiting real-time animation possibilities. In this paper, we introduce CVTHead, a novel approach that generates controllable neural head avatars from a single reference image using point-based neural rendering. CVTHead considers the sparse vertices of mesh as the point set and employs the proposed Vertex-feature Transformer to learn local feature descriptors for each vertex. This enables the modeling of long-range dependencies among all the vertices. Experimental results on the VoxCeleb dataset demonstrate that CVTHead achieves comparable performance to state-of-the-art graphics-based methods. Moreover, it enables efficient rendering of novel human heads with various expressions, head poses, and camera views. These attributes can be explicitly controlled using the coefficients of 3DMMs, facilitating versatile and realistic animation in real-time scenarios.

Key facts. Cited by 24 papers in the map (data through 14 Oct 2026). Builds on 63 of its 81 references that are in the map. First posted on arXiv 11 Nov 2023.

Builds on

63 of 81 references.

References · 63

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38 more
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50 most cited of 63 All 63 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 4; 2025: 10; 2026: 10.

24 papers.

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  1. 2024Generalizable and Animatable Gaussian Head Avatarcited by 97
  2. 2024HeadGAP: Few-Shot 3D Head Avatar via Generalizable Gaussian Priorscited by 44
  3. 2025LAM: Large Avatar Model for One-shot Animatable Gaussian Headcited by 43
  4. 2024MegActor: Harness the Power of Raw Video for Vivid Portrait Animationcited by 28
  5. 2025FixTalk: Taming Identity Leakage for High-Quality Talking Head Generation in Extreme Casescited by 14
  6. 2024MegActor-Sigma: Unlocking Flexible Mixed-Modal Control in Portrait Animation with Diffusion Transformercited by 13
  7. 2025FastAvatar: Instant 3D Gaussian Splatting for Faces from Single Unconstrained Posescited by 7
  8. 2025FastAvatar: Towards Unified and Fast 3D Avatar Reconstruction with Large Gaussian Reconstruction Transformerscited by 7
  9. 2025Advancing Talking Head Generation: A Comprehensive Survey of Multi-Modal Methodologies, Datasets, Evaluation Metrics, and Loss Functionscited by 6
  10. 2025Identity-Preserving Video Dubbing Using Motion Warpingcited by 3
  11. 2025Dual Audio-Centric Modality Coupling for Talking Head Generationcited by 3
  12. 2025Unmasking Puppeteers: Leveraging Biometric Leakage to Expose Impersonation in AI-Based Videoconferencingcited by 2
12 more
  1. 2025Mask-Free Audio-driven Talking Face Generation for Enhanced Visual Quality and Identity Preservationcited by 1
  2. 2026Instruction-Driven 3D Facial Expression Generation and Transitioncited by 1
  3. 2026OMG-Avatar: One-shot Multi-LOD Gaussian Head Avatarcited by 1
  4. 2025Eye-See-You: Reverse Pass-Through VR and Head Avatarscited by 0
  5. 2026LiftAvatar: Kinematic-Space Completion for Expression-Controlled 3D Gaussian Avatar Animationcited by 0
  6. 2026GenFusion: Feed-forward Human Performance Capture via Progressive Canonical Space Updatescited by 0
  7. 2026SplitAvatar: One-shot Head Avatar with Autoregressive Gaussian Splittingcited by 0
  8. 2026Splatshot: 3D Face Avatar Generation from a Single Unconstrained Photocited by 0
  9. 2026SpatialAvatar-0: High-Quality 4D Head Avatar with Multi-Stage Reconstructioncited by 0
  10. 2026FFAvatar: Feed-Forward 4D Head Avatar Reconstruction from Sparse Portrait Imagescited by 0
  11. 2026Learning Semantic Inpainting for Animatable Gaussian Head Avatarscited by 0
  12. 2026GLARE: Generating Listening Heads with Appropriate Reactionscited by 0