TSCom-Net: Coarse-to-Fine 3D Textured Shape Completion Network
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Abstract (arXiv)
Reconstructing 3D human body shapes from 3D partial textured scans remains a fundamental task for many computer vision and graphics applications -- e.g., body animation, and virtual dressing. We propose a new neural network architecture for 3D body shape and high-resolution texture completion -- BCom-Net -- that can reconstruct the full geometry from mid-level to high-level partial input scans. We decompose the overall reconstruction task into two stages - first, a joint implicit learning network (SCom-Net and TCom-Net) that takes a voxelized scan and its occupancy grid as input to reconstruct the full body shape and predict vertex textures. Second, a high-resolution texture completion network, that utilizes the predicted coarse vertex textures to inpaint the missing parts of the partial 'texture atlas'. A thorough experimental evaluation on 3DBodyTex.V2 dataset shows that our method achieves competitive results with respect to the state-of-the-art while generalizing to different types and levels of partial shapes. The proposed method has also ranked second in the track1 of SHApe Recovery from Partial textured 3D scans (SHARP [38,1]) 2022 challenge1.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 34 of its 48 references that are in the map. First posted on arXiv 18 Aug 2022.
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34 of 48 references.
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