LadderMan: Learning Humanoid Perceptive Ladder Climbing
Not on the map. Why?
Abstract (arXiv)
Humanoid robots hold great promise for operating in human-centered environments, yet ladder climbing remains one of the most challenging tasks due to sparse footholds and handholds, complex whole-body coordination, and sensitivity to perception and control errors. We present LadderMan, a unified system that enables humanoid robots to robustly climb diverse ladders and perform manipulation under such constrained conditions. Our climbing policy is built on a scalable two-stage learning pipeline, where we use hybrid motion tracking to learn multiple climbing experts from a single reference motion, and distill these experts into a unified depth-based visuomotor climbing policy via hybrid imitation and reinforcement learning. To enable real-world deployment, we leverage vision foundation models to bridge the sim-to-real gap in depth perception. Building on the learned climbing policy, we further train a separate manipulation policy using a dual-agent formulation, allowing stable on-ladder manipulation via teleoperation. Experiments demonstrate that LadderMan achieves robust ladder climbing across a wide range of geometries, successfully transfers to real-world hardware in a zero-shot manner, and supports various manipulation tasks under challenging ladder constraints. Video results are available at https://ladderman-robot.github.io .
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 28 of its 41 references that are in the map. First posted on arXiv 4 Jun 2026.
Builds on
28 of 41 references.
References · 28
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
- 2022Learning robust perceptive locomotion for quadrupedal robots in the wildcited by 382
- 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 165
- 2023Extreme Parkour with Legged Robotscited by 164
- 2023ANYmal Parkour: Learning Agile Navigation for Quadrupedal Robotscited by 152
- 2022Legged Locomotion in Challenging Terrains using Egocentric Visioncited by 151
- 2023Robot Parkour Learningcited by 149
- 2025SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Controlcited by 101
- 2024Humanoid Parkour Learningcited by 96
- 2021Learning Vision-Guided Quadrupedal Locomotion End-to-End with Cross-Modal Transformerscited by 79
- 2025OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interactioncited by 71
16 more
- 2024Learning Humanoid Locomotion with Perceptive Internal Modelcited by 50
- 2025BeamDojo: Learning Agile Humanoid Locomotion on Sparse Footholdscited by 46
- 2025TWIST2: Scalable, Portable, and Holistic Humanoid Data Collection Systemcited by 44
- 2025ResMimic: From General Motion Tracking to Humanoid Whole-body Loco-Manipulation via Residual Learningcited by 41
- 2025FALCON: Learning Force-Adaptive Humanoid Loco-Manipulationcited by 40
- 2025Attention-Based Map Encoding for Learning Generalized Legged Locomotioncited by 40
- 2025HDMI: Learning Interactive Humanoid Whole-Body Control from Human Videoscited by 38
- 2025Fast-FoundationStereo: Real-Time Zero-Shot Stereo Matchingcited by 28
- 2025Parkour in the Wild: Learning a General and Extensible Agile Locomotion Policy Using Multi-expert Distillation and RL Fine-tuningcited by 26
- 2026Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matchingcited by 19
- 2025Gallant: Voxel Grid-based Humanoid Locomotion and Local-navigation across 3D Constrained Terrainscited by 15
- 2026Hiking in the Wild: A Scalable Perceptive Parkour Framework for Humanoidscited by 13
- 2024Robust Ladder Climbing with a Quadrupedal Robotcited by 10
- 2026RPL: Learning Robust Humanoid Perceptive Locomotion on Challenging Terrainscited by 10
- 2026Learning Whole-Body Humanoid Locomotion via Motion Generation and Motion Trackingcited by 9
- 2026Deep Whole-body Parkourcited by 6
Built on by
Not cited yet.
Similar, not cited
Close in wording, no citation either way
- 2026FetchMan: Learning Visual Humanoid Loco-Manipulation Policies from Simulated Experiences
- 2026Fiatlux: A Long-Horizon Benchmark for Humanoid Ladder Climbing and Light-Bulb Replacement ↗
- 2026Explicit Stair Geometry Conditioning for Robust Humanoid Locomotion ↗
- 2026FastStair: Learning to Run Up Stairs with Humanoid Robots ↗
- 2024Reinforcement Learning for Blind Stair Climbing with Legged and Wheeled-Legged Robots
- 2026Locomotion Beyond Feet
- 2024Learning Humanoid Locomotion over Challenging Terrain
- 2026Learning Slope-Adaptive Whole-Body Locomotion for Humanoid Robots in Roofing Construction