Retargeting Matters: General Motion Retargeting for Humanoid Motion Tracking
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Abstract (arXiv)
Humanoid motion tracking policies are central to building teleoperation pipelines and hierarchical controllers, yet they face a fundamental challenge: the embodiment gap between humans and humanoid robots. Current approaches address this gap by retargeting human motion data to humanoid embodiments and then training reinforcement learning (RL) policies to imitate these reference trajectories. However, artifacts introduced during retargeting, such as foot sliding, self-penetration, and physically infeasible motion are often left in the reference trajectories for the RL policy to correct. While prior work has demonstrated motion tracking abilities, they often require extensive reward engineering and domain randomization to succeed. In this paper, we systematically evaluate how retargeting quality affects policy performance when excessive reward tuning is suppressed. To address issues that we identify with existing retargeting methods, we propose a new retargeting method, General Motion Retargeting (GMR). We evaluate GMR alongside two open-source retargeters, PHC and ProtoMotions, as well as with a high-quality closed-source dataset from Unitree. Using BeyondMimic for policy training, we isolate retargeting effects without reward tuning. Our experiments on a diverse subset of the LAFAN1 dataset reveal that while most motions can be tracked, artifacts in retargeted data significantly reduce policy robustness, particularly for dynamic or long sequences. GMR consistently outperforms existing open-source methods in both tracking performance and faithfulness to the source motion, achieving perceptual fidelity and policy success rates close to the closed-source baseline. Website: https://jaraujo98.github.io/retargeting_matters. Code: https://github.com/YanjieZe/GMR.
Key facts. Cited by 60 papers in the map (data through 7 Oct 2026). First posted on arXiv 2 Oct 2025.
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Citing papers per year: 2025: 4; 2026: 56.
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- 2025SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Controlcited by 83
- 2025TWIST2: Scalable, Portable, and Holistic Humanoid Data Collection Systemcited by 39
- 2025SPIDER: Scalable Physics-Informed Dexterous Retargetingcited by 25
- 2026TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Controlcited by 14
- 2026Hiking in the Wild: A Scalable Perceptive Parkour Framework for Humanoidscited by 11
- 2026Humanoid Manipulation Interface: Humanoid Whole-Body Manipulation from Robot-Free Demonstrationscited by 11
- 2026HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videoscited by 10
- 2026ULTRA: Unified Multimodal Control for Autonomous Humanoid Whole-Body Loco-Manipulationcited by 9
- 2025RoboMirror: Understand Before You Imitate for Video to Humanoid Locomotioncited by 6
- 2026Deep Whole-body Parkourcited by 5
- 2026Learning Whole-Body Human-Humanoid Interaction from Human-Human Demonstrationscited by 5
- 2026MeshMimic: Geometry-Aware Humanoid Motion Learning through 3D Scene Reconstructioncited by 5
38 more
- 2026ZeroWBC: Learning Natural Whole-Body Humanoid Interaction from Human Egocentric Datacited by 5
- 2026CLOT: Closed-Loop Global Motion Tracking for Whole-Body Humanoid Teleoperationcited by 4
- 2026Humanoid-GPT: Scaling Data and Structure for Zero-Shot Motion Trackingcited by 4
- 2026OpenHLM: An Empirical Recipe for Whole-Body Humanoid Loco-Manipulationcited by 4
- 2026SceneBot: Contact-Prompted General Humanoid Whole Body Tracking with Scene-Interactioncited by 4
- 2026Learning Panorama-Aware VLA for Mobile Manipulation with Whole-Body Teleoperationcited by 4
- 2026PhysDrift: Bridging the Embodiment Gap in Humanoid Co-Speech Motion Generationcited by 3
- 2026RoboGesture: Real-Time Semantic-aligned Co-Speech Gestures Generation for Humanoid Interactioncited by 3
- 2026HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactionscited by 2
- 2026PhyGile: Physics-Prefix Guided Motion Generation for Agile General Humanoid Motion Trackingcited by 2
- 2026VLK: Learning Humanoid Loco-Manipulation from Synthetic Interactions in Reconstructed Scenescited by 2
- 2026Scaling Behavior Foundation Model for Humanoid Robotscited by 2
- 2026PAC-MAN: Perception-Aware CBF-RL for Whole-Body Safety in Humanoid Dodgeballcited by 2
- 2026PDF-HR: Pose Distance Fields for Humanoid Robotscited by 1
- 2026Scaling Whole-Body Human Musculoskeletal Behavior Emulation for Specificity and Diversitycited by 1
- 2026TT4D: A Pipeline and Dataset for Table Tennis 4D Reconstruction From Monocular Videoscited by 1
- 2026Proprioceptive-visual correspondence enables self-other distinction in humanoid robotscited by 1
- 2026PressMimic: Pressure-Guided Motion Capture and Control for Humanoid Robot Imitationcited by 1
- 2026ReactiveBFM: Reactive Closed-Loop Motion Planning Towards Universal Humanoid Whole-Body Controlcited by 1
- 2026DreamMimic: Learning Visuomotor Whole-Body Loco-Manipulation via World Modelcited by 1
- 2026PMG: Parameterized Motion Generator for Human-like Locomotion Controlcited by 0
- 2026RoSHI: A Versatile Robot-oriented Suit for Human Data In-the-Wildcited by 0
- 2026Any2Any: Efficient Cross-Embodiment Transfer for Humanoid Whole-Body Trackingcited by 0
- 2026DiscoForcing: A Unified Framework for Real-Time Audio-Driven Character Control with Diffusion Forcingcited by 0
- 2026SPRINT: Efficient Spectral Priors for Humanoid Athletic Sprintscited by 0
- 2026HANDOFF: Humanoid Agentic Task-Space Whole-Body Control via Distilled Complementary Teacherscited by 0
- 2026RoboNaldo: Accurate, Stable and Powerful Humanoid Soccer Shooting via Motion-Guided Curriculum Reinforcement Learningcited by 0
- 2026TaskNPoint: How to Teach Your Humanoid to Hit a Backhand in Minutescited by 0
- 2026Semantic Audio-driven Understanding for Dynamic Humanoid Whole Body Controlcited by 0
- 2026From Sign Language Generation to Humanoid Execution: Vision-Language Guided Retargeting with Collision Mitigationcited by 0
- 2026HumanTracker: Towards Comprehensive and Human-Aligned Motion Tracking Benchmarkcited by 0
- 2026Towards Professional Tennis Styles for Humanoid Robots with Adaptive Motion Planning and Trackingcited by 0
- 2026BRIDGE: An Open-Source Humanoid Platform via Morphology-Control Co-Design for Physical AIcited by 0
- 2026Weave: Learning Whole-Body Dexterous Loco-Manipulation from Human-Object Interactionscited by 0
- 2026WholeBodyWAM: Learning Whole-Body World Action Models with Scalable Motion Priorscited by 0
- 2026Beyond Kinematics: Benchmarking Simulation Fidelity for Muscle-Driven Imitation Learningcited by 0
- 2026MoSAT: Human Motion Generation from Spatial Audio and Textual Descriptioncited by 0
- 2026Sample, Simulate, Select: Physics-in-the-Loop Text-to-Motion for Humanoids Without Trainingcited by 0
50 most cited of 60 All 60 (JSON)
- 2026From Digital Human Interactions to Physics-Based Humanoid Skills: Physics-Grounded Post-Training of Interaction Generators7 Oct 2026
- 2026World Motion Models: Flexible Sequence Modeling of SE(3) Trajectories1 Oct 2026
- 2026MASkillBlender: Decentralized Whole-Body Coordination for Multi-Humanoid Loco-Manipulation via Skill Blending1 Oct 2026
- 2026ECHO-G: Embodied Co-speech Humanoid mOtion Generation30 Sep 2026
- 2026TERRA: Terrain-Aware Reconstruction, Retargeting and Control for Musculoskeletal Locomotion29 Sep 2026
- 2026GestAdapt: Workspace-Conditioned Co-Speech Gesture Generation for Humanoid Robots29 Sep 2026
- 2026Why Cross-Skeleton Retargeting Is Non-Identifiable: Structural Limits of Generative Motion Models29 Sep 2026
- 2026EgoHumanoid-V2: Human-to-Humanoid Transfer of Coordinated Whole-Body Skills for Loco-Manipulation29 Sep 2026
- 2026SocialHumanoid: Towards Expressive Humanoid Behavior via One-Step Co-Speech Motion Generation27 Sep 2026
- 2026BeyondRetarget: Learning Executable Humanoid Motions Directly from Monocular Video24 Sep 2026
- 2026Sample, Simulate, Select: Physics-in-the-Loop Text-to-Motion for Humanoids Without Training22 Sep 2026
- 2026MoSAT: Human Motion Generation from Spatial Audio and Textual Description20 Sep 2026
38 more
- 2026Beyond Kinematics: Benchmarking Simulation Fidelity for Muscle-Driven Imitation Learning18 Sep 2026
- 2026WholeBodyWAM: Learning Whole-Body World Action Models with Scalable Motion Priors16 Sep 2026
- 2026Weave: Learning Whole-Body Dexterous Loco-Manipulation from Human-Object Interactions15 Sep 2026
- 2026BRIDGE: An Open-Source Humanoid Platform via Morphology-Control Co-Design for Physical AI3 Sep 2026
- 2026RoboGesture: Real-Time Semantic-aligned Co-Speech Gestures Generation for Humanoid Interaction27 Aug 2026
- 2026DreamMimic: Learning Visuomotor Whole-Body Loco-Manipulation via World Model23 Aug 2026
- 2026Towards Professional Tennis Styles for Humanoid Robots with Adaptive Motion Planning and Tracking20 Aug 2026
- 2026HumanTracker: Towards Comprehensive and Human-Aligned Motion Tracking Benchmark13 Aug 2026
- 2026Learning Panorama-Aware VLA for Mobile Manipulation with Whole-Body Teleoperation3 Aug 2026
- 2026PAC-MAN: Perception-Aware CBF-RL for Whole-Body Safety in Humanoid Dodgeball30 Jul 2026
- 2026From Sign Language Generation to Humanoid Execution: Vision-Language Guided Retargeting with Collision Mitigation20 Jul 2026
- 2026Scaling Behavior Foundation Model for Humanoid Robots16 Jul 2026
- 2026Semantic Audio-driven Understanding for Dynamic Humanoid Whole Body Control15 Jul 2026
- 2026VLK: Learning Humanoid Loco-Manipulation from Synthetic Interactions in Reconstructed Scenes29 Jun 2026
- 2026ReactiveBFM: Reactive Closed-Loop Motion Planning Towards Universal Humanoid Whole-Body Control29 Jun 2026
- 2026SceneBot: Contact-Prompted General Humanoid Whole Body Tracking with Scene-Interaction25 Jun 2026
- 2026PressMimic: Pressure-Guided Motion Capture and Control for Humanoid Robot Imitation25 Jun 2026
- 2026TaskNPoint: How to Teach Your Humanoid to Hit a Backhand in Minutes24 Jun 2026
- 2026OpenHLM: An Empirical Recipe for Whole-Body Humanoid Loco-Manipulation20 Jun 2026
- 2026PhysDrift: Bridging the Embodiment Gap in Humanoid Co-Speech Motion Generation18 Jun 2026
- 2026Proprioceptive-visual correspondence enables self-other distinction in humanoid robots11 Jun 2026
- 2026RoboNaldo: Accurate, Stable and Powerful Humanoid Soccer Shooting via Motion-Guided Curriculum Reinforcement Learning9 Jun 2026
- 2026HANDOFF: Humanoid Agentic Task-Space Whole-Body Control via Distilled Complementary Teachers4 Jun 2026
- 2026Humanoid-GPT: Scaling Data and Structure for Zero-Shot Motion Tracking2 Jun 2026
- 2026SPRINT: Efficient Spectral Priors for Humanoid Athletic Sprints27 May 2026
- 2026DiscoForcing: A Unified Framework for Real-Time Audio-Driven Character Control with Diffusion Forcing27 May 2026
- 2026Any2Any: Efficient Cross-Embodiment Transfer for Humanoid Whole-Body Tracking22 May 2026
- 2026TT4D: A Pipeline and Dataset for Table Tennis 4D Reconstruction From Monocular Videos2 May 2026
- 2026RoSHI: A Versatile Robot-oriented Suit for Human Data In-the-Wild8 Apr 2026
- 2026Scaling Whole-Body Human Musculoskeletal Behavior Emulation for Specificity and Diversity31 Mar 2026
- 2026HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactions16 Mar 2026
- 2026PhyGile: Physics-Prefix Guided Motion Generation for Agile General Humanoid Motion Tracking13 Mar 2026
- 2026ZeroWBC: Learning Natural Whole-Body Humanoid Interaction from Human Egocentric Data10 Mar 2026
- 2026ULTRA: Unified Multimodal Control for Autonomous Humanoid Whole-Body Loco-Manipulation3 Mar 2026
- 2026MeshMimic: Geometry-Aware Humanoid Motion Learning through 3D Scene Reconstruction17 Feb 2026
- 2026CLOT: Closed-Loop Global Motion Tracking for Whole-Body Humanoid Teleoperation13 Feb 2026
- 2026PMG: Parameterized Motion Generator for Human-like Locomotion Control13 Feb 2026
- 2026TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Control7 Feb 2026
50 newest of 60 All 60 (JSON)
- 2025SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Controlcited by 83
- 2025TWIST2: Scalable, Portable, and Holistic Humanoid Data Collection Systemcited by 39
- 2025SPIDER: Scalable Physics-Informed Dexterous Retargetingcited by 25
- 2026TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Controlcited by 14
- 2026Hiking in the Wild: A Scalable Perceptive Parkour Framework for Humanoidscited by 11
- 2026Humanoid Manipulation Interface: Humanoid Whole-Body Manipulation from Robot-Free Demonstrationscited by 11
- 2026HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videoscited by 10
- 2026ULTRA: Unified Multimodal Control for Autonomous Humanoid Whole-Body Loco-Manipulationcited by 9
- 2025RoboMirror: Understand Before You Imitate for Video to Humanoid Locomotioncited by 6
- 2026Deep Whole-body Parkourcited by 5
- 2026Learning Whole-Body Human-Humanoid Interaction from Human-Human Demonstrationscited by 5
- 2026MeshMimic: Geometry-Aware Humanoid Motion Learning through 3D Scene Reconstructioncited by 5
12 most cited of 52 All 52 (JSON)
- 2026From Digital Human Interactions to Physics-Based Humanoid Skills: Physics-Grounded Post-Training of Interaction Generators7 Oct 2026
- 2026World Motion Models: Flexible Sequence Modeling of SE(3) Trajectories1 Oct 2026
- 2026MASkillBlender: Decentralized Whole-Body Coordination for Multi-Humanoid Loco-Manipulation via Skill Blending1 Oct 2026
- 2026TERRA: Terrain-Aware Reconstruction, Retargeting and Control for Musculoskeletal Locomotion29 Sep 2026
- 2026GestAdapt: Workspace-Conditioned Co-Speech Gesture Generation for Humanoid Robots29 Sep 2026
- 2026Why Cross-Skeleton Retargeting Is Non-Identifiable: Structural Limits of Generative Motion Models29 Sep 2026
- 2026EgoHumanoid-V2: Human-to-Humanoid Transfer of Coordinated Whole-Body Skills for Loco-Manipulation29 Sep 2026
- 2026SocialHumanoid: Towards Expressive Humanoid Behavior via One-Step Co-Speech Motion Generation27 Sep 2026
- 2026BeyondRetarget: Learning Executable Humanoid Motions Directly from Monocular Video24 Sep 2026
- 2026Sample, Simulate, Select: Physics-in-the-Loop Text-to-Motion for Humanoids Without Training22 Sep 2026
- 2026MoSAT: Human Motion Generation from Spatial Audio and Textual Description20 Sep 2026
- 2026Weave: Learning Whole-Body Dexterous Loco-Manipulation from Human-Object Interactions15 Sep 2026
12 newest of 52 All 52 (JSON)