mlsanityData to 7 Oct 2026

Retargeting Matters: General Motion Retargeting for Humanoid Motion Tracking

arXiv 2510.02252 ↗First posted 2 Oct 2025cs.ROcited by 60

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Abstract (arXiv)

Humanoid motion tracking policies are central to building teleoperation pipelines and hierarchical controllers, yet they face a fundamental challenge: the embodiment gap between humans and humanoid robots. Current approaches address this gap by retargeting human motion data to humanoid embodiments and then training reinforcement learning (RL) policies to imitate these reference trajectories. However, artifacts introduced during retargeting, such as foot sliding, self-penetration, and physically infeasible motion are often left in the reference trajectories for the RL policy to correct. While prior work has demonstrated motion tracking abilities, they often require extensive reward engineering and domain randomization to succeed. In this paper, we systematically evaluate how retargeting quality affects policy performance when excessive reward tuning is suppressed. To address issues that we identify with existing retargeting methods, we propose a new retargeting method, General Motion Retargeting (GMR). We evaluate GMR alongside two open-source retargeters, PHC and ProtoMotions, as well as with a high-quality closed-source dataset from Unitree. Using BeyondMimic for policy training, we isolate retargeting effects without reward tuning. Our experiments on a diverse subset of the LAFAN1 dataset reveal that while most motions can be tracked, artifacts in retargeted data significantly reduce policy robustness, particularly for dynamic or long sequences. GMR consistently outperforms existing open-source methods in both tracking performance and faithfulness to the source motion, achieving perceptual fidelity and policy success rates close to the closed-source baseline. Website: https://jaraujo98.github.io/retargeting_matters. Code: https://github.com/YanjieZe/GMR.

Key facts. Cited by 60 papers in the map (data through 7 Oct 2026). First posted on arXiv 2 Oct 2025.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 4; 2026: 56.

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  1. 2025SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Controlcited by 83
  2. 2025TWIST2: Scalable, Portable, and Holistic Humanoid Data Collection Systemcited by 39
  3. 2025SPIDER: Scalable Physics-Informed Dexterous Retargetingcited by 25
  4. 2026TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Controlcited by 14
  5. 2026Hiking in the Wild: A Scalable Perceptive Parkour Framework for Humanoidscited by 11
  6. 2026Humanoid Manipulation Interface: Humanoid Whole-Body Manipulation from Robot-Free Demonstrationscited by 11
  7. 2026HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videoscited by 10
  8. 2026ULTRA: Unified Multimodal Control for Autonomous Humanoid Whole-Body Loco-Manipulationcited by 9
  9. 2025RoboMirror: Understand Before You Imitate for Video to Humanoid Locomotioncited by 6
  10. 2026Deep Whole-body Parkourcited by 5
  11. 2026Learning Whole-Body Human-Humanoid Interaction from Human-Human Demonstrationscited by 5
  12. 2026MeshMimic: Geometry-Aware Humanoid Motion Learning through 3D Scene Reconstructioncited by 5
38 more
  1. 2026ZeroWBC: Learning Natural Whole-Body Humanoid Interaction from Human Egocentric Datacited by 5
  2. 2026CLOT: Closed-Loop Global Motion Tracking for Whole-Body Humanoid Teleoperationcited by 4
  3. 2026Humanoid-GPT: Scaling Data and Structure for Zero-Shot Motion Trackingcited by 4
  4. 2026OpenHLM: An Empirical Recipe for Whole-Body Humanoid Loco-Manipulationcited by 4
  5. 2026SceneBot: Contact-Prompted General Humanoid Whole Body Tracking with Scene-Interactioncited by 4
  6. 2026Learning Panorama-Aware VLA for Mobile Manipulation with Whole-Body Teleoperationcited by 4
  7. 2026PhysDrift: Bridging the Embodiment Gap in Humanoid Co-Speech Motion Generationcited by 3
  8. 2026RoboGesture: Real-Time Semantic-aligned Co-Speech Gestures Generation for Humanoid Interactioncited by 3
  9. 2026HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactionscited by 2
  10. 2026PhyGile: Physics-Prefix Guided Motion Generation for Agile General Humanoid Motion Trackingcited by 2
  11. 2026VLK: Learning Humanoid Loco-Manipulation from Synthetic Interactions in Reconstructed Scenescited by 2
  12. 2026Scaling Behavior Foundation Model for Humanoid Robotscited by 2
  13. 2026PAC-MAN: Perception-Aware CBF-RL for Whole-Body Safety in Humanoid Dodgeballcited by 2
  14. 2026PDF-HR: Pose Distance Fields for Humanoid Robotscited by 1
  15. 2026Scaling Whole-Body Human Musculoskeletal Behavior Emulation for Specificity and Diversitycited by 1
  16. 2026TT4D: A Pipeline and Dataset for Table Tennis 4D Reconstruction From Monocular Videoscited by 1
  17. 2026Proprioceptive-visual correspondence enables self-other distinction in humanoid robotscited by 1
  18. 2026PressMimic: Pressure-Guided Motion Capture and Control for Humanoid Robot Imitationcited by 1
  19. 2026ReactiveBFM: Reactive Closed-Loop Motion Planning Towards Universal Humanoid Whole-Body Controlcited by 1
  20. 2026DreamMimic: Learning Visuomotor Whole-Body Loco-Manipulation via World Modelcited by 1
  21. 2026PMG: Parameterized Motion Generator for Human-like Locomotion Controlcited by 0
  22. 2026RoSHI: A Versatile Robot-oriented Suit for Human Data In-the-Wildcited by 0
  23. 2026Any2Any: Efficient Cross-Embodiment Transfer for Humanoid Whole-Body Trackingcited by 0
  24. 2026DiscoForcing: A Unified Framework for Real-Time Audio-Driven Character Control with Diffusion Forcingcited by 0
  25. 2026SPRINT: Efficient Spectral Priors for Humanoid Athletic Sprintscited by 0
  26. 2026HANDOFF: Humanoid Agentic Task-Space Whole-Body Control via Distilled Complementary Teacherscited by 0
  27. 2026RoboNaldo: Accurate, Stable and Powerful Humanoid Soccer Shooting via Motion-Guided Curriculum Reinforcement Learningcited by 0
  28. 2026TaskNPoint: How to Teach Your Humanoid to Hit a Backhand in Minutescited by 0
  29. 2026Semantic Audio-driven Understanding for Dynamic Humanoid Whole Body Controlcited by 0
  30. 2026From Sign Language Generation to Humanoid Execution: Vision-Language Guided Retargeting with Collision Mitigationcited by 0
  31. 2026HumanTracker: Towards Comprehensive and Human-Aligned Motion Tracking Benchmarkcited by 0
  32. 2026Towards Professional Tennis Styles for Humanoid Robots with Adaptive Motion Planning and Trackingcited by 0
  33. 2026BRIDGE: An Open-Source Humanoid Platform via Morphology-Control Co-Design for Physical AIcited by 0
  34. 2026Weave: Learning Whole-Body Dexterous Loco-Manipulation from Human-Object Interactionscited by 0
  35. 2026WholeBodyWAM: Learning Whole-Body World Action Models with Scalable Motion Priorscited by 0
  36. 2026Beyond Kinematics: Benchmarking Simulation Fidelity for Muscle-Driven Imitation Learningcited by 0
  37. 2026MoSAT: Human Motion Generation from Spatial Audio and Textual Descriptioncited by 0
  38. 2026Sample, Simulate, Select: Physics-in-the-Loop Text-to-Motion for Humanoids Without Trainingcited by 0

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