VGGT-Long: Chunk it, Loop it, Align it -- Pushing VGGT's Limits on Kilometer-scale Long RGB Sequences
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Abstract (arXiv)
Foundation models for 3D vision have recently demonstrated remarkable capabilities in 3D perception. However, extending these models to large-scale RGB stream 3D reconstruction remains challenging due to memory limitations. In this work, we propose VGGT-Long, a simple yet effective system that pushes the limits of monocular 3D reconstruction to kilometer-scale, unbounded outdoor environments. Our approach addresses the scalability bottlenecks of existing models through a chunk-based processing strategy combined with overlapping alignment and lightweight loop closure optimization. Without requiring camera calibration, depth supervision or model retraining, VGGT-Long achieves trajectory and reconstruction performance comparable to traditional methods. We evaluate our method on KITTI, Waymo, and Virtual KITTI datasets. VGGT-Long not only runs successfully on long RGB sequences where foundation models typically fail, but also produces accurate and consistent geometry across various conditions. Our results highlight the potential of leveraging foundation models for scalable monocular 3D scene in real-world settings, especially for autonomous driving scenarios. Code is available at https://github.com/DengKaiCQ/VGGT-Long.
Key facts. Cited by 107 papers in the map (data through 7 Oct 2026). Builds on 36 of its 51 references that are in the map. First posted on arXiv 22 Jul 2025.
Builds on
36 of 51 references.
References · 36
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- 2021Pixel-Perfect Structure-from-Motion with Featuremetric Refinementcited by 199
- 2024MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priorscited by 198
- 2022Deep Patch Visual Odometrycited by 186
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- 2023Optimal Transport Aggregation for Visual Place Recognitioncited by 151
- 2025VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifoldcited by 130
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- 2024Deep Patch Visual SLAMcited by 68
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Citing papers per year: 2025: 23; 2026: 84.
107 papers.
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- 2026FrameVGGT: Coherence-Preserving Memory for Bounded Streaming Geometry8 Mar 2026
- 2025Co-Me: Confidence-Guided Token Merging for Visual Geometric Transformers18 Nov 2025
- 2025FastVGGT: Training-Free Acceleration of Visual Geometry Transformer2 Sep 2025
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- 2025TTT3R: 3D Reconstruction as Test-Time Trainingcited by 122
- 2025WorldMirror: Universal 3D World Reconstruction with Any-Prior Promptingcited by 60
- 2026InfiniteVGGT: Visual Geometry Grounded Transformer for Endless Streamscited by 51
- 2025Efficiently Reconstructing Dynamic Scenes One D4RT at a Timecited by 46
- 2026LoGeR: Long-Context Geometric Reconstruction with Hybrid Memorycited by 33
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- 2026Think Locally, Refine Globally for Memory-Efficient 3D Reconstruction18 Sep 2026
- 2026GRF-Recon: Global Ray-Field Optimization for Long-Sequence Feed-forward Reconstruction17 Sep 2026
- 2026AMB3R-SLAM: Kilometer-scale SLAM with Hierarchical Backend17 Sep 2026
- 2026GeoCond: A Conditioning-Aware Reliability Adapter for Feed-Forward 3D Reconstruction16 Sep 2026
- 2026G3AR: Graph-Guided Neural Visual Geometry for Scalable Multi-Sequence Aerial Registration15 Sep 2026
- 2026SURE-Map: Self-Correcting Streaming Geometric Foundation Models14 Sep 2026
- 2026SkyAnchor: Updating Metric-scale Aerial 3D Gaussian Scenes from Unposed Ground-View Sequences12 Sep 2026
- 2026FFVO: A Feedforward Pose Decoder for Long-Horizon Visual Odometry12 Sep 2026
- 2026ReconPlusGen: Injecting Reconstruction Prior into Multi-view 3D Generation through Noise Inversion and Modulation10 Sep 2026
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