AquaFlow: A Monocular Gaussian Splatting SLAM for Underwater Streaming Reconstruction
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Abstract (arXiv)
Recent monocular 3D Gaussian Splatting (3DGS) streaming reconstruction methods have achieved impressive performance by balancing reconstruction quality and efficiency. However, extending these frameworks to underwater scenes remains challenging due to severe visual degradation, such as light attenuation and scattering, which degrades camera pose tracking and distorts scene geometry. To address these challenges, we propose AquaFlow, a monocular Gaussian Splatting streaming reconstruction framework for efficient and high-fidelity underwater reconstruction. Specifically, AquaFlow fine-tunes a 3D vision foundation model on large-scale underwater data for robust pose and pointmap estimation, and introduces a medium-guided incremental Gaussian initialization strategy for streaming mapping. Furthermore, we develop a streaming-compatible hybrid scene representation that integrates structured, distance-conditioned neural Gaussians with a physics-inspired optical model to compensate for underwater image formation effects, enabling accurate scene reconstruction. We evaluate AquaFlow on a comprehensive dataset of 62 diverse underwater trajectories, collected from both public benchmarks and in-the-wild web videos across various scales. Extensive experiments demonstrate that AquaFlow achieves state-of-the-art tracking and rendering performance, reducing average localization error by 13.2% and improving PSNR by 4.74 dB compared to WaterSplat-SLAM.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 28 of its 48 references that are in the map. First posted on arXiv 24 Aug 2026.
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References · 28
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2024Depth Anything V2cited by 1,422
- 2024Grounding Image Matching in 3D with MASt3Rcited by 983
- 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 687
- 2020TartanAir: A Dataset to Push the Limits of Visual SLAMcited by 506
- 2023Gaussian Splatting SLAMcited by 415
- 2024MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priorscited by 205
- 2025VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifoldcited by 136
- 2023SeaThru-NeRF: Neural Radiance Fields in Scattering Mediacited by 75
- 2024Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussianscited by 66
- 2024WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splattingcited by 41
16 more
- 2024SeaSplat: Representing Underwater Scenes with 3D Gaussian Splatting and a Physically Grounded Image Formation Modelcited by 36
- 2025On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Imagescited by 36
- 2026VGGT-SLAM 2.0: Real-time Dense Feed-forward Scene Reconstructioncited by 28
- 2024Compact 3D Gaussian Splatting For Dense Visual SLAMcited by 25
- 2024HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstructioncited by 25
- 2024UW-GS: Distractor-Aware 3D Gaussian Splatting for Enhanced Underwater Scene Reconstructioncited by 24
- 2025Outdoor Monocular SLAM with Global Scale-Consistent 3D Gaussian Pointmapscited by 22
- 2023FLSea: Underwater Visual-Inertial and Stereo-Vision Forward-Looking Datasetscited by 21
- 2019Experimental Comparison of Open Source Visual-Inertial-Based State Estimation Algorithms in the Underwater Domaincited by 16
- 2023Real-Time Dense 3D Mapping of Underwater Environmentscited by 16
- 2022High Definition, Inexpensive, Underwater Mappingcited by 9
- 2018Real-time Monocular Visual Odometry for Turbid and Dynamic Underwater Environmentscited by 6
- 2023Knowledge Distillation for Feature Extraction in Underwater VSLAMcited by 5
- 2025RUSplatting: Robust 3D Gaussian Splatting for Sparse-View Underwater Scene Reconstructioncited by 4
- 2025UW-3DGS: Underwater 3D Reconstruction with Physics-Aware Gaussian Splattingcited by 2
- 2026WaterSplat-SLAM: Photorealistic Monocular SLAM in Underwater Environmentcited by 1
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