SIM-Sync: From Certifiably Optimal Synchronization over the 3D Similarity Group to Scene Reconstruction with Learned Depth
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Abstract (arXiv)
This paper presents SIM-Sync, a certifiably optimal algorithm that estimates camera trajectory and 3D scene structure directly from multiview image keypoints. SIM-Sync fills the gap between pose graph optimization and bundle adjustment; the former admits efficient global optimization but requires relative pose measurements and the latter directly consumes image keypoints but is difficult to optimize globally (due to camera projective geometry). The bridge to this gap is a pretrained depth prediction network. Given a graph with nodes representing monocular images taken at unknown camera poses and edges containing pairwise image keypoint correspondences, SIM-Sync first uses a pretrained depth prediction network to lift the 2D keypoints into 3D scaled point clouds, where the scaling of the per-image point cloud is unknown due to the scale ambiguity in monocular depth prediction. SIM-Sync then seeks to synchronize jointly the unknown camera poses and scaling factors (i.e., over the 3D similarity group). The SIM-Sync formulation, despite nonconvex, allows designing an efficient certifiably optimal solver that is almost identical to the SE-Sync algorithm. We demonstrate the tightness, robustness, and practical usefulness of SIM-Sync in both simulated and real experiments. In simulation, we show (i) SIM-Sync compares favorably with SE-Sync in scale-free synchronization, and (ii) SIM-Sync can be used together with robust estimators to tolerate a high amount of outliers. In real experiments, we show (a) SIM-Sync achieves similar performance as Ceres on bundle adjustment datasets, and (b) SIM-Sync performs on par with ORB-SLAM3 on the TUM dataset with zero-shot depth prediction.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). First posted on arXiv 11 Sep 2023.
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Citing papers per year: 2024: 1; 2025: 2; 2026: 2.
5 papers.
- 2025VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifoldcited by 136
- 2024PreF3R: Pose-Free Feed-Forward 3D Gaussian Splatting from Variable-length Image Sequencecited by 28
- 2026Advances in Global Solvers for 3D Visioncited by 13
- 2025Building Rome with Convex Optimizationcited by 8
- 2026UniQueR: Unified Query-based Feedforward 3D Reconstructioncited by 3
- 2026UniQueR: Unified Query-based Feedforward 3D Reconstruction24 Mar 2026
- 2026Advances in Global Solvers for 3D Vision16 Feb 2026
- 2025VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifold18 May 2025
- 2025Building Rome with Convex Optimization7 Feb 2025
- 2024PreF3R: Pose-Free Feed-Forward 3D Gaussian Splatting from Variable-length Image Sequence25 Nov 2024