mlsanityData to 14 Oct 2026

4DGS-WAM: Bridging Past and Future with an Object-Centric World Action Model based on 4D Gaussian Splatting

arXiv 2608.25956 ↗First posted 26 Aug 2026cs.CVcited by 2

On the map: World models → Embodied and robot world models

Abstract (arXiv)

Current world action models (WAMs) typically operate on 2D visual data. These models can achieve exceptional visual quality, but they lack explicit spatial structure for individual objects and repeatedly process redundant background content. Although point clouds can represent the world in 3D space, they can be difficult to align and accumulate across viewpoints. In this paper, we leverage an explicit 4D Gaussian Splatting (4DGS) representation that separately models dynamic objects and the static background of a scene. For dynamic objects, we use a policy model to predict future actor actions and a world model to predict transformations of their observed Gaussian splats. The static background need not be regenerated for future states, as much of it has already been observed in past frames. This forms an object-centric world action model, which we name 4DGS-WAM. It lifts 2D observations into a persistent 4D representation so that previously observed static content can be reused during future prediction. Future-state extrapolation can then focus on modeling the evolution of dynamic objects. Experiments on KITTI-MOT evaluate short-horizon prediction and past reconstruction.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in Embodied and robot world models, one of 11 directions in World models. Builds on 29 of its 37 references that are in the map. First posted on arXiv 26 Aug 2026.

Builds on

29 of 37 references.

Closest ancestors · 5

Same direction, newest first

  1. 2026World Action Models: The Next Frontier in Embodied AI12 May
  2. 2026World Action Models are Zero-shot Policies17 Feb
  3. 2026PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulation7 Jan
  4. 2025RynnVLA-002: A Unified Vision-Language-Action and World Model21 Nov
  5. 2025WorldVLA: Towards Autoregressive Action World Model26 Jun

Other references · 24

  1. 2017Attention Is All You Needcited by 60,361
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  4. 2017FiLM: Visual Reasoning with a General Conditioning Layercited by 2,333
  5. 2020GLU Variants Improve Transformercited by 1,804
  6. 2025VGGT: Visual Geometry Grounded Transformercited by 1,539
  7. 2019Root Mean Square Layer Normalizationcited by 1,480
  8. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  9. 2025SAM 3: Segment Anything with Conceptscited by 906
  10. 2025Depth Anything 3: Recovering the Visual Space from Any Viewscited by 692
  11. 2023GAIA-1: A Generative World Model for Autonomous Drivingcited by 637
  12. 2023Gaussian Splatting SLAMcited by 415
12 more
  1. 2024DriveDreamer-2: LLM-Enhanced World Models for Diverse Driving Video Generationcited by 191
  2. 2025VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifoldcited by 136
  3. 2025Unified Vision-Language-Action Modelcited by 134
  4. 2024DriveDreamer4D: World Models Are Effective Data Machines for 4D Driving Scene Representationcited by 123
  5. 2025Epona: Autoregressive Diffusion World Model for Autonomous Drivingcited by 117
  6. 2025Efficiently Reconstructing Dynamic Scenes One D4RT at a Timecited by 54
  7. 2026NeoVerse: Enhancing 4D World Model with in-the-wild Monocular Videoscited by 46
  8. 2025WAFT: Warping-Alone Field Transforms for Optical Flowcited by 34
  9. 2025EmbodiedSplat: Personalized Real-to-Sim-to-Real Navigation with Gaussian Splats from a Mobile Devicecited by 12
  10. 20254D Gaussian Splatting SLAMcited by 10
  11. 2026Flow4DGS-SLAM: Optical Flow-Guided 4D Gaussian Splatting SLAMcited by 3
  12. 2026Envision4D: Envisioning Visual Futures via Feed-forward 4D Gaussian Splatting for Autonomous Drivingcited by 1

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 2.

2 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026Foresight Without Seeing: Latent Futures for World Action Models
  2. 2026RoGSW4RLD: Feed-Forward 4D Gaussian Lifting for Robot World Model Rollouts
  3. 20253D and 4D World Modeling: A Survey
  4. 20264D-WAM: Infusing Spatiotemporal Awareness into World Action Models through Trajectory Fields
  5. 2026GeoSem-WAM: Geometry- and Semantic-Aware World Action Models
  6. 2026WAM4D: Fast 4D World Action Model via Spatial Register Tokens
  7. 2026DreamWAM: Beyond RGB Future Prediction for World Action Models
  8. 20264D-WAM: 4D Consistent World Modeling for Autonomous Driving