Adaptive World Memory 3D Foundation Model for Scalable 3D Mapping, Localization, and Rendering
On the map: LLM reasoning → Spatial and embodied reasoning
Abstract (arXiv)
Recent 3D foundation models enable generalizable geometric reasoning from RGB images but remain limited in persistent memory, scalability, and renderable scene modeling. We present a memory-centric 3D foundation model for scalable robotic localization, reconstruction, and Gaussian rendering. Its core is an adaptive world memory mechanism that combines transformer-based gated updates with test-time temporal-spatial regulation. Learned gates control recurrent memory propagation, while temporal state evolution and spatial observation-state consistency regulate token-wise updates and forgetting over long image sequences. To support large-scale mapping, we organize memory into local submaps and integrate progressive mapping and tracking, loop closure, and SL(4)-based global refinement to maintain local accuracy and global consistency. A Gaussian reconstruction head decodes memory-enhanced features into renderable primitives, unifying camera pose estimation, dense point-cloud reconstruction, and photorealistic rendering within a single model. Experiments on public benchmarks and self-collected datasets from diverse robotic platforms demonstrate improved trajectory accuracy, reconstruction completeness, and rendering quality over existing 3D foundation reconstruction and SLAM baselines. These results support adaptive memory as a foundation for persistent robotic world modeling. The dataset and code will be made publicly available at hrefhttps://github.com/dtc111111/AWM-3DFMhttps://github.com/dtc111111/AWM-3DFM.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning. Builds on 70 of its 82 references that are in the map. First posted on arXiv 18 Sep 2026.
Builds on
70 of 82 references.
References · 70
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2023Mamba: Linear-Time Sequence Modeling with Selective State Spacescited by 4,718
- 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,117
- 2014Empirical Evaluation of Gated Recurrent Neural Networks on Sequence Modelingcited by 2,367
- 2020Transformers are RNNs: Fast Autoregressive Transformers with Linear Attentioncited by 2,022
- 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,567
- 2025VGGT: Visual Geometry Grounded Transformercited by 1,539
- 2014On the Properties of Neural Machine Translation: Encoder-Decoder Approachescited by 1,304
- 2024Grounding Image Matching in 3D with MASt3Rcited by 983
- 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
- 2020ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAMcited by 878
- 2016ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Camerascited by 806
38 more
- 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 687
- 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 589
- 2025Continuous 3D Perception Model with Persistent Statecited by 548
- 2021Linear Transformers Are Secretly Fast Weight Programmerscited by 502
- 2024MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motioncited by 442
- 2017VINS-Mono: A Robust and Versatile Monocular Visual-Inertial State Estimatorcited by 423
- 2023Gaussian Splatting SLAMcited by 415
- 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
- 2025Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Passcited by 367
- 2024Learning to (Learn at Test Time): RNNs with Expressive Hidden Statescited by 355
- 2025π3: Permutation-Equivariant Visual Geometry Learningcited by 319
- 2021Neural RGB-D Surface Reconstructioncited by 313
- 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
- 20243D Reconstruction with Spatial Memorycited by 277
- 2024MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priorscited by 205
- 2022Deep Patch Visual Odometrycited by 190
- 2020Robust Consistent Video Depth Estimationcited by 188
- 2018DeepV2D: Video to Depth with Differentiable Structure from Motioncited by 185
- 2019ReFusion: 3D Reconstruction in Dynamic Environments for RGB-D Cameras Exploiting Residualscited by 181
- 2023NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAMcited by 164
- 2025Streaming 4D Visual Geometry Transformercited by 161
- 2022ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fieldscited by 158
- 2023Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Camerascited by 141
- 2025VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifoldcited by 136
- 2023GO-SLAM: Global Optimization for Consistent 3D Instant Reconstructioncited by 133
- 2025Test-Time Training Done Rightcited by 130
- 2025TTT3R: 3D Reconstruction as Test-Time Trainingcited by 129
- 2020DeepFactors: Real-Time Probabilistic Dense Monocular SLAMcited by 117
- 2025VGGT-Long: Chunk it, Loop it, Align it -- Pushing VGGT's Limits on Kilometer-scale Long RGB Sequencescited by 115
- 2024SLAM3R: Real-Time Dense Scene Reconstruction from Monocular RGB Videoscited by 102
- 2025Easi3R: Estimating Disentangled Motion from DUSt3R Without Trainingcited by 91
- 2025Point3R: Streaming 3D Reconstruction with Explicit Spatial Pointer Memorycited by 87
- 2025STream3R: Scalable Sequential 3D Reconstruction with Causal Transformercited by 82
- 2024Deep Patch Visual SLAMcited by 71
- 2023PLGSLAM: Progressive Neural Scene Represenation with Local to Global Bundle Adjustmentcited by 63
- 2026InfiniteVGGT: Visual Geometry Grounded Transformer for Endless Streamscited by 56
- 2018LDSO: Direct Sparse Odometry with Loop Closurecited by 51
- 2023Dense RGB SLAM with Neural Implicit Mapscited by 42
50 most cited of 70 All 70 (JSON)
Built on by
Not cited yet.
Similar, not cited
Close in wording, no citation either way
- 2026Memory Over Maps: 3D Object Localization Without Reconstruction
- 2026GeneralVLA-2: Geometry-Aware Reconstruction and Governed Memory for Robot Planning
- 2026Geometry-Aware Implicit Memory for Video World Models
- 2026Beyond Pixel Histories: World Models with Persistent 3D State
- 2026Latent Spatial Memory for Video World Models
- 2026WorldStereo: Bridging Camera-Guided Video Generation and Scene Reconstruction via 3D Geometric Memories
- 2026UCM: Unified Modeling of Camera Control and Memory with Time-aware Positional Encoding Warping for World Models
- 2026LT-Mem: Volatility-Aware Spatio-Temporal Memory for Lifelong Scene Understanding