Mamba-VGGT: Persistent Long-Sequence Video Geometry Grounded Transformer via External Sliding Window Mamba Memory
On the map: State-space sequence models (S4, Mamba) → Video, motion and generative Mamba models
Abstract (arXiv)
Visual Geometry Grounded Transformers (VGGT) have set new benchmarks in high-fidelity 3D scene reconstruction. However, as the sequence length increases, these models suffer from catastrophic geometric forgetting and accumulation drift, primarily due to the quadratic complexity of global attention which necessitates truncated temporal windows. To overcome the resulting geometric drift, we present Mamba-VGGT, an enhanced VGGT framework capable of persistent long-range reasoning. Our key contribution is a Sliding Window Mamba (SWM) memory module that maintains an explicit external memory token across temporal windows. This module leverages selective state-space modeling to distill and propagate global geometric priors, effectively bypassing the memory constraints of traditional transformers. To integrate these long-term temporal cues without disrupting the highly optimized spatial features of the pre-trained VGGT, we propose a Zero-Init Spatial Memory Injector. Utilizing zero-convolutional layers, this injector adaptively fuses persistent memory into the patch token stream, ensuring structural stability and seamless feature alignment. Extensive experiments demonstrate that our approach significantly outperforms existing VGGT-based methods in maintaining spatial consistency and reducing trajectory accumulation errors. Our work provides a scalable, linear-complexity solution for geometry-grounded world modeling in extensive 3D environments.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Placed in Video, motion and generative Mamba models, one of 10 directions in State-space sequence models (S4, Mamba). Builds on 36 of its 41 references that are in the map. First posted on arXiv 17 May 2026.
Builds on
36 of 41 references.
References · 36
- 2023Mamba: Linear-Time Sequence Modeling with Selective State Spacescited by 4,718
- 2020Transformers are RNNs: Fast Autoregressive Transformers with Linear Attentioncited by 2,022
- 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,567
- 2025VGGT: Visual Geometry Grounded Transformercited by 1,539
- 2024Grounding Image Matching in 3D with MASt3Rcited by 983
- 2020ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAMcited by 878
- 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 687
- 2021Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstructioncited by 652
- 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 589
- 2025Continuous 3D Perception Model with Persistent Statecited by 548
- 2021Linear Transformers Are Secretly Fast Weight Programmerscited by 502
- 2023Gaussian Splatting SLAMcited by 415
24 more
- 2025Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Passcited by 367
- 2024Learning to (Learn at Test Time): RNNs with Expressive Hidden Statescited by 355
- 2025π3: Permutation-Equivariant Visual Geometry Learningcited by 319
- 20243D Reconstruction with Spatial Memorycited by 277
- 2019ReFusion: 3D Reconstruction in Dynamic Environments for RGB-D Cameras Exploiting Residualscited by 181
- 2025FLARE: Feed-forward Geometry, Appearance and Camera Estimation from Uncalibrated Sparse Viewscited by 180
- 2025Streaming 4D Visual Geometry Transformercited by 161
- 2025VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifoldcited by 136
- 2025Test-Time Training Done Rightcited by 130
- 2025TTT3R: 3D Reconstruction as Test-Time Trainingcited by 129
- 2025VGGT-Long: Chunk it, Loop it, Align it -- Pushing VGGT's Limits on Kilometer-scale Long RGB Sequencescited by 115
- 2025Point3R: Streaming 3D Reconstruction with Explicit Spatial Pointer Memorycited by 87
- 2023PLGSLAM: Progressive Neural Scene Represenation with Local to Global Bundle Adjustmentcited by 63
- 2026InfiniteVGGT: Visual Geometry Grounded Transformer for Endless Streamscited by 56
- 2026LoGeR: Long-Context Geometric Reconstruction with Hybrid Memorycited by 39
- 2026LingBot-Map: Geometric Context Transformer for Streaming 3D Reconstructioncited by 37
- 2026Scal3R: Scalable Test-Time Training for Large-Scale 3D Reconstructioncited by 31
- 2025What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Modelscited by 29
- 2026ZipMap: Linear-Time Stateful 3D Reconstruction via Test-Time Trainingcited by 26
- 2024Compact 3D Gaussian Splatting For Dense Visual SLAMcited by 25
- 2025AMB3R: Accurate Feed-forward Metric-scale 3D Reconstruction with Backendcited by 20
- 2026VGG-T3: Offline Feed-Forward 3D Reconstruction at Scalecited by 18
- 2025GRS-SLAM3R: Real-Time Dense SLAM with Gated Recurrent Statecited by 6
- 2026Mem3R: Streaming 3D Reconstruction with Hybrid Memory via Test-Time Trainingcited by 6
Built on by
Citing papers per year: 2026: 3.
3 papers.
Similar, not cited
Close in wording, no citation either way
- 2026Geometry-Aware Rotary Position Embedding for Consistent Video World Model
- 2026Geometry-Aware Implicit Memory for Video World Models
- 2026FrameVGGT: Coherence-Preserving Memory for Bounded Streaming Geometry
- 2026OVGGT: O(1) Constant-Cost Streaming Visual Geometry Transformer
- 2025HTTM: Head-wise Temporal Token Merging for Faster VGGT
- 2025FastVGGT: Training-Free Acceleration of Visual Geometry Transformer
- 2025MUT3R: Motion-aware Updating Transformer for Dynamic 3D Reconstruction
- 2025Evict3R: Training-Free Token Eviction for Memory-Bounded Streaming Visual Geometry Transformers