Clio: Real-time Task-Driven Open-Set 3D Scene Graphs
Not on the map. Why?
Abstract (arXiv)
Modern tools for class-agnostic image segmentation (e.g., SegmentAnything) and open-set semantic understanding (e.g., CLIP) provide unprecedented opportunities for robot perception and mapping. While traditional closed-set metric-semantic maps were restricted to tens or hundreds of semantic classes, we can now build maps with a plethora of objects and countless semantic variations. This leaves us with a fundamental question: what is the right granularity for the objects (and, more generally, for the semantic concepts) the robot has to include in its map representation? While related work implicitly chooses a level of granularity by tuning thresholds for object detection, we argue that such a choice is intrinsically task-dependent. The first contribution of this paper is to propose a task-driven 3D scene understanding problem, where the robot is given a list of tasks in natural language and has to select the granularity and the subset of objects and scene structure to retain in its map that is sufficient to complete the tasks. We show that this problem can be naturally formulated using the Information Bottleneck (IB), an established information-theoretic framework. The second contribution is an algorithm for task-driven 3D scene understanding based on an Agglomerative IB approach, that is able to cluster 3D primitives in the environment into task-relevant objects and regions and executes incrementally. The third contribution is to integrate our task-driven clustering algorithm into a real-time pipeline, named Clio, that constructs a hierarchical 3D scene graph of the environment online using only onboard compute, as the robot explores it. Our final contribution is an extensive experimental campaign showing that Clio not only allows real-time construction of compact open-set 3D scene graphs, but also improves the accuracy of task execution by limiting the map to relevant semantic concepts.
Key facts. Cited by 81 papers in the map (data through 7 Oct 2026). First posted on arXiv 21 Apr 2024.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2024: 13; 2025: 31; 2026: 37.
81 papers.
Sort:
By area:
- 2025VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifoldcited by 130
- 2024GraphEQA: Using 3D Semantic Scene Graphs for Real-time Embodied Question Answeringcited by 37
- 2024DynaMem: Online Dynamic Spatio-Semantic Memory for Open World Mobile Manipulationcited by 32
- 2024Search3D: Hierarchical Open-Vocabulary 3D Segmentationcited by 31
- 2025What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Modelscited by 29
- 2025RayFronts: Open-Set Semantic Ray Frontiers for Online Scene Understanding and Explorationcited by 23
- 2025FunGraph: Functionality Aware 3D Scene Graphs for Language-Prompted Scene Interactioncited by 22
- 2026VGGT-SLAM 2.0: Real-time Dense Feed-forward Scene Reconstructioncited by 22
- 2025Describe Anything Anywhere At Any Momentcited by 19
- 2024SPINE: Online Semantic Planning for Missions with Incomplete Natural Language Specifications in Unstructured Environmentscited by 16
- 2024RelationField: Relate Anything in Radiance Fieldscited by 16
- 2024The Bare Necessities: Designing Simple, Effective Open-Vocabulary Scene Graphscited by 11
38 more
- 2025Air-Ground Collaboration for Language-Specified Missions in Unknown Environmentscited by 11
- 2025MORE: Mobile Manipulation Rearrangement Through Grounded Language Reasoningcited by 9
- 2026Articulated 3D Scene Graphs for Open-World Mobile Manipulationcited by 9
- 2025ASHiTA: Automatic Scene-grounded HIerarchical Task Analysiscited by 8
- 2025FindAnything: Open-Vocabulary and Object-Centric Mapping for Robot Exploration in Any Environmentcited by 8
- 2025CodeDiffuser: Attention-Enhanced Diffusion Policy via VLM-Generated Code for Instruction Ambiguitycited by 8
- 2025KeySG: Hierarchical Keyframe-Based 3D Scene Graphscited by 8
- 2025MomaGraph: State-Aware Unified Scene Graphs with Vision-Language Model for Embodied Task Planningcited by 8
- 2024OpenSU3D: Open World 3D Scene Understanding using Foundation Modelscited by 6
- 2024WildLMa: Long Horizon Loco-Manipulation in the Wildcited by 6
- 2025DualMap: Online Open-Vocabulary Semantic Mapping for Natural Language Navigation in Dynamic Changing Scenescited by 6
- 2025Language-Grounded Hierarchical Planning and Execution with Multi-Robot 3D Scene Graphscited by 6
- 2025GALA: Guided Attention with Language Alignment for Open Vocabulary Gaussian Splattingcited by 6
- 2025Bayesian Fields: Task-driven Open-Set Semantic Gaussian Splattingcited by 5
- 2025Social 3D Scene Graphs: Modeling Human Actions and Relations for Interactive Service Robotscited by 5
- 2026RAG-3DSG: Enhancing 3D Scene Graphs with Re-Shot Guided Retrieval-Augmented Generationcited by 5
- 2026FunFact: Building Probabilistic Functional 3D Scene Graphs via Factor-Graph Reasoningcited by 5
- 2025CuriousBot: Interactive Mobile Exploration via Actionable 3D Relational Object Graphcited by 4
- 2025DyGEnc: Encoding a Sequence of Textual Scene Graphs to Reason and Answer Questions in Dynamic Scenescited by 4
- 2025Ella: Embodied Social Agents with Lifelong Memorycited by 4
- 20263D Scene Graphs: Open Challenges and Future Directionscited by 4
- 2024Generation of Uncertainty-Aware High-Level Spatial Concepts in Factorized 3D Scene Graphs via Graph Neural Networkscited by 3
- 2025GraphPad: Inference-Time 3D Scene Graph Updates for Embodied Question Answeringcited by 3
- 2026Remember with Confidence: Uncertainty Quantification for Spatio-temporal Memory with Probabilistic Guaranteescited by 3
- 2025RAZER: Robust Accelerated Zero-Shot 3D Open-Vocabulary Panoptic Reconstruction with Spatio-Temporal Aggregationcited by 2
- 2025Hi-Dyna Graph: Hierarchical Dynamic Scene Graph for Robotic Autonomy in Human-Centric Environmentscited by 2
- 2025Open-Vocabulary Indoor Object Grounding with 3D Hierarchical Scene Graphcited by 2
- 2026LOST-3DSG: Lightweight Open-Vocabulary 3D Scene Graphs with Semantic Tracking in Dynamic Environmentscited by 2
- 2026T-FunS3D: Task-Driven Hierarchical Open-Vocabulary 3D Functionality Segmentationcited by 2
- 2026Think While You Map: Asynchronous Vision-Language Agents for Incremental 3D Scene Graphscited by 2
- 2024Mapping the Unseen: Unified Promptable Panoptic Mapping with Dynamic Labeling using Foundation Modelscited by 1
- 2024TB-HSU: Hierarchical 3D Scene Understanding with Contextual Affordancescited by 1
- 2025QueryAdapter: Rapid Adaptation of Vision-Language Models in Response to Natural Language Queriescited by 1
- 2025SG-Tailor: Inter-Object Commonsense Relationship Reasoning for Scene Graph Manipulationcited by 1
- 2025OpenLex3D: A Tiered Evaluation Benchmark for Open-Vocabulary 3D Scene Representationscited by 1
- 2025Spatiotemporal Knowledge Graphs as Persistent Scene Memory for Embodied Question Answeringcited by 1
- 2025KM-ViPE: Online Tightly Coupled Vision-Language-Geometry Fusion for Open-Vocabulary Semantic SLAMcited by 1
- 2026ExPrIS: Knowledge-Level Expectations as Priors for Object Interpretation from Sensor Datacited by 1
50 most cited of 81 All 81 (JSON)
- 2026PORTER: Edge-Cloud Residency for Persistent 3D Scene Graph Memory27 Sep 2026
- 2026A Scene Language Model for Open-Vocabulary Scene Mapping18 Sep 2026
- 2026Finder: Agentic Closed-Loop Object Finding for Embodied Grounding16 Sep 2026
- 2026Evaluation of Vision-Language Models Across Diverse Coastal Environments9 Sep 2026
- 2026GESTO: Human-Centric Spatio-Temporal Memory for Reasoning in Dynamic Scenes11 Aug 2026
- 2026Prior-SG: Task and Prior Driven Region Segmentation for Scene Graphs in Arbitrarily-Structured Environments6 Aug 2026
- 2026A Review Of Robotic World Models For Dynamic Environments Based On Factor And Scene Graphs27 Jul 2026
- 2026Just-In-Time Scene Graph Growth: Combating Perceptual Saturation in Long-Horizon Robotics14 Jul 2026
- 20263D Scene Graph Prediction: Generating Hierarchical Models from Partially Observed Environments12 Jul 2026
- 2026Think While You Map: Asynchronous Vision-Language Agents for Incremental 3D Scene Graphs30 Jun 2026
- 2026GaussLite: Online Task-Conditioned 3D Gaussian Splatting for Real-Time Robotic Mapping29 Jun 2026
- 2026Agentic Collaborative Cognition for Zero-Shot 3D Understanding23 Jun 2026
38 more
- 20263D Scene Graphs: Open Challenges and Future Directions15 Jun 2026
- 2026SemanticXR: Low Power and Real-time Queryable Semantic Mapping with an Object-Level Device-Cloud Architecture11 Jun 2026
- 2026SG2Loc: Sequential Visual Localization on 3D Scene Graphs10 Jun 2026
- 2026Remember with Confidence: Uncertainty Quantification for Spatio-temporal Memory with Probabilistic Guarantees6 Jun 2026
- 2026T-FunS3D: Task-Driven Hierarchical Open-Vocabulary 3D Functionality Segmentation4 Jun 2026
- 2026EvoMemNav: Efficient Self-Evolving Fine-Grained Memory for Zero-Shot Embodied Navigation2 Jun 2026
- 2026Expanding Spatial and Temporal Context for Robotic Imitation Learning With Scene Graphs31 May 2026
- 2026Belief Consistency Between Foundation-Model Evidence and Geometric Perception in Persistent Robotic Maps29 May 2026
- 2026Analogical Trajectory Transfer14 May 2026
- 2026LEXI-SG: Monocular 3D Scene Graph Mapping with Room-Guided Feed-Forward Reconstruction13 May 2026
- 2026OpenSGA: Efficient 3D Scene Graph Alignment in the Open World11 May 2026
- 2026RADIO-ViPE: Online Tightly Coupled Multi-Modal Fusion for Open-Vocabulary Semantic SLAM in Dynamic Environments28 Apr 2026
- 2026Instant Colorization of Gaussian Splats18 Apr 2026
- 2026A Survey of Spatial Memory Representations for Efficient Robot Navigation13 Apr 2026
- 2026FunFact: Building Probabilistic Functional 3D Scene Graphs via Factor-Graph Reasoning4 Apr 2026
- 2026Memory Over Maps: 3D Object Localization Without Reconstruction20 Mar 2026
- 2026Relational Semantic Reasoning on 3D Scene Graphs for Open World Interactive Object Search5 Mar 2026
- 2026DISC: Dense Integrated Semantic Context for Large-Scale Open-Set Semantic Mapping4 Mar 2026
- 2026Articulated 3D Scene Graphs for Open-World Mobile Manipulation18 Feb 2026
- 2026STaR: Scalable Task-Conditioned Retrieval for Long-Horizon Multimodal Robot Memory9 Feb 2026
- 2026LIEREx: Language-Image Embeddings for Robotic Exploration2 Feb 2026
- 2026VGGT-SLAM 2.0: Real-time Dense Feed-forward Scene Reconstruction27 Jan 2026
- 2026ExPrIS: Knowledge-Level Expectations as Priors for Object Interpretation from Sensor Data21 Jan 2026
- 2026RAG-3DSG: Enhancing 3D Scene Graphs with Re-Shot Guided Retrieval-Augmented Generation15 Jan 2026
- 2026LOST-3DSG: Lightweight Open-Vocabulary 3D Scene Graphs with Semantic Tracking in Dynamic Environments6 Jan 2026
- 2025MomaGraph: State-Aware Unified Scene Graphs with Vision-Language Model for Embodied Task Planning18 Dec 2025
- 2025What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Models3 Dec 2025
- 2025KM-ViPE: Online Tightly Coupled Vision-Language-Geometry Fusion for Open-Vocabulary Semantic SLAM1 Dec 2025
- 2025Describe Anything Anywhere At Any Moment29 Nov 2025
- 2025Spatiotemporal Knowledge Graphs as Persistent Scene Memory for Embodied Question Answering1 Oct 2025
- 2025KeySG: Hierarchical Keyframe-Based 3D Scene Graphs1 Oct 2025
- 2025Social 3D Scene Graphs: Modeling Human Actions and Relations for Interactive Service Robots29 Sep 2025
- 2025GALA: Guided Attention with Language Alignment for Open Vocabulary Gaussian Splatting19 Aug 2025
- 2025Open-Vocabulary Indoor Object Grounding with 3D Hierarchical Scene Graph16 Jul 2025
- 2025Ella: Embodied Social Agents with Lifelong Memory30 Jun 2025
- 2025CodeDiffuser: Attention-Enhanced Diffusion Policy via VLM-Generated Code for Instruction Ambiguity19 Jun 2025
- 2025Language-Grounded Hierarchical Planning and Execution with Multi-Robot 3D Scene Graphs9 Jun 2025
- 2025DualMap: Online Open-Vocabulary Semantic Mapping for Natural Language Navigation in Dynamic Changing Scenes2 Jun 2025
50 newest of 81 All 81 (JSON)
- 2024DynaMem: Online Dynamic Spatio-Semantic Memory for Open World Mobile Manipulationcited by 32
- 2024RelationField: Relate Anything in Radiance Fieldscited by 16
- 2025MomaGraph: State-Aware Unified Scene Graphs with Vision-Language Model for Embodied Task Planningcited by 8
- 2025RAZER: Robust Accelerated Zero-Shot 3D Open-Vocabulary Panoptic Reconstruction with Spatio-Temporal Aggregationcited by 2
- 2025QueryAdapter: Rapid Adaptation of Vision-Language Models in Response to Natural Language Queriescited by 1
- 2025Spatiotemporal Knowledge Graphs as Persistent Scene Memory for Embodied Question Answeringcited by 1
- 2026Memory Over Maps: 3D Object Localization Without Reconstructioncited by 1
- 2026Agentic Collaborative Cognition for Zero-Shot 3D Understandingcited by 0
- 2026Evaluation of Vision-Language Models Across Diverse Coastal Environmentscited by 0
- 2026Evaluation of Vision-Language Models Across Diverse Coastal Environments9 Sep 2026
- 2026Agentic Collaborative Cognition for Zero-Shot 3D Understanding23 Jun 2026
- 2026Memory Over Maps: 3D Object Localization Without Reconstruction20 Mar 2026
- 2025MomaGraph: State-Aware Unified Scene Graphs with Vision-Language Model for Embodied Task Planning18 Dec 2025
- 2025Spatiotemporal Knowledge Graphs as Persistent Scene Memory for Embodied Question Answering1 Oct 2025
- 2025RAZER: Robust Accelerated Zero-Shot 3D Open-Vocabulary Panoptic Reconstruction with Spatio-Temporal Aggregation21 May 2025
- 2025QueryAdapter: Rapid Adaptation of Vision-Language Models in Response to Natural Language Queries26 Feb 2025
- 2024RelationField: Relate Anything in Radiance Fields18 Dec 2024
- 2024DynaMem: Online Dynamic Spatio-Semantic Memory for Open World Mobile Manipulation7 Nov 2024
- 2025MORE: Mobile Manipulation Rearrangement Through Grounded Language Reasoningcited by 9
- 2026FunFact: Building Probabilistic Functional 3D Scene Graphs via Factor-Graph Reasoningcited by 5
- 2025DyGEnc: Encoding a Sequence of Textual Scene Graphs to Reason and Answer Questions in Dynamic Scenescited by 4
- 2026Think While You Map: Asynchronous Vision-Language Agents for Incremental 3D Scene Graphscited by 2
- 2026Relational Semantic Reasoning on 3D Scene Graphs for Open World Interactive Object Searchcited by 0
- 2026Prior-SG: Task and Prior Driven Region Segmentation for Scene Graphs in Arbitrarily-Structured Environmentscited by 0
- 2026Prior-SG: Task and Prior Driven Region Segmentation for Scene Graphs in Arbitrarily-Structured Environments6 Aug 2026
- 2026Think While You Map: Asynchronous Vision-Language Agents for Incremental 3D Scene Graphs30 Jun 2026
- 2026FunFact: Building Probabilistic Functional 3D Scene Graphs via Factor-Graph Reasoning4 Apr 2026
- 2026Relational Semantic Reasoning on 3D Scene Graphs for Open World Interactive Object Search5 Mar 2026
- 2025DyGEnc: Encoding a Sequence of Textual Scene Graphs to Reason and Answer Questions in Dynamic Scenes6 May 2025
- 2025MORE: Mobile Manipulation Rearrangement Through Grounded Language Reasoning5 May 2025
- 2026Finder: Agentic Closed-Loop Object Finding for Embodied Grounding16 Sep 2026
- 2025Ella: Embodied Social Agents with Lifelong Memory30 Jun 2025
- 2025VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifoldcited by 130
- 2024GraphEQA: Using 3D Semantic Scene Graphs for Real-time Embodied Question Answeringcited by 37
- 2024Search3D: Hierarchical Open-Vocabulary 3D Segmentationcited by 31
- 2025What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Modelscited by 29
- 2025RayFronts: Open-Set Semantic Ray Frontiers for Online Scene Understanding and Explorationcited by 23
- 2025FunGraph: Functionality Aware 3D Scene Graphs for Language-Prompted Scene Interactioncited by 22
- 2026VGGT-SLAM 2.0: Real-time Dense Feed-forward Scene Reconstructioncited by 22
- 2025Describe Anything Anywhere At Any Momentcited by 19
- 2024SPINE: Online Semantic Planning for Missions with Incomplete Natural Language Specifications in Unstructured Environmentscited by 16
- 2024The Bare Necessities: Designing Simple, Effective Open-Vocabulary Scene Graphscited by 11
- 2025Air-Ground Collaboration for Language-Specified Missions in Unknown Environmentscited by 11
- 2026Articulated 3D Scene Graphs for Open-World Mobile Manipulationcited by 9
12 most cited of 58 All 58 (JSON)
- 2026PORTER: Edge-Cloud Residency for Persistent 3D Scene Graph Memory27 Sep 2026
- 2026A Scene Language Model for Open-Vocabulary Scene Mapping18 Sep 2026
- 2026GESTO: Human-Centric Spatio-Temporal Memory for Reasoning in Dynamic Scenes11 Aug 2026
- 2026A Review Of Robotic World Models For Dynamic Environments Based On Factor And Scene Graphs27 Jul 2026
- 2026Just-In-Time Scene Graph Growth: Combating Perceptual Saturation in Long-Horizon Robotics14 Jul 2026
- 2026GaussLite: Online Task-Conditioned 3D Gaussian Splatting for Real-Time Robotic Mapping29 Jun 2026
- 20263D Scene Graphs: Open Challenges and Future Directions15 Jun 2026
- 2026SemanticXR: Low Power and Real-time Queryable Semantic Mapping with an Object-Level Device-Cloud Architecture11 Jun 2026
- 2026SG2Loc: Sequential Visual Localization on 3D Scene Graphs10 Jun 2026
- 2026Remember with Confidence: Uncertainty Quantification for Spatio-temporal Memory with Probabilistic Guarantees6 Jun 2026
- 2026T-FunS3D: Task-Driven Hierarchical Open-Vocabulary 3D Functionality Segmentation4 Jun 2026
- 2026Belief Consistency Between Foundation-Model Evidence and Geometric Perception in Persistent Robotic Maps29 May 2026
12 newest of 58 All 58 (JSON)