VGGT-Align: Bridging Local Reconstruction and Global Consistency for Long-Sequence 3D Reconstruction
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Abstract (arXiv)
Maintaining global geometric consistency is a central challenge in long-sequence 3D reconstruction, with scale drift being the most critical failure mode. In chunk-based inference pipelines, the scale degree of freedom in sequential Sim(3) alignment is left unconstrained, causing estimation errors to compound multiplicatively and distort global trajectories and point cloud geometry. We present a scale-consistency enhancement framework built on a key insight: in structured environments such as driving scenes, geometric quantities arising from environmental regularity remain inherently invariant across temporal segments, and discrepancies in their per-chunk measurements directly expose inter-chunk scale drift. We propose Scene Geometric Invariant Anchoring (SGIA), which extracts dominant geometric invariants from each chunk's predicted point cloud via coarse-to-fine robust estimation and exploits their cross-chunk consistency to establish scale constraints independent of point cloud registration, explicitly degenerating 7-DoF Sim(3) alignment into 6-DoF rigid-body transformation and severing chain-wise scale error propagation at its source. We further introduce a lightweight test-time adaptation strategy that fine-tunes only normalization-layer parameters via multi-objective self-supervision, progressively improving intra-chunk predictions along the sequence. Both modules are plug-and-play and require no offline retraining. Experiments on multiple long-sequence benchmarks demonstrate state-of-the-art performance, reducing absolute trajectory error by up to 32% with significant gains in trajectory stability and reconstruction quality. Code: https://github.com/WZ-CS/VGGT-Align
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 27 of its 54 references that are in the map. First posted on arXiv 15 Aug 2026.
Builds on
27 of 54 references.
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15 more
- 2024MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priorscited by 205
- 2022Deep Patch Visual Odometrycited by 190
- 2025VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifoldcited by 136
- 2018Real-time self-adaptive deep stereocited by 80
- 2019Unsupervised Domain Adaptation for Depth Prediction from Imagescited by 29
- 2025Visual Instance-aware Prompt Tuningcited by 29
- 2025VGGT4D: Mining Motion Cues in Visual Geometry Transformers for 4D Scene Reconstructioncited by 28
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- 2026Not All Directions Matter: Towards Structured and Task-Aware Low-Rank Model Adaptationcited by 14
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- 2026VGGT-Motion: Motion-Aware Calibration-Free Monocular SLAM for Long-Range Consistencycited by 8
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- 2026SHARP: Spectrum-aware Highly-dynamic Adaptation for Resolution Promotion in Remote Sensing Synthesiscited by 1
- 2026VGGT-CD: Training-Free Robust Registration for 3D Change Detectioncited by 1
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