GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokens
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Abstract (arXiv)
The efficient spatial allocation of primitives serves as the foundation of 3D Gaussian Splatting, as it directly dictates the synergy between representation compactness, reconstruction speed, and rendering fidelity. Previous solutions, whether based on iterative optimization or feed-forward inference, suffer from significant trade-offs between these goals, mainly due to the reliance on local, heuristic-driven allocation strategies that lack global scene awareness. Specifically, current feed-forward methods are largely pixel-aligned or voxel-aligned. By unprojecting pixels into dense, view-aligned primitives, they bake redundancy into the 3D asset. As more input views are added, the representation size increases and global consistency becomes fragile. To this end, we introduce GlobalSplat, a framework built on the principle of align first, decode later. Our approach learns a compact, global, latent scene representation that encodes multi-view input and resolves cross-view correspondences before decoding any explicit 3D geometry. Crucially, this formulation enables compact, globally consistent reconstructions without relying on pretrained pixel-prediction backbones or reusing latent features from dense baselines. Utilizing a coarse-to-fine training curriculum that gradually increases decoded capacity, GlobalSplat natively prevents representation bloat. On RealEstate10K and ACID, our model achieves competitive novel-view synthesis performance while utilizing as few as 16K Gaussians, significantly less than required by dense pipelines, obtaining a light 4MB footprint. Further, GlobalSplat enables significantly faster inference than the baselines, operating under 78 milliseconds in a single forward pass. Project page is available at https://r-itk.github.io/globalsplat/
Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Builds on 39 of its 44 references that are in the map. First posted on arXiv 16 Apr 2026.
Builds on
39 of 44 references.
References · 39
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
- 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,567
- 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 703
- 2025Depth Anything 3: Recovering the Visual Space from Any Viewscited by 692
- 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
- 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 566
- 2025Continuous 3D Perception Model with Persistent Statecited by 548
- 2025Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Passcited by 367
- 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
- 2024GS-LRM: Large Reconstruction Model for 3D Gaussian Splattingcited by 349
- 2025MapAnything: Universal Feed-Forward Metric 3D Reconstructioncited by 314
27 more
- 2024DepthSplat: Connecting Gaussian Splatting and Depthcited by 286
- 20243D Reconstruction with Spatial Memorycited by 277
- 2019DeepView: View Synthesis with Learned Gradient Descentcited by 253
- 2024No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Imagescited by 248
- 2020Infinite Nature: Perpetual View Generation of Natural Scenes from a Single Imagecited by 243
- 2025AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Viewscited by 243
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
- 2024LVSM: A Large View Synthesis Model with Minimal 3D Inductive Biascited by 189
- 2025Streaming 4D Visual Geometry Transformercited by 161
- 2016Learning-Based View Synthesis for Light Field Camerascited by 145
- 2025MUSt3R: Multi-view Network for Stereo 3D Reconstructioncited by 141
- 2025TTT3R: 3D Reconstruction as Test-Time Trainingcited by 129
- 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 102
- 2024FreeSplat: Generalizable 3D Gaussian Splatting Towards Free-View Synthesis of Indoor Scenescited by 89
- 2023MuRF: Multi-Baseline Radiance Fieldscited by 71
- 2025HAC++: Towards 100X Compression of 3D Gaussian Splattingcited by 57
- 2025VolSplat: Rethinking Feed-Forward 3D Gaussian Splatting with Voxel-Aligned Predictioncited by 48
- 2025YoNoSplat: You Only Need One Model for Feedforward 3D Gaussian Splattingcited by 37
- 2025ZPressor: Bottleneck-Aware Compression for Scalable Feed-Forward 3DGScited by 32
- 2025Gaussian Graph Network: Learning Efficient and Generalizable Gaussian Representations from Multi-view Imagescited by 27
- 2024Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fieldscited by 25
- 2025C3G: Learning Compact 3D Representations with 2K Gaussianscited by 21
- 2025GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compressioncited by 11
- 2025EcoSplat: Efficiency-controllable Feed-forward 3D Gaussian Splatting from Multi-view Imagescited by 10
- 2025TinySplat: Feedforward Approach for Generating Compact 3D Scene Representationcited by 7
- 2026IDESplat: Iterative Depth Probability Estimation for Generalizable 3D Gaussian Splattingcited by 5
- 2025ProtoGS: Efficient and High-Quality Rendering with 3D Gaussian Prototypescited by 1
Built on by
Citing papers per year: 2026: 12.
12 papers.
- 2026Instant NuRec: Feed-Forward 3D Gaussian Reconstruction for Driving Scene Simulationcited by 3
- 2026AdaptSplat: Adapting Vision Foundation Models for Feed-Forward 3D Gaussian Splattingcited by 1
- 2026PRISM: Feed-Forward Single-Image 3D Reconstruction via Geometric Warp-Residual Modelingcited by 1
- 2026ATSplat: Compact Feed-forward 3D Gaussian Splatting with Adaptive Token Expansioncited by 1
- 2026Imagine3D-LLM: Teaching MLLMs to Imagine 3D Scenes Before Answeringcited by 1
- 2026Learning Stable Canonical Worlds for Novel View Synthesis and Beyondcited by 0
- 2026RoadVGGT: Road-Structure-Aware Feed-Forward Road Surface Reconstructioncited by 0
- 2026LocusGS: Spatially Grounded Tokens for Feed-Forward 3D Gaussian Splattingcited by 0
- 2026PhGS: Post-Hoc Pruning and Refinement of Single-View Feed-Forward 3D Gaussian Reconstructionscited by 0
- 2026FeCoSplat: Feedback-Guided Compression for Feed-Forward 3D Gaussian Splattingcited by 0
- 2026S2Tok: Streaming 3D Gaussian Reconstruction with Persistent Spatial Tokenscited by 0
- 2026CoTL: Compact Token Learning for 3D Scene Representationcited by 0
- 2026CoTL: Compact Token Learning for 3D Scene Representation13 Oct 2026
- 2026S2Tok: Streaming 3D Gaussian Reconstruction with Persistent Spatial Tokens6 Oct 2026
- 2026Imagine3D-LLM: Teaching MLLMs to Imagine 3D Scenes Before Answering29 Sep 2026
- 2026FeCoSplat: Feedback-Guided Compression for Feed-Forward 3D Gaussian Splatting27 Sep 2026
- 2026PhGS: Post-Hoc Pruning and Refinement of Single-View Feed-Forward 3D Gaussian Reconstructions17 Sep 2026
- 2026LocusGS: Spatially Grounded Tokens for Feed-Forward 3D Gaussian Splatting13 Aug 2026
- 2026RoadVGGT: Road-Structure-Aware Feed-Forward Road Surface Reconstruction26 Jul 2026
- 2026ATSplat: Compact Feed-forward 3D Gaussian Splatting with Adaptive Token Expansion22 Jul 2026
- 2026Instant NuRec: Feed-Forward 3D Gaussian Reconstruction for Driving Scene Simulation15 Jul 2026
- 2026PRISM: Feed-Forward Single-Image 3D Reconstruction via Geometric Warp-Residual Modeling24 Jun 2026
- 2026Learning Stable Canonical Worlds for Novel View Synthesis and Beyond22 Jun 2026
- 2026AdaptSplat: Adapting Vision Foundation Models for Feed-Forward 3D Gaussian Splatting11 May 2026