GaussianLens: Localized High-Resolution Reconstruction via On-Demand Gaussian Densification
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Abstract (arXiv)
We perceive our surroundings with an active focus, paying more attention to regions of interest, such as the shelf labels in a grocery store. When it comes to scene reconstruction, this human perception trait calls for spatially varying degrees of detail ready for closer inspection in critical regions, preferably reconstructed on demand. While recent works in 3D Gaussian Splatting (3DGS) achieve fast, generalizable reconstruction from sparse views, their uniform resolution output leads to high computational costs unscalable to high-resolution training. As a result, they cannot leverage available images at their original high resolution to reconstruct details. Per-scene optimization methods reconstruct finer details with adaptive density control, yet require dense observations and lengthy offline optimization. To bridge the gap between the prohibitive cost of high-resolution holistic reconstructions and the user needs for localized fine details, we propose the problem of localized high-resolution reconstruction via on-demand Gaussian densification. Given a low-resolution 3DGS reconstruction, the goal is to learn a generalizable network that densifies the initial 3DGS to capture fine details in a user-specified local region of interest (RoI), based on sparse high-resolution observations of the RoI. This formulation avoids the high cost and redundancy of uniformly high-resolution reconstructions and fully leverages high-resolution captures in critical regions. We propose GaussianLens, a feed-forward densification framework that fuses multi-modal information from the initial 3DGS and multi-view images. We further design a pixel-guided densification mechanism that effectively captures details under large resolution increases. Experiments demonstrate our method's superior performance in local fine detail reconstruction and strong scalability to images of up to 1024×1024 resolution.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 65 of its 74 references that are in the map. First posted on arXiv 29 Sep 2025.
Builds on
65 of 74 references.
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38 more
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Citing papers per year: 2026: 3.
3 papers.
- 2026GaussLite: Online Task-Conditioned 3D Gaussian Splatting for Real-Time Robotic Mapping29 Jun 2026
- 2026L2D2-GS: Learning to Densify for Feedforward Dynamic Gaussian Scene Reconstruction28 Jun 2026
- 2026SR3R: Rethinking Super-Resolution 3D Reconstruction With Feed-Forward Gaussian Splatting27 Feb 2026