A Convolutional Neural Deferred Shader for Physics Based Rendering
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Abstract (arXiv)
Recent advances in neural rendering have achieved impressive results on photorealistic shading and relighting, by using a multilayer perceptron (MLP) as a regression model to learn the rendering equation from a real-world dataset. Such methods show promise for photorealistically relighting real-world objects, which is difficult to classical rendering, as there is no easy-obtained material ground truth. However, significant challenges still remain the dense connections in MLPs result in a large number of parameters, which requires high computation resources, complicating the training, and reducing performance during rendering. Data driven approaches require large amounts of training data for generalization; unbalanced data might bias the model to ignore the unusual illumination conditions, e.g. dark scenes. This paper introduces pbnds+: a novel physics-based neural deferred shading pipeline utilizing convolution neural networks to decrease the parameters and improve the performance in shading and relighting tasks; Energy regularization is also proposed to restrict the model reflection during dark illumination. Extensive experiments demonstrate that our approach outperforms classical baselines, a state-of-the-art neural shading model, and a diffusion-based method.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 14 of its 22 references that are in the map. First posted on arXiv 22 Dec 2025.
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References · 14
- 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,713
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 366
- 2023Splatter Image: Ultra-Fast Single-View 3D Reconstructioncited by 364
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
- 2019Single Image Portrait Relightingcited by 152
- 2024Neural Gaffer: Relighting Any Object via Diffusioncited by 91
- 2024SwitchLight: Co-design of Physics-driven Architecture and Pre-training Framework for Human Portrait Relightingcited by 67
- 2022Multi-View Mesh Reconstruction with Neural Deferred Shadingcited by 44
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