mlsanityData to 14 Oct 2026

ACORN: Adaptive Coordinate Networks for Neural Scene Representation

arXiv 2105.02788 ↗First posted 6 May 2021cs.CV cs.GR cs.LGcited by 65

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Abstract (arXiv)

Neural representations have emerged as a new paradigm for applications in rendering, imaging, geometric modeling, and simulation. Compared to traditional representations such as meshes, point clouds, or volumes they can be flexibly incorporated into differentiable learning-based pipelines. While recent improvements to neural representations now make it possible to represent signals with fine details at moderate resolutions (e.g., for images and 3D shapes), adequately representing large-scale or complex scenes has proven a challenge. Current neural representations fail to accurately represent images at resolutions greater than a megapixel or 3D scenes with more than a few hundred thousand polygons. Here, we introduce a new hybrid implicit-explicit network architecture and training strategy that adaptively allocates resources during training and inference based on the local complexity of a signal of interest. Our approach uses a multiscale block-coordinate decomposition, similar to a quadtree or octree, that is optimized during training. The network architecture operates in two stages: using the bulk of the network parameters, a coordinate encoder generates a feature grid in a single forward pass. Then, hundreds or thousands of samples within each block can be efficiently evaluated using a lightweight feature decoder. With this hybrid implicit-explicit network architecture, we demonstrate the first experiments that fit gigapixel images to nearly 40 dB peak signal-to-noise ratio. Notably this represents an increase in scale of over 1000x compared to the resolution of previously demonstrated image-fitting experiments. Moreover, our approach is able to represent 3D shapes significantly faster and better than previous techniques; it reduces training times from days to hours or minutes and memory requirements by over an order of magnitude.

Key facts. Cited by 65 papers in the map (data through 14 Oct 2026). Builds on 35 of its 51 references that are in the map. First posted on arXiv 6 May 2021.

Builds on

35 of 51 references.

References · 35

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  5. 2020Implicit Neural Representations with Periodic Activation Functionscited by 2,238
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  12. 2020Convolutional Occupancy Networkscited by 761
23 more
  1. 2020Implicit Geometric Regularization for Learning Shapescited by 710
  2. 2020pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesiscited by 708
  3. 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 700
  4. 2020GRAF: Generative Radiance Fields for 3D-Aware Image Synthesiscited by 689
  5. 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
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  14. 2019DeepView: View Synthesis with Learned Gradient Descentcited by 253
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  16. 2019Texture Fields: Learning Texture Representations in Function Spacecited by 210
  17. 2019DIST: Rendering Deep Implicit Signed Distance Function with Differentiable Sphere Tracingcited by 180
  18. 2018Escaping Plato's Cave: 3D Shape From Adversarial Renderingcited by 170
  19. 2020BlockGAN: Learning 3D Object-aware Scene Representations from Unlabelled Imagescited by 166
  20. 2019SDFDiff: Differentiable Rendering of Signed Distance Fields for 3D Shape Optimizationcited by 159
  21. 2018Deep Fluids: A Generative Network for Parameterized Fluid Simulationscited by 121
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2021: 6; 2022: 18; 2023: 22; 2024: 6; 2025: 9; 2026: 4.

65 papers.

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  1. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  2. 2021Neural Fields in Visual Computing and Beyondcited by 540
  3. 2023UniSim: A Neural Closed-Loop Sensor Simulatorcited by 297
  4. 20223D Neural Field Generation using Triplane Diffusioncited by 274
  5. 2021BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Renderingcited by 229
  6. 2023WIRE: Wavelet Implicit Neural Representationscited by 220
  7. 2022From data to functa: Your data point is a function and you can treat it like onecited by 187
  8. 2023F2-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectoriescited by 118
  9. 2023Grid-guided Neural Radiance Fields for Large Urban Scenescited by 100
  10. 2022ReLU Fields: The Little Non-linearity That Couldcited by 87
  11. 2023StyleRF: Zero-shot 3D Style Transfer of Neural Radiance Fieldscited by 79
  12. 2022Dual Octree Graph Networks for Learning Adaptive Volumetric Shape Representationscited by 71
38 more
  1. 2022NIRVANA: Neural Implicit Representations of Videos with Adaptive Networks and Autoregressive Patch-wise Modelingcited by 51
  2. 2022Learning Deep Implicit Functions for 3D Shapes with Dynamic Code Cloudscited by 42
  3. 2023Towards Better Gradient Consistency for Neural Signed Distance Functions via Level Set Alignmentcited by 39
  4. 2023PET-NeuS: Positional Encoding Tri-Planes for Neural Surfacescited by 37
  5. 2024Image-GS: Content-Adaptive Image Representation via 2D Gaussianscited by 35
  6. 2021Fast Neural Representations for Direct Volume Renderingcited by 32
  7. 2023OcTr: Octree-based Transformer for 3D Object Detectioncited by 32
  8. 2023INCODE: Implicit Neural Conditioning with Prior Knowledge Embeddingscited by 31
  9. 2022GenSDF: Two-Stage Learning of Generalizable Signed Distance Functionscited by 30
  10. 2022DINER: Disorder-Invariant Implicit Neural Representationcited by 30
  11. 2024GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modelingcited by 30
  12. 2022Neural Fourier Filter Bankcited by 29
  13. 2023Unsupervised Inference of Signed Distance Functions from Single Sparse Point Clouds without Learning Priorscited by 28
  14. 2023Neural Wavelet-domain Diffusion for 3D Shape Generation, Inversion, and Manipulationcited by 27
  15. 2023Promptable Game Models: Text-Guided Game Simulation via Masked Diffusion Modelscited by 22
  16. 2021Representing 3D Shapes with Probabilistic Directed Distance Fieldscited by 21
  17. 2022On Quantizing Implicit Neural Representationscited by 20
  18. 2021LVAC: Learned Volumetric Attribute Compression for Point Clouds using Coordinate Based Networkscited by 19
  19. 2023Compact Neural Graphics Primitives with Learned Hash Probingcited by 19
  20. 2023ECNR: Efficient Compressive Neural Representation of Time-Varying Volumetric Datasetscited by 17
  21. 2022Neural Residual Flow Fields for Efficient Video Representationscited by 16
  22. 2022TINC: Tree-structured Implicit Neural Compressioncited by 14
  23. 2023Neural Point-based Volumetric Avatar: Surface-guided Neural Points for Efficient and Photorealistic Volumetric Head Avatarcited by 14
  24. 2022Streamable Neural Fieldscited by 13
  25. 2023Accurate Differential Operators for Hybrid Neural Fieldscited by 9
  26. 2022SinGRAV: Learning a Generative Radiance Volume from a Single Natural Scenecited by 8
  27. 2022OReX: Object Reconstruction from Planar Cross-sections Using Neural Fieldscited by 7
  28. 2023Learning Robust Multi-Scale Representation for Neural Radiance Fields from Unposed Imagescited by 7
  29. 2024EVOS: Efficient Implicit Neural Training via EVOlutionary Selectorcited by 7
  30. 2023Hybrid Neural Diffeomorphic Flow for Shape Representation and Generation via Triplanecited by 6
  31. 2022Multiresolution Neural Networks for Imagingcited by 5
  32. 2022VIINTER: View Interpolation with Implicit Neural Representations of Imagescited by 5
  33. 2023Secure and Verifiable Data Collaboration with Low-Cost Zero-Knowledge Proofscited by 5
  34. 2025LookCloser: Frequency-aware Radiance Field for Tiny-Detail Scenecited by 5
  35. 2023MF-NeRF: Memory Efficient NeRF with Mixed-Feature Hash Tablecited by 4
  36. 2025MC-INR: Efficient Encoding of Multivariate Scientific Simulation Data using Meta-Learning and Clustered Implicit Neural Representationscited by 4
  37. 2022Dynamic Structured Illumination Microscopy with a Neural Space-time Modelcited by 3
  38. 2023MARF: The Medial Atom Ray Field Object Representationcited by 2

50 most cited of 65 All 65 (JSON)