ACORN: Adaptive Coordinate Networks for Neural Scene Representation
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Abstract (arXiv)
Neural representations have emerged as a new paradigm for applications in rendering, imaging, geometric modeling, and simulation. Compared to traditional representations such as meshes, point clouds, or volumes they can be flexibly incorporated into differentiable learning-based pipelines. While recent improvements to neural representations now make it possible to represent signals with fine details at moderate resolutions (e.g., for images and 3D shapes), adequately representing large-scale or complex scenes has proven a challenge. Current neural representations fail to accurately represent images at resolutions greater than a megapixel or 3D scenes with more than a few hundred thousand polygons. Here, we introduce a new hybrid implicit-explicit network architecture and training strategy that adaptively allocates resources during training and inference based on the local complexity of a signal of interest. Our approach uses a multiscale block-coordinate decomposition, similar to a quadtree or octree, that is optimized during training. The network architecture operates in two stages: using the bulk of the network parameters, a coordinate encoder generates a feature grid in a single forward pass. Then, hundreds or thousands of samples within each block can be efficiently evaluated using a lightweight feature decoder. With this hybrid implicit-explicit network architecture, we demonstrate the first experiments that fit gigapixel images to nearly 40 dB peak signal-to-noise ratio. Notably this represents an increase in scale of over 1000x compared to the resolution of previously demonstrated image-fitting experiments. Moreover, our approach is able to represent 3D shapes significantly faster and better than previous techniques; it reduces training times from days to hours or minutes and memory requirements by over an order of magnitude.
Key facts. Cited by 65 papers in the map (data through 14 Oct 2026). Builds on 35 of its 51 references that are in the map. First posted on arXiv 6 May 2021.
Builds on
35 of 51 references.
References · 35
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23 more
- 2020Implicit Geometric Regularization for Learning Shapescited by 710
- 2020pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesiscited by 708
- 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 700
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Citing papers per year: 2021: 6; 2022: 18; 2023: 22; 2024: 6; 2025: 9; 2026: 4.
65 papers.
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- 2023Accurate Differential Operators for Hybrid Neural Fields10 Dec 2023
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- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
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- 2021BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Renderingcited by 229
- 2023WIRE: Wavelet Implicit Neural Representationscited by 220
- 2022From data to functa: Your data point is a function and you can treat it like onecited by 187
- 2023F2-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectoriescited by 118
- 2023Grid-guided Neural Radiance Fields for Large Urban Scenescited by 100
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- 2023StyleRF: Zero-shot 3D Style Transfer of Neural Radiance Fieldscited by 79
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- 2025Hierarchical Neural Surfaces for 3D Mesh Compression17 Dec 2025
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- 2025SurfR: Surface Reconstruction with Multi-scale Attention10 Jun 2025
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