A Versatile Scene Model with Differentiable Visibility Applied to Generative Pose Estimation
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Abstract (arXiv)
Generative reconstruction methods compute the 3D configuration (such as pose and/or geometry) of a shape by optimizing the overlap of the projected 3D shape model with images. Proper handling of occlusions is a big challenge, since the visibility function that indicates if a surface point is seen from a camera can often not be formulated in closed form, and is in general discrete and non-differentiable at occlusion boundaries. We present a new scene representation that enables an analytically differentiable closed-form formulation of surface visibility. In contrast to previous methods, this yields smooth, analytically differentiable, and efficient to optimize pose similarity energies with rigorous occlusion handling, fewer local minima, and experimentally verified improved convergence of numerical optimization. The underlying idea is a new image formation model that represents opaque objects by a translucent medium with a smooth Gaussian density distribution which turns visibility into a smooth phenomenon. We demonstrate the advantages of our versatile scene model in several generative pose estimation problems, namely marker-less multi-object pose estimation, marker-less human motion capture with few cameras, and image-based 3D geometry estimation.
Key facts. Cited by 42 papers in the map (data through 7 Oct 2026). First posted on arXiv 11 Feb 2016.
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Citing papers per year: 2021: 9; 2022: 8; 2023: 11; 2024: 8; 2025: 2; 2026: 4.
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- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
- 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
- 2023GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesiscited by 95
- 2023Gaussian Shell Maps for Efficient 3D Human Generationcited by 61
- 2022LiDAR-aid Inertial Poser: Large-scale Human Motion Capture by Sparse Inertial and LiDAR Sensorscited by 43
- 2024When LLMs step into the 3D World: A Survey and Meta-Analysis of 3D Tasks via Multi-modal Large Language Modelscited by 41
- 2021Differentiable Surface Rendering via Non-Differentiable Samplingcited by 28
- 20233D-Aware Neural Body Fitting for Occlusion Robust 3D Human Pose Estimationcited by 28
- 2022Differentiable Rendering of Neural SDFs through Reparameterizationcited by 26
- 2024LayGA: Layered Gaussian Avatars for Animatable Clothing Transfercited by 22
- 2024LiveHPS: LiDAR-based Scene-level Human Pose and Shape Estimation in Free Environmentcited by 20
30 more
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- 2024Gaussian Shadow Casting for Neural Characterscited by 14
- 2024Rasterized Edge Gradients: Handling Discontinuities Differentiablycited by 14
- 2025When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Renderingcited by 14
- 2022GenDR: A Generalized Differentiable Renderercited by 12
- 2021Efficient and Differentiable Shadow Computation for Inverse Problemscited by 11
- 2023The Sky's the Limit: Re-lightable Outdoor Scenes via a Sky-pixel Constrained Illumination Prior and Outside-In Visibilitycited by 11
- 2022Plateau-reduced Differentiable Path Tracingcited by 10
- 2021ADOP: Approximate Differentiable One-Pixel Point Renderingcited by 9
- 2023Inverse Global Illumination using a Neural Radiometric Priorcited by 9
- 2024LiveHPS++: Robust and Coherent Motion Capture in Dynamic Free Environmentcited by 6
- 2021GaussiGAN: Controllable Image Synthesis with 3D Gaussians from Unposed Silhouettescited by 5
- 2023Zero Grads: Learning Local Surrogate Losses for Non-Differentiable Graphicscited by 5
- 2021Differentiable Diffusion for Dense Depth Estimation from Multi-view Imagescited by 4
- 2021Deep Portrait Lighting Enhancement with 3D Guidancecited by 2
- 2021FC2T2: The Fast Continuous Convolutional Taylor Transform with Applications in Vision and Graphicscited by 2
- 2022Dressi: A Hardware-Agnostic Differentiable Renderer with Reactive Shader Packing and Soft Rasterizationcited by 2
- 2022RendNet: Unified 2D/3D Recognizer With Latent Space Renderingcited by 2
- 2026Grasp in Gaussians: Fast Monocular Reconstruction of Dynamic Hand-Object Interactionscited by 2
- 2021ContourRender: Detecting Arbitrary Contour Shape For Instance Segmentation In One Passcited by 1
- 2022Differentiable Neural Radiositycited by 1
- 2023Dynamic Gaussian Splatting from Markerless Motion Capture can Reconstruct Infants Movementscited by 1
- 2024VAPO: Visibility-Aware Keypoint Localization for Efficient 6DoF Object Pose Estimationcited by 1
- 2024Representing Animatable Avatar via Factorized Neural Fieldscited by 1
- 2025Reinforced Embodied Active Defense: Exploiting Adaptive Interaction for Robust Visual Perception in Adversarial 3D Environmentscited by 1
- 2022Learning to Rasterize Differentiablycited by 0
- 2023View-to-Label: Multi-View Consistency for Self-Supervised 3D Object Detectioncited by 0
- 2026Gaussian Mesh Renderer for Lightweight Differentiable Renderingcited by 0
- 2026DiffBMP: Differentiable Rendering with Bitmap Primitivescited by 0
- 2026Instant Colorization of Gaussian Splatscited by 0
- 2026Instant Colorization of Gaussian Splats18 Apr 2026
- 2026Grasp in Gaussians: Fast Monocular Reconstruction of Dynamic Hand-Object Interactions14 Apr 2026
- 2026DiffBMP: Differentiable Rendering with Bitmap Primitives26 Feb 2026
- 2026Gaussian Mesh Renderer for Lightweight Differentiable Rendering16 Feb 2026
- 2025Reinforced Embodied Active Defense: Exploiting Adaptive Interaction for Robust Visual Perception in Adversarial 3D Environments24 Jul 2025
- 2025When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Rendering24 Apr 2025
- 2024LiveHPS++: Robust and Coherent Motion Capture in Dynamic Free Environment13 Jul 2024
- 2024Representing Animatable Avatar via Factorized Neural Fields2 Jun 2024
- 2024When LLMs step into the 3D World: A Survey and Meta-Analysis of 3D Tasks via Multi-modal Large Language Models16 May 2024
- 2024LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer12 May 2024
- 2024Rasterized Edge Gradients: Handling Discontinuities Differentiably3 May 2024
- 2024VAPO: Visibility-Aware Keypoint Localization for Efficient 6DoF Object Pose Estimation21 Mar 2024
30 more
- 2024LiveHPS: LiDAR-based Scene-level Human Pose and Shape Estimation in Free Environment27 Feb 2024
- 2024Gaussian Shadow Casting for Neural Characters11 Jan 2024
- 2023GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesis18 Dec 2023
- 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videos5 Dec 2023
- 2023Gaussian Shell Maps for Efficient 3D Human Generation29 Nov 2023
- 2023The Sky's the Limit: Re-lightable Outdoor Scenes via a Sky-pixel Constrained Illumination Prior and Outside-In Visibility28 Nov 2023
- 2023Dynamic Gaussian Splatting from Markerless Motion Capture can Reconstruct Infants Movements30 Oct 2023
- 20233D-Aware Neural Body Fitting for Occlusion Robust 3D Human Pose Estimation19 Aug 2023
- 2023Zero Grads: Learning Local Surrogate Losses for Non-Differentiable Graphics10 Aug 2023
- 20233D Gaussian Splatting for Real-Time Radiance Field Rendering8 Aug 2023
- 2023PAPR: Proximity Attention Point Rendering20 Jul 2023
- 2023View-to-Label: Multi-View Consistency for Self-Supervised 3D Object Detection29 May 2023
- 2023Inverse Global Illumination using a Neural Radiometric Prior3 May 2023
- 2022Plateau-reduced Differentiable Path Tracing30 Nov 2022
- 2022Learning to Rasterize Differentiably23 Nov 2022
- 2022RendNet: Unified 2D/3D Recognizer With Latent Space Rendering21 Jun 2022
- 2022Differentiable Rendering of Neural SDFs through Reparameterization10 Jun 2022
- 2022LiDAR-aid Inertial Poser: Large-scale Human Motion Capture by Sparse Inertial and LiDAR Sensors30 May 2022
- 2022GenDR: A Generalized Differentiable Renderer29 Apr 2022
- 2022Dressi: A Hardware-Agnostic Differentiable Renderer with Reactive Shader Packing and Soft Rasterization4 Apr 2022
- 2022Differentiable Neural Radiosity31 Jan 2022
- 2021FC2T2: The Fast Continuous Convolutional Taylor Transform with Applications in Vision and Graphics29 Oct 2021
- 2021ADOP: Approximate Differentiable One-Pixel Point Rendering13 Oct 2021
- 2021Differentiable Surface Rendering via Non-Differentiable Sampling10 Aug 2021
- 2021Deep Portrait Lighting Enhancement with 3D Guidance4 Aug 2021
- 2021GaussiGAN: Controllable Image Synthesis with 3D Gaussians from Unposed Silhouettes24 Jun 2021
- 2021Differentiable Diffusion for Dense Depth Estimation from Multi-view Images16 Jun 2021
- 2021ContourRender: Detecting Arbitrary Contour Shape For Instance Segmentation In One Pass7 Jun 2021
- 2021Efficient and Differentiable Shadow Computation for Inverse Problems1 Apr 2021
- 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Pose11 Feb 2021
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
- 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
- 2023GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesiscited by 95
- 2023Gaussian Shell Maps for Efficient 3D Human Generationcited by 61
- 2022LiDAR-aid Inertial Poser: Large-scale Human Motion Capture by Sparse Inertial and LiDAR Sensorscited by 43
- 2021Differentiable Surface Rendering via Non-Differentiable Samplingcited by 28
- 20233D-Aware Neural Body Fitting for Occlusion Robust 3D Human Pose Estimationcited by 28
- 2022Differentiable Rendering of Neural SDFs through Reparameterizationcited by 26
- 2024LayGA: Layered Gaussian Avatars for Animatable Clothing Transfercited by 22
- 2024LiveHPS: LiDAR-based Scene-level Human Pose and Shape Estimation in Free Environmentcited by 20
- 2023PAPR: Proximity Attention Point Renderingcited by 16
12 most cited of 41 All 41 (JSON)
- 2026Instant Colorization of Gaussian Splats18 Apr 2026
- 2026Grasp in Gaussians: Fast Monocular Reconstruction of Dynamic Hand-Object Interactions14 Apr 2026
- 2026DiffBMP: Differentiable Rendering with Bitmap Primitives26 Feb 2026
- 2026Gaussian Mesh Renderer for Lightweight Differentiable Rendering16 Feb 2026
- 2025Reinforced Embodied Active Defense: Exploiting Adaptive Interaction for Robust Visual Perception in Adversarial 3D Environments24 Jul 2025
- 2025When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Rendering24 Apr 2025
- 2024LiveHPS++: Robust and Coherent Motion Capture in Dynamic Free Environment13 Jul 2024
- 2024Representing Animatable Avatar via Factorized Neural Fields2 Jun 2024
- 2024LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer12 May 2024
- 2024Rasterized Edge Gradients: Handling Discontinuities Differentiably3 May 2024
- 2024VAPO: Visibility-Aware Keypoint Localization for Efficient 6DoF Object Pose Estimation21 Mar 2024
- 2024LiveHPS: LiDAR-based Scene-level Human Pose and Shape Estimation in Free Environment27 Feb 2024
12 newest of 41 All 41 (JSON)