mlsanityData to 7 Oct 2026

A Versatile Scene Model with Differentiable Visibility Applied to Generative Pose Estimation

arXiv 1602.03725 ↗First posted 11 Feb 2016cs.CVcited by 42

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Abstract (arXiv)

Generative reconstruction methods compute the 3D configuration (such as pose and/or geometry) of a shape by optimizing the overlap of the projected 3D shape model with images. Proper handling of occlusions is a big challenge, since the visibility function that indicates if a surface point is seen from a camera can often not be formulated in closed form, and is in general discrete and non-differentiable at occlusion boundaries. We present a new scene representation that enables an analytically differentiable closed-form formulation of surface visibility. In contrast to previous methods, this yields smooth, analytically differentiable, and efficient to optimize pose similarity energies with rigorous occlusion handling, fewer local minima, and experimentally verified improved convergence of numerical optimization. The underlying idea is a new image formation model that represents opaque objects by a translucent medium with a smooth Gaussian density distribution which turns visibility into a smooth phenomenon. We demonstrate the advantages of our versatile scene model in several generative pose estimation problems, namely marker-less multi-object pose estimation, marker-less human motion capture with few cameras, and image-based 3D geometry estimation.

Key facts. Cited by 42 papers in the map (data through 7 Oct 2026). First posted on arXiv 11 Feb 2016.

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Citing papers per year: 2021: 9; 2022: 8; 2023: 11; 2024: 8; 2025: 2; 2026: 4.

42 papers.

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  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
  3. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  4. 2023GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesiscited by 95
  5. 2023Gaussian Shell Maps for Efficient 3D Human Generationcited by 61
  6. 2022LiDAR-aid Inertial Poser: Large-scale Human Motion Capture by Sparse Inertial and LiDAR Sensorscited by 43
  7. 2024When LLMs step into the 3D World: A Survey and Meta-Analysis of 3D Tasks via Multi-modal Large Language Modelscited by 41
  8. 2021Differentiable Surface Rendering via Non-Differentiable Samplingcited by 28
  9. 20233D-Aware Neural Body Fitting for Occlusion Robust 3D Human Pose Estimationcited by 28
  10. 2022Differentiable Rendering of Neural SDFs through Reparameterizationcited by 26
  11. 2024LayGA: Layered Gaussian Avatars for Animatable Clothing Transfercited by 22
  12. 2024LiveHPS: LiDAR-based Scene-level Human Pose and Shape Estimation in Free Environmentcited by 20
30 more
  1. 2023PAPR: Proximity Attention Point Renderingcited by 16
  2. 2024Gaussian Shadow Casting for Neural Characterscited by 14
  3. 2024Rasterized Edge Gradients: Handling Discontinuities Differentiablycited by 14
  4. 2025When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Renderingcited by 14
  5. 2022GenDR: A Generalized Differentiable Renderercited by 12
  6. 2021Efficient and Differentiable Shadow Computation for Inverse Problemscited by 11
  7. 2023The Sky's the Limit: Re-lightable Outdoor Scenes via a Sky-pixel Constrained Illumination Prior and Outside-In Visibilitycited by 11
  8. 2022Plateau-reduced Differentiable Path Tracingcited by 10
  9. 2021ADOP: Approximate Differentiable One-Pixel Point Renderingcited by 9
  10. 2023Inverse Global Illumination using a Neural Radiometric Priorcited by 9
  11. 2024LiveHPS++: Robust and Coherent Motion Capture in Dynamic Free Environmentcited by 6
  12. 2021GaussiGAN: Controllable Image Synthesis with 3D Gaussians from Unposed Silhouettescited by 5
  13. 2023Zero Grads: Learning Local Surrogate Losses for Non-Differentiable Graphicscited by 5
  14. 2021Differentiable Diffusion for Dense Depth Estimation from Multi-view Imagescited by 4
  15. 2021Deep Portrait Lighting Enhancement with 3D Guidancecited by 2
  16. 2021FC2T2: The Fast Continuous Convolutional Taylor Transform with Applications in Vision and Graphicscited by 2
  17. 2022Dressi: A Hardware-Agnostic Differentiable Renderer with Reactive Shader Packing and Soft Rasterizationcited by 2
  18. 2022RendNet: Unified 2D/3D Recognizer With Latent Space Renderingcited by 2
  19. 2026Grasp in Gaussians: Fast Monocular Reconstruction of Dynamic Hand-Object Interactionscited by 2
  20. 2021ContourRender: Detecting Arbitrary Contour Shape For Instance Segmentation In One Passcited by 1
  21. 2022Differentiable Neural Radiositycited by 1
  22. 2023Dynamic Gaussian Splatting from Markerless Motion Capture can Reconstruct Infants Movementscited by 1
  23. 2024VAPO: Visibility-Aware Keypoint Localization for Efficient 6DoF Object Pose Estimationcited by 1
  24. 2024Representing Animatable Avatar via Factorized Neural Fieldscited by 1
  25. 2025Reinforced Embodied Active Defense: Exploiting Adaptive Interaction for Robust Visual Perception in Adversarial 3D Environmentscited by 1
  26. 2022Learning to Rasterize Differentiablycited by 0
  27. 2023View-to-Label: Multi-View Consistency for Self-Supervised 3D Object Detectioncited by 0
  28. 2026Gaussian Mesh Renderer for Lightweight Differentiable Renderingcited by 0
  29. 2026DiffBMP: Differentiable Rendering with Bitmap Primitivescited by 0
  30. 2026Instant Colorization of Gaussian Splatscited by 0