mlsanityData to 14 Oct 2026

Real-Time Hand Tracking Using a Sum of Anisotropic Gaussians Model

arXiv 1602.03860 ↗First posted 11 Feb 2016cs.CVcited by 15

Not on the map. Why?

Abstract (arXiv)

Real-time marker-less hand tracking is of increasing importance in human-computer interaction. Robust and accurate tracking of arbitrary hand motion is a challenging problem due to the many degrees of freedom, frequent self-occlusions, fast motions, and uniform skin color. In this paper, we propose a new approach that tracks the full skeleton motion of the hand from multiple RGB cameras in real-time. The main contributions include a new generative tracking method which employs an implicit hand shape representation based on Sum of Anisotropic Gaussians (SAG), and a pose fitting energy that is smooth and analytically differentiable making fast gradient based pose optimization possible. This shape representation, together with a full perspective projection model, enables more accurate hand modeling than a related baseline method from literature. Our method achieves better accuracy than previous methods and runs at 25 fps. We show these improvements both qualitatively and quantitatively on publicly available datasets.

Key facts. Cited by 15 papers in the map (data through 14 Oct 2026). First posted on arXiv 11 Feb 2016.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2021: 3; 2022: 4; 2023: 0; 2024: 6; 2025: 0; 2026: 2.

15 papers.

Sort: