mlsanityData to 13 Oct 2026

General Automatic Human Shape and Motion Capture Using Volumetric Contour Cues

arXiv 1607.08659 ↗First posted 28 Jul 2016cs.CVcited by 15

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Abstract (arXiv)

Markerless motion capture algorithms require a 3D body with properly personalized skeleton dimension and/or body shape and appearance to successfully track a person. Unfortunately, many tracking methods consider model personalization a different problem and use manual or semi-automatic model initialization, which greatly reduces applicability. In this paper, we propose a fully automatic algorithm that jointly creates a rigged actor model commonly used for animation - skeleton, volumetric shape, appearance, and optionally a body surface - and estimates the actor's motion from multi-view video input only. The approach is rigorously designed to work on footage of general outdoor scenes recorded with very few cameras and without background subtraction. Our method uses a new image formation model with analytic visibility and analytically differentiable alignment energy. For reconstruction, 3D body shape is approximated as Gaussian density field. For pose and shape estimation, we minimize a new edge-based alignment energy inspired by volume raycasting in an absorbing medium. We further propose a new statistical human body model that represents the body surface, volumetric Gaussian density, as well as variability in skeleton shape. Given any multi-view sequence, our method jointly optimizes the pose and shape parameters of this model fully automatically in a spatiotemporal way.

Key facts. Cited by 15 papers in the map (data through 13 Oct 2026). First posted on arXiv 28 Jul 2016.

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Citing papers per year: 2021: 5; 2022: 5; 2023: 1; 2024: 3; 2025: 0; 2026: 1.

15 papers.

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