General Automatic Human Shape and Motion Capture Using Volumetric Contour Cues
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Abstract (arXiv)
Markerless motion capture algorithms require a 3D body with properly personalized skeleton dimension and/or body shape and appearance to successfully track a person. Unfortunately, many tracking methods consider model personalization a different problem and use manual or semi-automatic model initialization, which greatly reduces applicability. In this paper, we propose a fully automatic algorithm that jointly creates a rigged actor model commonly used for animation - skeleton, volumetric shape, appearance, and optionally a body surface - and estimates the actor's motion from multi-view video input only. The approach is rigorously designed to work on footage of general outdoor scenes recorded with very few cameras and without background subtraction. Our method uses a new image formation model with analytic visibility and analytically differentiable alignment energy. For reconstruction, 3D body shape is approximated as Gaussian density field. For pose and shape estimation, we minimize a new edge-based alignment energy inspired by volume raycasting in an absorbing medium. We further propose a new statistical human body model that represents the body surface, volumetric Gaussian density, as well as variability in skeleton shape. Given any multi-view sequence, our method jointly optimizes the pose and shape parameters of this model fully automatically in a spatiotemporal way.
Key facts. Cited by 15 papers in the map (data through 13 Oct 2026). First posted on arXiv 28 Jul 2016.
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Citing papers per year: 2021: 5; 2022: 5; 2023: 1; 2024: 3; 2025: 0; 2026: 1.
15 papers.
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- 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
- 2022InterCap: Joint Markerless 3D Tracking of Humans and Objects in Interactioncited by 91
- 2022Registering Explicit to Implicit: Towards High-Fidelity Garment mesh Reconstruction from Single Imagescited by 39
- 2024LayGA: Layered Gaussian Avatars for Animatable Clothing Transfercited by 22
- 2021Detailed Avatar Recovery from Single Imagecited by 16
- 2024Gaussian Shadow Casting for Neural Characterscited by 14
- 2023A Hybrid ANN-SNN Architecture for Low-Power and Low-Latency Visual Perceptioncited by 13
- 2021Self-supervised 3D Representation Learning of Dressed Humans from Social Media Videoscited by 12
- 2022HiFECap: Monocular High-Fidelity and Expressive Capture of Human Performancescited by 12
- 2026Grasp in Gaussians: Fast Monocular Reconstruction of Dynamic Hand-Object Interactionscited by 3
- 2021Deep unsupervised 3D human body reconstruction from a sparse set of landmarkscited by 2
- 20223D Human Mesh Construction Leveraging Wi-Ficited by 2
3 more
- 2026Grasp in Gaussians: Fast Monocular Reconstruction of Dynamic Hand-Object Interactions14 Apr 2026
- 2024Representing Animatable Avatar via Factorized Neural Fields2 Jun 2024
- 2024LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer12 May 2024
- 2024Gaussian Shadow Casting for Neural Characters11 Jan 2024
- 2023A Hybrid ANN-SNN Architecture for Low-Power and Low-Latency Visual Perception24 Mar 2023
- 2022Markerless Body Motion Capturing for 3D Character Animation based on Multi-view Cameras12 Dec 2022
- 20223D Human Mesh Construction Leveraging Wi-Fi20 Oct 2022
- 2022HiFECap: Monocular High-Fidelity and Expressive Capture of Human Performances11 Oct 2022
- 2022InterCap: Joint Markerless 3D Tracking of Humans and Objects in Interaction26 Sep 2022
- 2022Registering Explicit to Implicit: Towards High-Fidelity Garment mesh Reconstruction from Single Images28 Mar 2022
- 2021A Deeper Look into DeepCap20 Nov 2021
- 2021Detailed Avatar Recovery from Single Image6 Aug 2021
3 more
- 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
- 2022InterCap: Joint Markerless 3D Tracking of Humans and Objects in Interactioncited by 91
- 2022Registering Explicit to Implicit: Towards High-Fidelity Garment mesh Reconstruction from Single Imagescited by 39
- 2024LayGA: Layered Gaussian Avatars for Animatable Clothing Transfercited by 22
- 2021Detailed Avatar Recovery from Single Imagecited by 16
- 2024Gaussian Shadow Casting for Neural Characterscited by 14
- 2023A Hybrid ANN-SNN Architecture for Low-Power and Low-Latency Visual Perceptioncited by 13
- 2021Self-supervised 3D Representation Learning of Dressed Humans from Social Media Videoscited by 12
- 2022HiFECap: Monocular High-Fidelity and Expressive Capture of Human Performancescited by 12
- 2026Grasp in Gaussians: Fast Monocular Reconstruction of Dynamic Hand-Object Interactionscited by 3
- 2021Deep unsupervised 3D human body reconstruction from a sparse set of landmarkscited by 2
- 20223D Human Mesh Construction Leveraging Wi-Ficited by 2
12 most cited of 15 All 15 (JSON)
- 2026Grasp in Gaussians: Fast Monocular Reconstruction of Dynamic Hand-Object Interactions14 Apr 2026
- 2024Representing Animatable Avatar via Factorized Neural Fields2 Jun 2024
- 2024LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer12 May 2024
- 2024Gaussian Shadow Casting for Neural Characters11 Jan 2024
- 2023A Hybrid ANN-SNN Architecture for Low-Power and Low-Latency Visual Perception24 Mar 2023
- 2022Markerless Body Motion Capturing for 3D Character Animation based on Multi-view Cameras12 Dec 2022
- 20223D Human Mesh Construction Leveraging Wi-Fi20 Oct 2022
- 2022HiFECap: Monocular High-Fidelity and Expressive Capture of Human Performances11 Oct 2022
- 2022InterCap: Joint Markerless 3D Tracking of Humans and Objects in Interaction26 Sep 2022
- 2022Registering Explicit to Implicit: Towards High-Fidelity Garment mesh Reconstruction from Single Images28 Mar 2022
- 2021A Deeper Look into DeepCap20 Nov 2021
- 2021Detailed Avatar Recovery from Single Image6 Aug 2021
12 newest of 15 All 15 (JSON)