fNeRF: High Quality Radiance Fields from Practical Cameras
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Abstract (arXiv)
In recent years, the development of Neural Radiance Fields has enabled a previously unseen level of photo-realistic 3D reconstruction of scenes and objects from multi-view camera data. However, previous methods use an oversimplified pinhole camera model resulting in defocus blur being `baked' into the reconstructed radiance field. We propose a modification to the ray casting that leverages the optics of lenses to enhance scene reconstruction in the presence of defocus blur. This allows us to improve the quality of radiance field reconstructions from the measurements of a practical camera with finite aperture. We show that the proposed model matches the defocus blur behavior of practical cameras more closely than pinhole models and other approximations of defocus blur models, particularly in the presence of partial occlusions. This allows us to achieve sharper reconstructions, improving the PSNR on validation of all-in-focus images, on both synthetic and real datasets, by up to 3 dB.
Key facts. Cited by 1 paper in the map (data through 13 Oct 2026). Builds on 11 of its 25 references that are in the map. First posted on arXiv 15 Jun 2024.
Builds on
11 of 25 references.
References · 11
- 2014Adam: A Method for Stochastic Optimizationcited by 37,093
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,712
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,958
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,706
- 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 641
- 2021Self-Calibrating Neural Radiance Fieldscited by 204
- 2021Deblur-NeRF: Neural Radiance Fields from Blurry Imagescited by 179
- 2022DP-NeRF: Deblurred Neural Radiance Field with Physical Scene Priorscited by 70
- 2024Sharp-NeRF: Grid-based Fast Deblurring Neural Radiance Fields Using Sharpness Priorcited by 12
- 2023Inverting the Imaging Process by Learning an Implicit Camera Modelcited by 10
- 2022Neural Assets: Volumetric Object Capture and Rendering for Interactive Environmentscited by 6
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Citing papers per year: 2026: 1.
1 paper.
- 2026Revisiting 3D Reconstruction Kernels as Low-Pass Filterscited by 0
- 2026Revisiting 3D Reconstruction Kernels as Low-Pass Filters25 Jan 2026