mlsanityData to 14 Oct 2026

CoMoGaussian: Continuous Motion-Aware Gaussian Splatting from Motion-Blurred Images

arXiv 2503.05332 ↗First posted 7 Mar 2025cs.CVcited by 7

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) has gained significant attention due to its high-quality novel view rendering, motivating research to address real-world challenges. A critical issue is the camera motion blur caused by movement during exposure, which hinders accurate 3D scene reconstruction. In this study, we propose CoMoGaussian, a Continuous Motion-Aware Gaussian Splatting that reconstructs precise 3D scenes from motion-blurred images while maintaining real-time rendering speed. Considering the complex motion patterns inherent in real-world camera movements, we predict continuous camera trajectories using neural ordinary differential equations (ODEs). To ensure accurate modeling, we employ rigid body transformations, preserving the shape and size of the object but rely on the discrete integration of sampled frames. To better approximate the continuous nature of motion blur, we introduce a continuous motion refinement (CMR) transformation that refines rigid transformations by incorporating additional learnable parameters. By revisiting fundamental camera theory and leveraging advanced neural ODE techniques, we achieve precise modeling of continuous camera trajectories, leading to improved reconstruction accuracy. Extensive experiments demonstrate state-of-the-art performance both quantitatively and qualitatively on benchmark datasets, which include a wide range of motion blur scenarios, from moderate to extreme blur.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 28 of its 42 references that are in the map. First posted on arXiv 7 Mar 2025.

Builds on

28 of 42 references.

References · 28

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2014Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translationcited by 4,057
  3. 2018Neural Ordinary Differential Equationscited by 3,779
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  6. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  7. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
  8. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  9. 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
  10. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  11. 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 615
  12. 2021NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Imagescited by 336
16 more
  1. 2023FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularizationcited by 311
  2. 2023SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesiscited by 247
  3. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
  4. 2022NoPe-NeRF: Optimising Neural Radiance Field with No Pose Priorcited by 235
  5. 2021Deblur-NeRF: Neural Radiance Fields from Blurry Imagescited by 179
  6. 2022BAD-NeRF: Bundle Adjusted Deblur Neural Radiance Fieldscited by 80
  7. 2022DP-NeRF: Deblurred Neural Radiance Field with Physical Scene Priorscited by 70
  8. 2016A Neural Approach to Blind Motion Deblurringcited by 69
  9. 2024Deblurring 3D Gaussian Splattingcited by 66
  10. 2024BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splattingcited by 61
  11. 2022NAN: Noise-Aware NeRFs for Burst-Denoisingcited by 48
  12. 2024BAGS: Blur Agnostic Gaussian Splatting through Multi-Scale Kernel Modelingcited by 42
  13. 2023ExBluRF: Efficient Radiance Fields for Extreme Motion Blurred Imagescited by 38
  14. 2022DoF-NeRF: Depth-of-Field Meets Neural Radiance Fieldscited by 26
  15. 2017Light Field Blind Motion Deblurringcited by 14
  16. 2024SMURF: Continuous Dynamics for Motion-Deblurring Radiance Fieldscited by 6

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 6.

7 papers.