UPGS: Unified Pose-aware Gaussian Splatting for Dynamic Scene Deblurring
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Abstract (arXiv)
Reconstructing dynamic 3D scenes from monocular video has broad applications in AR/VR, robotics, and autonomous navigation, but often fails due to severe motion blur caused by camera and object motion. Existing methods commonly follow a two-step pipeline, where camera poses are first estimated and then 3D Gaussians are optimized. Since blurring artifacts usually undermine pose estimation, pose errors could be accumulated to produce inferior reconstruction results. To address this issue, we introduce a unified optimization framework by incorporating camera poses as learnable parameters complementary to 3DGS attributes for end-to-end optimization. Specifically, we recast camera and object motion as per-primitive SE(3) affine transformations on 3D Gaussians and formulate a unified optimization objective. For stable optimization, we introduce a three-stage training schedule that optimizes camera poses and Gaussians alternatively. Particularly, 3D Gaussians are first trained with poses being fixed, and then poses are optimized with 3D Gaussians being untouched. Finally, all learnable parameters are optimized together. Extensive experiments on the Stereo Blur dataset and challenging real-world sequences demonstrate that our method achieves significant gains in reconstruction quality and pose estimation accuracy over prior dynamic deblurring methods.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 36 of its 51 references that are in the map. First posted on arXiv 31 Aug 2025.
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36 of 51 references.
References · 36
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2021Multi-Stage Progressive Image Restorationcited by 816
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
- 2016Deep Multi-scale Convolutional Neural Network for Dynamic Scene Deblurringcited by 727
- 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 642
- 2019EDVR: Video Restoration with Enhanced Deformable Convolutional Networkscited by 494
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
- 2023Gaussian Splatting SLAMcited by 415
- 2017DeblurGAN: Blind Motion Deblurring Using Conditional Adversarial Networkscited by 367
24 more
- 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 360
- 2018Scale-recurrent Network for Deep Image Deblurringcited by 333
- 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 250
- 2022NoPe-NeRF: Optimising Neural Radiance Field with No Pose Priorcited by 235
- 2021Deblur-NeRF: Neural Radiance Fields from Blurry Imagescited by 179
- 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 179
- 2019Spatio-Temporal Filter Adaptive Network for Video Deblurringcited by 106
- 2020Cascaded Deep Video Deblurring Using Temporal Sharpness Priorcited by 85
- 2022BAD-NeRF: Bundle Adjusted Deblur Neural Radiance Fieldscited by 80
- 2022DP-NeRF: Deblurred Neural Radiance Field with Physical Scene Priorscited by 70
- 2024Deblurring 3D Gaussian Splattingcited by 66
- 2024BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splattingcited by 61
- 2023ExBluRF: Efficient Radiance Fields for Extreme Motion Blurred Imagescited by 38
- 2019DAVANet: Stereo Deblurring with View Aggregationcited by 37
- 2024Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Videocited by 20
- 2025BARD-GS: Blur-Aware Reconstruction of Dynamic Scenes via Gaussian Splattingcited by 19
- 2024DyBluRF: Dynamic Neural Radiance Fields from Blurry Monocular Videocited by 17
- 2024Sharp-NeRF: Grid-based Fast Deblurring Neural Radiance Fields Using Sharpness Priorcited by 12
- 2024DeblurGS: Gaussian Splatting for Camera Motion Blurcited by 12
- 2021Motion-from-Blur: 3D Shape and Motion Estimation of Motion-blurred Objects in Videoscited by 11
- 2023MoBluRF: Motion Deblurring Neural Radiance Fields for Blurry Monocular Videocited by 9
- 2024Dynamic Neural Radiance Field From Defocused Monocular Videocited by 6
- 2024Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rulescited by 6
- 2024Motion Blur Decomposition with Cross-shutter Guidancecited by 3
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