Robust Gaussian Splatting
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Abstract (arXiv)
In this paper, we address common error sources for 3D Gaussian Splatting (3DGS) including blur, imperfect camera poses, and color inconsistencies, with the goal of improving its robustness for practical applications like reconstructions from handheld phone captures. Our main contribution involves modeling motion blur as a Gaussian distribution over camera poses, allowing us to address both camera pose refinement and motion blur correction in a unified way. Additionally, we propose mechanisms for defocus blur compensation and for addressing color in-consistencies caused by ambient light, shadows, or due to camera-related factors like varying white balancing settings. Our proposed solutions integrate in a seamless way with the 3DGS formulation while maintaining its benefits in terms of training efficiency and rendering speed. We experimentally validate our contributions on relevant benchmark datasets including Scannet++ and Deblur-NeRF, obtaining state-of-the-art results and thus consistent improvements over relevant baselines.
Key facts. Cited by 16 papers in the map (data through 7 Oct 2026). Builds on 25 of its 36 references that are in the map. First posted on arXiv 5 Apr 2024.
Builds on
25 of 36 references.
References · 25
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,170
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2021Restormer: Efficient Transformer for High-Resolution Image Restorationcited by 1,618
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
- 2017Deep Image Priorcited by 1,097
- 2023ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenescited by 747
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
13 more
- 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 641
- 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 596
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
- 2021BasicVSR++: Improving Video Super-Resolution with Enhanced Propagation and Alignmentcited by 340
- 2021NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Imagescited by 336
- 2018Scale-recurrent Network for Deep Image Deblurringcited by 332
- 2021Self-Calibrating Neural Radiance Fieldscited by 204
- 2021Deblur-NeRF: Neural Radiance Fields from Blurry Imagescited by 179
- 2019Neural Blind Deconvolution Using Deep Priorscited by 113
- 2021HDR-NeRF: High Dynamic Range Neural Radiance Fieldscited by 113
- 2022DP-NeRF: Deblurred Neural Radiance Field with Physical Scene Priorscited by 70
- 2024Deblurring 3D Gaussian Splattingcited by 66
- 2023CamP: Camera Preconditioning for Neural Radiance Fieldscited by 55
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Citing papers per year: 2024: 7; 2025: 8; 2026: 1.
16 papers.
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- 2024WildGaussians: 3D Gaussian Splatting in the Wildcited by 150
- 2024Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collectionscited by 56
- 2024EG4D: Explicit Generation of 4D Object without Score Distillationcited by 45
- 2024MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenescited by 45
- 2024Dynamic 3D Gaussian Fields for Urban Areascited by 35
- 2025BARD-GS: Blur-Aware Reconstruction of Dynamic Scenes via Gaussian Splattingcited by 18
- 2024RecGS: Removing Water Caustic with Recurrent Gaussian Splattingcited by 15
- 20253R-GS: Best Practice in Optimizing Camera Poses Along with 3DGScited by 10
- 2025RobustSplat: Decoupling Densification and Dynamics for Transient-Free 3DGScited by 10
- 2025Decoupling Appearance Variations with 3D Consistent Features in Gaussian Splattingcited by 7
- 2025DoF-Gaussian: Controllable Depth-of-Field for 3D Gaussian Splattingcited by 6
- 2025Deblur-Avatar: Animatable Avatars from Motion-Blurred Monocular Videoscited by 2
4 more
- 2025Deblur Gaussian Splatting SLAMcited by 2
- 2025A Constrained Optimization Approach for Gaussian Splatting from Coarsely-posed Images and Noisy Lidar Point Cloudscited by 1
- 2024ArCSEM: Artistic Colorization of SEM Images via Gaussian Splattingcited by 0
- 2026Light Field Primitive for Novel View Synthesiscited by 0
- 2026Light Field Primitive for Novel View Synthesis25 Sep 2026
- 2025RobustSplat: Decoupling Densification and Dynamics for Transient-Free 3DGS3 Jun 2025
- 2025A Constrained Optimization Approach for Gaussian Splatting from Coarsely-posed Images and Noisy Lidar Point Clouds12 Apr 2025
- 20253R-GS: Best Practice in Optimizing Camera Poses Along with 3DGS5 Apr 2025
- 2025BARD-GS: Blur-Aware Reconstruction of Dynamic Scenes via Gaussian Splatting20 Mar 2025
- 2025Deblur Gaussian Splatting SLAM16 Mar 2025
- 2025DoF-Gaussian: Controllable Depth-of-Field for 3D Gaussian Splatting2 Mar 2025
- 2025Deblur-Avatar: Animatable Avatars from Motion-Blurred Monocular Videos23 Jan 2025
- 2025Decoupling Appearance Variations with 3D Consistent Features in Gaussian Splatting18 Jan 2025
- 2024ArCSEM: Artistic Colorization of SEM Images via Gaussian Splatting25 Oct 2024
- 2024MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenes17 Oct 2024
- 2024RecGS: Removing Water Caustic with Recurrent Gaussian Splatting14 Jul 2024
4 more
- 2024WildGaussians: 3D Gaussian Splatting in the Wild11 Jul 2024
- 2024Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collections14 Jun 2024
- 2024Dynamic 3D Gaussian Fields for Urban Areas5 Jun 2024
- 2024EG4D: Explicit Generation of 4D Object without Score Distillation28 May 2024
- 2024Dynamic 3D Gaussian Fields for Urban Areascited by 35
- 2024Dynamic 3D Gaussian Fields for Urban Areas5 Jun 2024
- 2024WildGaussians: 3D Gaussian Splatting in the Wildcited by 150
- 2024Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collectionscited by 56
- 2024MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenescited by 45
- 2025BARD-GS: Blur-Aware Reconstruction of Dynamic Scenes via Gaussian Splattingcited by 18
- 2024RecGS: Removing Water Caustic with Recurrent Gaussian Splattingcited by 15
- 20253R-GS: Best Practice in Optimizing Camera Poses Along with 3DGScited by 10
- 2025RobustSplat: Decoupling Densification and Dynamics for Transient-Free 3DGScited by 10
- 2025Decoupling Appearance Variations with 3D Consistent Features in Gaussian Splattingcited by 7
- 2025DoF-Gaussian: Controllable Depth-of-Field for 3D Gaussian Splattingcited by 6
- 2025Deblur-Avatar: Animatable Avatars from Motion-Blurred Monocular Videoscited by 2
- 2025Deblur Gaussian Splatting SLAMcited by 2
- 2025A Constrained Optimization Approach for Gaussian Splatting from Coarsely-posed Images and Noisy Lidar Point Cloudscited by 1
12 most cited of 14 All 14 (JSON)
- 2026Light Field Primitive for Novel View Synthesis25 Sep 2026
- 2025RobustSplat: Decoupling Densification and Dynamics for Transient-Free 3DGS3 Jun 2025
- 2025A Constrained Optimization Approach for Gaussian Splatting from Coarsely-posed Images and Noisy Lidar Point Clouds12 Apr 2025
- 20253R-GS: Best Practice in Optimizing Camera Poses Along with 3DGS5 Apr 2025
- 2025BARD-GS: Blur-Aware Reconstruction of Dynamic Scenes via Gaussian Splatting20 Mar 2025
- 2025Deblur Gaussian Splatting SLAM16 Mar 2025
- 2025DoF-Gaussian: Controllable Depth-of-Field for 3D Gaussian Splatting2 Mar 2025
- 2025Deblur-Avatar: Animatable Avatars from Motion-Blurred Monocular Videos23 Jan 2025
- 2025Decoupling Appearance Variations with 3D Consistent Features in Gaussian Splatting18 Jan 2025
- 2024ArCSEM: Artistic Colorization of SEM Images via Gaussian Splatting25 Oct 2024
- 2024MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenes17 Oct 2024
- 2024RecGS: Removing Water Caustic with Recurrent Gaussian Splatting14 Jul 2024
12 newest of 14 All 14 (JSON)