mlsanityData to 14 Oct 2026

MBA-SLAM: Motion Blur Aware Gaussian Splatting SLAM

arXiv 2411.08279 ↗First posted 13 Nov 2024cs.CV cs.ROcited by 1

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Abstract (arXiv)

Emerging 3D scene representations, such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS), have demonstrated their effectiveness in Simultaneous Localization and Mapping (SLAM) for photo-realistic rendering, particularly when using high-quality video sequences as input. However, existing methods struggle with motion-blurred frames, which are common in real-world scenarios like low-light or long-exposure conditions. This often results in a significant reduction in both camera localization accuracy and map reconstruction quality. To address this challenge, we propose a dense visual deblur SLAM pipeline (i.e. MBA-SLAM) to handle severe motion-blurred inputs and enhance image deblurring. Our approach integrates an efficient motion blur-aware tracker with either neural radiance fields or Gaussian Splatting based mapper. By accurately modeling the physical image formation process of motion-blurred images, our method simultaneously learns 3D scene representation and estimates the cameras' local trajectory during exposure time, enabling proactive compensation for motion blur caused by camera movement. In our experiments, we demonstrate that MBA-SLAM surpasses previous state-of-the-art methods in both camera localization and map reconstruction, showcasing superior performance across a range of datasets, including synthetic and real datasets featuring sharp images as well as those affected by motion blur, highlighting the versatility and robustness of our approach. Code is available at https://github.com/WU-CVGL/MBA-SLAM.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 41 of its 56 references that are in the map. First posted on arXiv 13 Nov 2024.

Builds on

41 of 56 references.

References · 41

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,117
  4. 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,205
  5. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
  6. 2016ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Camerascited by 806
  7. 2017Unsupervised Learning of Depth and Ego-Motion from Videocited by 782
  8. 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 687
  9. 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 589
  10. 2016Direct Sparse Odometrycited by 485
  11. 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
  12. 2023Gaussian Splatting SLAMcited by 415
29 more
  1. 2016Past, Present, and Future of Simultaneous Localization And Mapping: Towards the Robust-Perception Agecited by 411
  2. 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
  3. 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 377
  4. 2021StyleSDF: High-Resolution 3D-Consistent Image and Geometry Generationcited by 289
  5. 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 285
  6. 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
  7. 2016DeMoN: Depth and Motion Network for Learning Monocular Stereocited by 201
  8. 2022NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fieldscited by 188
  9. 2023Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAMcited by 184
  10. 2021Deblur-NeRF: Neural Radiance Fields from Blurry Imagescited by 179
  11. 2023Point-SLAM: Dense Neural Point Cloud-based SLAMcited by 160
  12. 2022ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fieldscited by 158
  13. 2018CodeSLAM - Learning a Compact, Optimisable Representation for Dense Visual SLAMcited by 152
  14. 2022Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representationcited by 149
  15. 2023Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Camerascited by 141
  16. 2023GO-SLAM: Global Optimization for Consistent 3D Instant Reconstructioncited by 133
  17. 2020DeepFactors: Real-Time Probabilistic Dense Monocular SLAMcited by 117
  18. 2018DeepTAM: Deep Tracking and Mappingcited by 87
  19. 2022BAD-NeRF: Bundle Adjusted Deblur Neural Radiance Fieldscited by 80
  20. 2022Orbeez-SLAM: A Real-time Monocular Visual SLAM with ORB Features and NeRF-realized Mappingcited by 79
  21. 2022DP-NeRF: Deblurred Neural Radiance Field with Physical Scene Priorscited by 70
  22. 2024Deblurring 3D Gaussian Splattingcited by 66
  23. 2024BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splattingcited by 61
  24. 2018LDSO: Direct Sparse Odometry with Loop Closurecited by 51
  25. 2024BAGS: Blur Agnostic Gaussian Splatting through Multi-Scale Kernel Modelingcited by 42
  26. 2023ExBluRF: Efficient Radiance Fields for Extreme Motion Blurred Imagescited by 38
  27. 2019SceneCode: Monocular Dense Semantic Reconstruction using Learned Encoded Scene Representationscited by 37
  28. 2021MBA-VO: Motion Blur Aware Visual Odometrycited by 16
  29. 2019Rolling-Shutter Modelling for Direct Visual-Inertial Odometrycited by 15

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