mlsanityData to 14 Oct 2026

SpikeGS: Learning 3D Gaussian Fields from Continuous Spike Stream

arXiv 2409.15176 ↗First posted 23 Sep 2024cs.CVcited by 1

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Abstract (arXiv)

A spike camera is a specialized high-speed visual sensor that offers advantages such as high temporal resolution and high dynamic range compared to conventional frame cameras. These features provide the camera with significant advantages in many computer vision tasks. However, the tasks of novel view synthesis based on spike cameras remain underdeveloped. Although there are existing methods for learning neural radiance fields from spike stream, they either lack robustness in extremely noisy, low-quality lighting conditions or suffer from high computational complexity due to the deep fully connected neural networks and ray marching rendering strategies used in neural radiance fields, making it difficult to recover fine texture details. In contrast, the latest advancements in 3DGS have achieved high-quality real-time rendering by optimizing the point cloud representation into Gaussian ellipsoids. Building on this, we introduce SpikeGS, the method to learn 3D Gaussian fields solely from spike stream. We designed a differentiable spike stream rendering framework based on 3DGS, incorporating noise embedding and spiking neurons. By leveraging the multi-view consistency of 3DGS and the tile-based multi-threaded parallel rendering mechanism, we achieved high-quality real-time rendering results. Additionally, we introduced a spike rendering loss function that generalizes under varying illumination conditions. Our method can reconstruct view synthesis results with fine texture details from a continuous spike stream captured by a moving spike camera, while demonstrating high robustness in extremely noisy low-light scenarios. Experimental results on both real and synthetic datasets demonstrate that our method surpasses existing approaches in terms of rendering quality and speed.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 48 of its 67 references that are in the map. First posted on arXiv 23 Sep 2024.

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48 of 67 references.

References · 48

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36 more
  1. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  2. 2019Surrogate Gradient Learning in Spiking Neural Networkscited by 626
  3. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
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  12. 2021BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Renderingcited by 229
  13. 2024A Survey on 3D Gaussian Splattingcited by 224
  14. 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
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  24. 2021Optical Flow Estimation for Spiking Cameracited by 29
  25. 2020An Efficient Spiking Neural Network for Recognizing Gestures with a DVS Camera on the Loihi Neuromorphic Processorcited by 25
  26. 20221000x Faster Camera and Machine Vision with Ordinary Devicescited by 25
  27. 2024EvGGS: A Collaborative Learning Framework for Event-based Generalizable Gaussian Splattingcited by 20
  28. 2019An Efficient Coding Method for Spike Camera using Inter-Spike Intervalscited by 13
  29. 2023Fast Event-based Double Integral for Real-time Roboticscited by 7
  30. 2024SpikeNeRF: Learning Neural Radiance Fields from Continuous Spike Streamcited by 7
  31. 2024SpikeReveal: Unlocking Temporal Sequences from Real Blurry Inputs with Spike Streamscited by 6
  32. 2024Spike-NeRF: Neural Radiance Field Based On Spike Cameracited by 6
  33. 2024SpikeGS: 3D Gaussian Splatting from Spike Streams with High-Speed Camera Motioncited by 6
  34. 2023Recurrent Spike-based Image Restoration under General Illuminationcited by 5
  35. 2024SpikeGS: Reconstruct 3D scene via fast-moving bio-inspired sensorscited by 5
  36. 2024SpikeNVS: Enhancing Novel View Synthesis from Blurry Images via Spike Cameracited by 4

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