Seeing through Light and Darkness: Sensor-Physics Grounded Deblurring HDR NeRF from Single-Exposure Images and Events
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Abstract (arXiv)
Novel view synthesis from low dynamic range (LDR) blurry images, which are common in the wild, struggles to recover high dynamic range (HDR) and sharp 3D representations in extreme lighting conditions. Although existing methods employ event data to address this issue, they ignore the sensor-physics mismatches between the camera output and physical world radiance, resulting in suboptimal HDR and deblurring results. To cope with this problem, we propose a unified sensor-physics grounded NeRF framework for sharp HDR novel view synthesis from single-exposure blurry LDR images and corresponding events. We employ NeRF to directly represent the actual radiance of the 3D scene in the HDR domain and model raw HDR scene rays hitting the sensor pixels as in the physical world. A 2D pixel-wise RGB CRF model is introduced to align the NeRF rendered pixel values with the sensor-recorded LDR pixel values of the input images. A novel event CRF model is also designed to bridge the gap between physical scene dynamics and event sensor output. The two models are jointly optimized with the NeRF network, leveraging the spatial and temporal dynamic information in events to enhance the sharp HDR 3D representation learning. Experiments on the collected and public datasets demonstrate that our method achieves state-of-the-art HDR and deblurring novel view synthesis results with single-exposure blurry LDR images and corresponding events.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 38 of its 62 references that are in the map. First posted on arXiv 21 Jan 2026.
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38 of 62 references.
References · 38
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2019Event-based Vision: A Surveycited by 1,016
- 2019High Speed and High Dynamic Range Video with an Event Cameracited by 345
- 2021NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Imagescited by 336
- 2018Bringing a Blurry Frame Alive at High Frame-Rate with an Event Cameracited by 141
- 2021HDR-NeRF: High Dynamic Range Neural Radiance Fieldscited by 114
- 2018Event-based High Dynamic Range Image and Very High Frame Rate Video Generation using Conditional Generative Adversarial Networkscited by 97
- 2022EventNeRF: Neural Radiance Fields from a Single Colour Event Cameracited by 92
- 2020Learning Event-Based Motion Deblurringcited by 81
- 2022BAD-NeRF: Bundle Adjusted Deblur Neural Radiance Fieldscited by 80
- 2022DP-NeRF: Deblurred Neural Radiance Field with Physical Scene Priorscited by 70
26 more
- 2024BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splattingcited by 61
- 2022Ev-NeRF: Event Based Neural Radiance Fieldcited by 59
- 2024EvaGaussians: Event Stream Assisted Gaussian Splatting from Blurry Imagescited by 56
- 2021Motion Deblurring with Real Eventscited by 52
- 2023Robust e-NeRF: NeRF from Sparse & Noisy Events under Non-Uniform Motioncited by 44
- 2024HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splattingcited by 35
- 2023RawHDR: High Dynamic Range Image Reconstruction from a Single Raw Imagecited by 32
- 2024Mitigating Motion Blur in Neural Radiance Fields with Events and Framescited by 31
- 2024Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesiscited by 27
- 2020An Asynchronous Kalman Filter for Hybrid Event Camerascited by 26
- 2024E2GS: Event Enhanced Gaussian Splattingcited by 26
- 2024Gaussian in the Dark: Real-Time View Synthesis From Inconsistent Dark Images Using Gaussian Splattingcited by 20
- 2024EventHDR: from Event to High-Speed HDR Videos and Beyondcited by 16
- 2024Deblurring Neural Radiance Fields with Event-driven Bundle Adjustmentcited by 15
- 2024BeNeRF: Neural Radiance Fields from a Single Blurry Image and Event Streamcited by 15
- 2025DiET-GS: Diffusion Prior and Event Stream-Assisted Motion Deblurring 3D Gaussian Splattingcited by 14
- 2024Fast High Dynamic Range Radiance Fields for Dynamic Scenescited by 13
- 2024EventSplat: 3D Gaussian Splatting from Moving Event Cameras for Real-time Renderingcited by 12
- 2024Elite-EvGS: Learning Event-based 3D Gaussian Splatting by Distilling Event-to-Video Priorscited by 10
- 2024Deblur e-NeRF: NeRF from Motion-Blurred Events under High-speed or Low-light Conditionscited by 10
- 2023MoBluRF: Motion Deblurring Neural Radiance Fields for Blurry Monocular Videocited by 9
- 2025GaussHDR: High Dynamic Range Gaussian Splatting via Learning Unified 3D and 2D Local Tone Mappingcited by 9
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- 2023An Asynchronous Linear Filter Architecture for Hybrid Event-Frame Camerascited by 6
- 2024CRiM-GS: Continuous Rigid Motion-Aware Gaussian Splatting from Motion-Blurred Imagescited by 4
- 2024LSE-NeRF: Learning Sensor Modeling Errors for Deblured Neural Radiance Fields with RGB-Event Stereocited by 4
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