mlsanityData to 7 Oct 2026

COMPOSER: Compositional Reasoning of Group Activity in Videos with Keypoint-Only Modality

arXiv 2112.05892 ↗First posted 11 Dec 2021cs.CVcited by 19

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Abstract (arXiv)

Group Activity Recognition detects the activity collectively performed by a group of actors, which requires compositional reasoning of actors and objects. We approach the task by modeling the video as tokens that represent the multi-scale semantic concepts in the video. We propose COMPOSER, a Multiscale Transformer based architecture that performs attention-based reasoning over tokens at each scale and learns group activity compositionally. In addition, prior works suffer from scene biases with privacy and ethical concerns. We only use the keypoint modality which reduces scene biases and prevents acquiring detailed visual data that may contain private or biased information of users. We improve the multiscale representations in COMPOSER by clustering the intermediate scale representations, while maintaining consistent cluster assignments between scales. Finally, we use techniques such as auxiliary prediction and data augmentations tailored to the keypoint signals to aid model training. We demonstrate the model's strength and interpretability on two widely-used datasets (Volleyball and Collective Activity). COMPOSER achieves up to +5.4% improvement with just the keypoint modality. Code is available at https://github.com/hongluzhou/composer

Key facts. Cited by 19 papers in the map (data through 7 Oct 2026). Builds on 74 of its 125 references that are in the map. First posted on arXiv 11 Dec 2021.

Builds on

74 of 125 references.

References · 74

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50 most cited of 74 All 74 (JSON)

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Citing papers per year: 2023: 4; 2024: 8; 2025: 4; 2026: 3.

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  1. 2024CaRiNG: Learning Temporal Causal Representation under Non-Invertible Generation Processcited by 20
  2. 2023SportsSloMo: A New Benchmark and Baselines for Human-centric Video Frame Interpolationcited by 11
  3. 2024Skeleton-based Group Activity Recognition via Spatial-Temporal Panoramic Graphcited by 6
  4. 2023M3Act: Learning from Synthetic Human Group Activitiescited by 5
  5. 2025SGA-INTERACT: A 3D Skeleton-based Benchmark for Group Activity Understanding in Modern Basketball Tacticcited by 4
  6. 2023ATM: Action Temporality Modeling for Video Question Answeringcited by 3
  7. 2024CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognitioncited by 3
  8. 2024Learning Group Activity Features Through Person Attribute Predictioncited by 2
  9. 2024Self-supervised Multi-actor Social Activity Understanding in Streaming Videoscited by 2
  10. 2025Pixels or Positions? Benchmarking Modalities in Group Activity Recognitioncited by 2
  11. 2024Group Activity Recognition using Unreliable Tracked Posecited by 1
  12. 2025Structured Relational Reasoning for Group Activity Assessmentcited by 1
7 more
  1. 2023Group Activity Recognition via Dynamic Composition and Interactioncited by 0
  2. 2024ActivityCLIP: Enhancing Group Activity Recognition by Mining Complementary Information from Text to Supplement Image Modalitycited by 0
  3. 2024MPT-PAR:Mix-Parameters Transformer for Panoramic Activity Recognitioncited by 0
  4. 2025PromptGAR: Flexible Promptive Group Activity Recognitioncited by 0
  5. 2026Human-in-the-loop Adaptation in Group Activity Feature Learning for Team Sports Video Retrievalcited by 0
  6. 2026Group-DINOmics: Incorporating People Dynamics into DINO for Self-supervised Group Activity Feature Learningcited by 0
  7. 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shiftcited by 0