mlsanityData to 7 Oct 2026

Video-based Contrastive Learning on Decision Trees: from Action Recognition to Autism Diagnosis

arXiv 2304.10073 ↗First posted 20 Apr 2023cs.CVcited by 5

Not on the map. Why?

Abstract (arXiv)

How can we teach a computer to recognize 10,000 different actions? Deep learning has evolved from supervised and unsupervised to self-supervised approaches. In this paper, we present a new contrastive learning-based framework for decision tree-based classification of actions, including human-human interactions (HHI) and human-object interactions (HOI). The key idea is to translate the original multi-class action recognition into a series of binary classification tasks on a pre-constructed decision tree. Under the new framework of contrastive learning, we present the design of an interaction adjacent matrix (IAM) with skeleton graphs as the backbone for modeling various action-related attributes such as periodicity and symmetry. Through the construction of various pretext tasks, we obtain a series of binary classification nodes on the decision tree that can be combined to support higher-level recognition tasks. Experimental justification for the potential of our approach in real-world applications ranges from interaction recognition to symmetry detection. In particular, we have demonstrated the promising performance of video-based autism spectrum disorder (ASD) diagnosis on the CalTech interview video database.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 34 of its 82 references that are in the map. First posted on arXiv 20 Apr 2023.

Builds on

34 of 82 references.

References · 34

  1. 2016Semi-Supervised Classification with Graph Convolutional Networkscited by 11,282
  2. 2017Quo Vadis, Action Recognition? A New Model and the Kinetics Datasetcited by 3,259
  3. 2017The Kinetics Human Action Video Datasetcited by 1,894
  4. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
  5. 2014Two-Stream Convolutional Networks for Action Recognition in Videoscited by 1,067
  6. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
  7. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
  8. 2016Convolutional Two-Stream Network Fusion for Video Action Recognitioncited by 384
  9. 2017A simple neural network module for relational reasoningcited by 345
  10. 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 339
  11. 2016YouTube-8M: A Large-Scale Video Classification Benchmarkcited by 324
  12. 2019A Short Note on the Kinetics-700 Human Action Datasetcited by 308
22 more
  1. 2019Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 228
  2. 2018Human Action Recognition and Prediction: A Surveycited by 226
  3. 2020Anomaly Detection in Video via Self-Supervised and Multi-Task Learningcited by 147
  4. 2020Visual Compositional Learning for Human-Object Interaction Detectioncited by 129
  5. 2020Learning Human-Object Interaction Detection using Interaction Pointscited by 108
  6. 2020MS2L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognitioncited by 92
  7. 2020A Comprehensive Study of Deep Video Action Recognitioncited by 87
  8. 2019Learning Actor Relation Graphs for Group Activity Recognitioncited by 83
  9. 2020Spatial Temporal Transformer Network for Skeleton-based Action Recognitioncited by 76
  10. 2017Lifting from the Deep: Convolutional 3D Pose Estimation from a Single Imagecited by 73
  11. 2021Temporally-Weighted Hierarchical Clustering for Unsupervised Action Segmentationcited by 58
  12. 2020Cascaded Human-Object Interaction Recognitioncited by 40
  13. 2021Trear: Transformer-based RGB-D Egocentric Action Recognitioncited by 39
  14. 2018Hierarchical Long Short-Term Concurrent Memory for Human Interaction Recognitioncited by 36
  15. 2022DirecFormer: A Directed Attention in Transformer Approach to Robust Action Recognitioncited by 31
  16. 2019Interaction Relational Network for Mutual Action Recognitioncited by 27
  17. 2021GeomNet: A Neural Network Based on Riemannian Geometries of SPD Matrix Space and Cholesky Space for 3D Skeleton-Based Interaction Recognitioncited by 27
  18. 2021Learning from Temporal Gradient for Semi-supervised Action Recognitioncited by 26
  19. 2020Directional Temporal Modeling for Action Recognitioncited by 14
  20. 2017A Proximity-Aware Hierarchical Clustering of Facescited by 12
  21. 2021Detection of Illicit Drug Trafficking Events on Instagram: A Deep Multimodal Multilabel Learning Approachcited by 9
  22. 2017Machine learning approach for early detection of autism by combining questionnaire and home video screeningcited by 7

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 1; 2024: 3; 2025: 0; 2026: 1.

5 papers.