mlsanityData to 19 Oct 2026

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM

arXiv 2607.07452 ↗First posted 8 Jul 2026cs.ROcited by 0

On the map: 3D reconstruction and neural rendering → SLAM and driving scene reconstruction

Abstract (arXiv)

Dense visual SLAM is a fundamental problem in robotics. Recent advances in 3DGS have demonstrated its potential for dense SLAM. Existing 3DGS frameworks focus on both appearance and geometry modeling. However, scene geometry is typically more critical for SLAM than novel view synthesis because downstream robotic tasks, such as navigation and obstacle avoidance, rely primarily on accurate spatial geometry rather than photorealistic rendering. This observation raises a natural question: Is it feasible for 3DGS to perform 3D reconstruction without scene appearance modeling? Motivated by this, we propose Geometry-only Gaussian Splatting (GeoGS), which directly reconstructs scene geometry, and further present GeoGS-SLAM, a dense visual SLAM system built upon this representation. Specifically, GeoGS retains only spatial parameters to reduce the number of per-primitive parameters by over 80%. In contrast to existing 3DGS methods, GeoGS focuses solely on geometric reconstruction, which significantly reduces the number of Gaussian primitives, accelerates geometric convergence, and enhances robustness to illumination variations. In addition, we present an effective training framework that optimizes the Gaussian primitives via single-view and multi-view geometric and photometric supervision, and speeds up geometry convergence with a local-plane driven initialization that better aligns primitives with local structures. Furthermore, we introduce a map update strategy for loop closure that globally transforms the Gaussian map to align it with the corrected pose estimates, thereby preventing map tearing caused by inconsistent per-viewpoint pose corrections in existing methods. Extensive experiments on synthetic and real-world benchmarks demonstrate that our method outperforms SOTA methods in terms of online mapping efficiency and geometric reconstruction quality.

Key facts. No citing papers in the map yet (data through 19 Oct 2026). Placed in SLAM and driving scene reconstruction, one of 15 directions in 3D reconstruction and neural rendering. Builds on 67 of its 79 references that are in the map. First posted on arXiv 8 Jul 2026.

Builds on

67 of 79 references.

Closest ancestors · 28

Same direction, newest first

  1. 2026GaussianFlow SLAM: Monocular Gaussian Splatting SLAM Guided by GaussianFlow17 Apr
  2. 2026Flash-Mono: Feed-Forward Accelerated Gaussian Splatting Monocular SLAM3 Apr
  3. 2026HyVGGT-VO: Tightly Coupled Hybrid Dense Visual Odometry with Feed-Forward Models2 Apr
  4. 2026GSO-SLAM: Bidirectionally Coupled Gaussian Splatting and Direct Visual Odometry12 Feb
  5. 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directions4 Feb
  6. 2025VIGS-SLAM: Visual Inertial Gaussian Splatting SLAM2 Dec
  7. 2025ARTDECO: Towards Efficient and High-Fidelity On-the-Fly 3D Reconstruction with Structured Scene Representation9 Oct
  8. 2025Outdoor Monocular SLAM with Global Scale-Consistent 3D Gaussian Pointmaps4 Jul
  9. 2025Globally Consistent RGB-D SLAM with 2D Gaussian Splatting1 Jun
  10. 2025VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifold18 May
  11. 2025FGS-SLAM: Fourier-based Gaussian Splatting for Real-time SLAM with Sparse and Dense Map Fusion3 Mar
  12. 2025VINGS-Mono: Visual-Inertial Gaussian Splatting Monocular SLAM in Large Scenes14 Jan
16 more
  1. 2025SEGS-SLAM: Structure-enhanced 3D Gaussian Splatting SLAM with Appearance Embedding9 Jan
  2. 2024HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction27 Nov
  3. 2024DROID-Splat: Combining end-to-end SLAM with 3D Gaussian Splatting26 Nov
  4. 2024MGSO: Monocular Real-time Photometric SLAM with Efficient 3D Gaussian Splatting19 Sep
  5. 2024GLC-SLAM: Gaussian Splatting SLAM with Efficient Loop Closure17 Sep
  6. 2024MG-SLAM: Structure Gaussian Splatting SLAM with Manhattan World Hypothesis30 May
  7. 2024Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussians26 May
  8. 2024MGS-SLAM: Monocular Sparse Tracking and Gaussian Mapping with Depth Smooth Regularization10 May
  9. 2024CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Field24 Mar
  10. 2023Gaussian Splatting SLAM11 Dec
  11. 2023Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting6 Dec
  12. 2023Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Cameras28 Nov
  13. 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting20 Nov
  14. 2023GO-SLAM: Global Optimization for Consistent 3D Instant Reconstruction5 Sep
  15. 2023NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAM7 Feb
  16. 2022ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fields21 Nov

Other references · 39

  1. 2014Adam: A Method for Stochastic Optimizationcited by 38,210
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,506
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,841
  4. 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,156
  5. 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,440
  6. 2025VGGT: Visual Geometry Grounded Transformercited by 1,597
  7. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,140
  8. 2024Grounding Image Matching in 3D with MASt3Rcited by 1,009
  9. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 961
  10. 2023ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenescited by 782
  11. 2025Depth Anything 3: Recovering the Visual Space from Any Viewscited by 728
  12. 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 724
27 more
  1. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 720
  2. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 692
  3. 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 655
  4. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 655
  5. 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 543
  6. 2016Direct Sparse Odometrycited by 497
  7. 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 452
  8. 2021Omnidata: A Scalable Pipeline for Making Multi-Task Mid-Level Vision Datasets from 3D Scanscited by 341
  9. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 307
  10. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 246
  11. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 234
  12. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 223
  13. 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 207
  14. 2017CNN-SLAM: Real-time dense monocular SLAM with learned depth predictioncited by 157
  15. 2018CodeSLAM - Learning a Compact, Optimisable Representation for Dense Visual SLAMcited by 157
  16. 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshingcited by 145
  17. 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 128
  18. 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 123
  19. 2025VGGT-Long: Chunk it, Loop it, Align it -- Pushing VGGT's Limits on Kilometer-scale Long RGB Sequencescited by 120
  20. 2024GlORIE-SLAM: Globally Optimized RGB-only Implicit Encoding Point Cloud SLAMcited by 41
  21. 2023HI-SLAM: Monocular Real-time Dense Mapping with Hybrid Implicit Fieldscited by 37
  22. 2025What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Modelscited by 31
  23. 2024Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitivescited by 23
  24. 2025Evolving High-Quality Rendering and Reconstruction in a Unified Framework with Contribution-Adaptive Regularizationcited by 11
  25. 2026VGGT-Motion: Motion-Aware Calibration-Free Monocular SLAM for Long-Range Consistencycited by 11
  26. 2026Geometry-Grounded Gaussian Splattingcited by 6
  27. 2025A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstructioncited by 1

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  1. 2026GeoGS-SLAM: Online Monocular Reconstruction Using Gaussian Splatting with Geometric Priors
  2. 2025SplatMAP: Online Dense Monocular SLAM with 3D Gaussian Splatting
  3. 2026Geometry-Aware Online Mapping for 3D Gaussian Splatting SLAM
  4. 2025TVG-SLAM: Robust Gaussian Splatting SLAM with Tri-view Geometric Constraints
  5. 2025RGS-SLAM: Robust Gaussian Splatting SLAM with One-Shot Dense Initialization
  6. 2024Towards Real-Time Gaussian Splatting: Accelerating 3DGS through Photometric SLAM
  7. 2024RTG-SLAM: Real-time 3D Reconstruction at Scale using Gaussian Splatting
  8. 2026PanoGS-SLAM: Panoramic 3D Gaussian Splatting SLAM