TVG-SLAM: Robust Gaussian Splatting SLAM with Tri-view Geometric Constraints
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Abstract (arXiv)
Recent advances in 3D Gaussian Splatting (3DGS) have enabled RGB-only SLAM systems to achieve high-fidelity scene representation. However, the heavy reliance of existing systems on photometric rendering loss for camera tracking undermines their robustness, especially in unbounded outdoor environments with severe viewpoint and illumination changes. To address these challenges, we propose TVG-SLAM, a robust RGB-only 3DGS SLAM system that leverages a novel tri-view geometry paradigm to ensure consistent tracking and high-quality mapping. We introduce a dense tri-view matching module that aggregates reliable pairwise correspondences into consistent tri-view matches, forming robust geometric constraints across frames. For tracking, we propose Hybrid Geometric Constraints, which leverage tri-view matches to construct complementary geometric cues alongside photometric loss, ensuring accurate and stable pose estimation even under drastic viewpoint shifts and lighting variations. For mapping, we propose a new probabilistic initialization strategy that encodes geometric uncertainty from tri-view correspondences into newly initialized Gaussians. Additionally, we design a Dynamic Attenuation of Rendering Trust mechanism to mitigate tracking drift caused by mapping latency. Experiments on multiple public outdoor datasets show that our TVG-SLAM outperforms prior RGB-only 3DGS-based SLAM systems. Notably, in the most challenging dataset, our method improves tracking robustness, reducing the average Absolute Trajectory Error (ATE) by 69.0% while achieving state-of-the-art rendering quality. The implementation of our method will be released as open-source.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 38 of its 58 references that are in the map. First posted on arXiv 29 Jun 2025.
Builds on
38 of 58 references.
References · 38
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26 more
- 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
- 2022NoPe-NeRF: Optimising Neural Radiance Field with No Pose Priorcited by 235
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
- 2024MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priorscited by 205
- 2021Self-Calibrating Neural Radiance Fieldscited by 204
- 2023COLMAP-Free 3D Gaussian Splattingcited by 193
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- 2023Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Camerascited by 141
- 2025VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifoldcited by 136
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- 2022Orbeez-SLAM: A Real-time Monocular Visual SLAM with ORB Features and NeRF-realized Mappingcited by 79
- 2024Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussianscited by 66
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- 2024Loopy-SLAM: Dense Neural SLAM with Loop Closurescited by 48
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- 2024MGS-SLAM: Monocular Sparse Tracking and Gaussian Mapping with Depth Smooth Regularizationcited by 10
- 2024MotionGS : Compact Gaussian Splatting SLAM by Motion Filtercited by 7
- 2024CT-NeRF: Incremental Optimizing Neural Radiance Field and Poses with Complex Trajectorycited by 5
- 2024NeuV-SLAM: Fast Neural Multiresolution Voxel Optimization for RGBD Dense SLAMcited by 4
- 2024TD-NeRF: Novel Truncated Depth Prior for Joint Camera Pose and Neural Radiance Field Optimizationcited by 2
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