mlsanityData to 14 Oct 2026

PanoGS-SLAM: Panoramic 3D Gaussian Splatting SLAM

arXiv 2609.17387 ↗First posted 15 Sep 2026cs.CVcited by 0

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Abstract (arXiv)

Real-time dense SLAM is a core capability for robotics applications that require robust localization and high- quality mapping in dynamic or fast-changing environments. Recent 3D Gaussian Splatting (3DGS)-based SLAM methods have shown promising performance, but most are designed for narrow-FoV pinhole cameras, where limited angular coverage weakens pose observability and often leads to unstable photo- metric optimization under rapid motion and large viewpoint changes. We present PanoGS-SLAM, the first panoramic dense SLAM system built on 3D Gaussian Splatting. Our method per- forms differentiable rendering and pose optimization directly in the spherical domain, enabling omnidirectional photometric constraints for more stable tracking. To improve geometric consistency and robustness, we introduce (1) a sphere-consistent photometric loss that compensates for the area distortion of equirectangular projection, and (2) a depth-guided Gaussian initialization strategy that stabilizes incremental mapping in newly observed regions. Extensive experiments on both real and synthetic panoramic benchmarks (PALVIO and SynPano) show that PanoGS-SLAM consistently outperforms geometric and GS-based baselines in tracking accuracy and rendering quality, while achieving fast front-end convergence and real-time perfor- mance. In addition, controlled field-of-view experiments reveal a clear monotonic improvement in optimization conditioning and convergence stability as angular coverage increases, high- lighting the fundamental role of sensing geometry in shaping the optimization landscape of differentiable Gaussian-based SLAM. The source code will be made publicly available.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 22 of its 31 references that are in the map. First posted on arXiv 15 Sep 2026.

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22 of 31 references.

References · 22

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2015ORB-SLAM: a Versatile and Accurate Monocular SLAM Systemcited by 988
  3. 2020ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAMcited by 878
  4. 2016ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Camerascited by 806
  5. 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 589
  6. 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
  7. 2017VINS-Mono: A Robust and Versatile Monocular Visual-Inertial State Estimatorcited by 423
  8. 2023Gaussian Splatting SLAMcited by 415
  9. 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
  10. 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
  11. 2023Point-SLAM: Dense Neural Point Cloud-based SLAMcited by 160
  12. 2022Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representationcited by 149
10 more
  1. 2023Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Camerascited by 141
  2. 2024RGBD GS-ICP SLAMcited by 65
  3. 2019OpenVSLAM: A Versatile Visual SLAM Frameworkcited by 64
  4. 2024360-GS: Layout-guided Panoramic Gaussian Splatting For Indoor Roamingcited by 35
  5. 2024OmniGS: Fast Radiance Field Reconstruction using Omnidirectional Gaussian Splattingcited by 21
  6. 2024ODGS: 3D Scene Reconstruction from Omnidirectional Images with 3D Gaussian Splattingscited by 20
  7. 2022LF-VIO: A Visual-Inertial-Odometry Framework for Large Field-of-View Cameras with Negative Planecited by 11
  8. 2022LF-VISLAM: A SLAM Framework for Large Field-of-View Cameras with Negative Imaging Plane on Mobile Agentscited by 11
  9. 2025VINGS-Mono: Visual-Inertial Gaussian Splatting Monocular SLAM in Large Scenescited by 11
  10. 2024P2U-SLAM: A Monocular Wide-FoV SLAM System Based on Point Uncertainty and Pose Uncertaintycited by 1

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